Monster Hunter

Mikal Varjo's page

29 posts. Alias of LackofFocus.


Full Name

Mikal Varjo

Race

Human

Classes/Levels

Shadowsworn 2

Gender

F: +1,R: +5,W: +1, Init: +5, AC 13, T: 13, FF: 10, AOO 4, CMB 0, CMD 12

About Mikal Varjo

Appearance: Mikal is an average looking man with close cut black hair, pale skin and the green eyes of the Magdar people, he is above normal height and has a slight athletic build. He tries to wear greys, black and blues for the most part. People think he looks like a scarecrow.

Background: Mikal was born in Zobeck to a Kariv woman who had been assaulted by a drunken Noble who mistook her for a lady of the Evening, the noble did not live to see the Dawn. Mikal was left in Zobeck when his mother and her caravan departed for he was not wholly of their blood.

He was left on a doorstep as the caravan was leaving Zobeck, the owner of the doorstep was Stigandr Varjo, an elf-marked noble who was not the most honorable of men. But he took this opportunity to well raise someone to work with. With Stigandr Mikal learned how to defend himself and how to survive on the street sometime leaving him out in the ghettos to find his way home. When Mikal was of age Stigandr taught him the way of the Shadowsworn. With this he learn of the true darkside of Zobeck.

Race: Human (Madgar)
Class: Shadowsworn Level 2
Str: 10
Dex: 16 +3
Con: 12 +1
Int: 14 +2
Wis: 13 +1
Chr: 10
Fort: +1 Refl: +6 Will: +1
Initiative: +5
BAB: +1
Rapier +4 1d6 (18-20 x2)
Dagger +4 1d4 (19-20 x2)
Short Bow +4 1d6 (20 x3)
Skills:
Acrobatics(Dex): Rank 2+3+3=8
Appriase(Int): +2
Bluff(Cha): 0
Craft(Int):---
Escape Artist(Dex): 2+3+3=8
Intimidate(Cha): 2+3=5
Knowledge Arcana(Int): 2+2+3+1=8
Knowledge Planes(Int): 2+2+3=7
Linguistics(Int): 2+2+3=7
Perception(Wis): 2+1+3=6
Profession(Wis):---
SpellCraft(Int):2+2+3+1=8
Stealth(Dex):2+3+3=8
Feats:
Weapon Finesse
Combat Relfexes
Traits
Regional Trait: Arcane Apprentice(Zobeck) +1 to Knowledge Arcana and +1 to Craft Clockwork or Spellcraft.
Reactionary +2 to Initiative
Class Features
Evasion
Darkvision: (30 Feet)
Spells 1 Level (2) 1st Level (2) Spell Per Day

Combat Gear Potion of mage armor, Caltrops; Other Gear Arrows (20), Dagger, Dagger, Rapier, Shortbow, Backpack, masterwork (empty), Bandolier (empty), Bedroll, Belt pouch (empty), Chalk (10), Flask, Flint and steel, Grappling hook, Ink, black, Inkpen, Journal, Mess kit, Mirror, Piton (10), Pot, Rogue's kit, Rope, Smoked goggles, Soap, Thieves' tools, Torch (10), Trail rations (5), Waterskin, Wrist sheath (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 3 SP, 7 CP

Shadow Bite (0), Lengthen Shadows (0), Silent Sound (1)
Sneak Attack 1d6
Shadow Bite
School illumination (illusion); Level shadowsworn 0, sorcerer/
wizard 0
Casting Time 1 standard action
Components V, S
Range Close (25 ft. + 5 ft./two levels)
Target One humanoid creature
Duration Instantaneous
Saving Throw Fortitude negates; Spell Resistance Yes
You create a momentary needle of cold, sharp pain in a target creature. This causes no damage, but it may break a spellcaster’s concentration (DC 13). The target uses its next move action to stand up or fall prone (whichever the DM deems most appropriate). There is a 50% chance the subject will drop a held item.

Lengthen Shadows
School illumination (transmutation) [darkness, shadow]; Level
shadowsworn 0, sorcerer/wizard 1
Casting Time 1 standard action
Components: V, S
Range Close (25 ft. + 5 ft./two levels)
Area 40-foot-radius emanation
Duration 1 round/level (D)
Saving Throw None; Spell Resistance No
You channel darkness and shadows into your surroundings. The spell’s
area becomes gloomier, murkier, and more difficult to see in without
actually becoming dark enough to impede movement or combat. Lowlight
vision or darkvision is required to see normally. All Perception
checks within the area suffer a -2 penalty for the duration of the spell.

Silent Sound
School evocation [sonic, shadow]; Level bard 1, shadowsworn 1,
sorcerer/wizard 1
Casting Time 1 standard action
Components S
Range Close (25 ft. + 5 ft./two levels)
Target One creature or object
Duration Instantaneous
Saving Throw None; Spell Resistance Yes
You fire a ray of sonic energy too shrill to hear from your fingertips.
Make a ranged touch attack. A hit inflicts 1d6 sonic damage per level
(5d6 maximum).

Orb of Light, Lesser
School illumination (conjuration (creation)); Level shadowsworn 1,
sorcerer/wizard 1
Effect One orb of light
A smallish orb of pure light shoots from your fingertips at a target. If you succeed on a ranged touch attack, the orb causes 1d8 damage. For every two caster levels beyond 1st, you inflict an additional 1d8 hp damage; 2d8 at 3rd level, 3d8 at 5th, and so on, to the maximum of 5d8 at 9th level or higher.