Mikaiela Surris
Female human oracle 3
LE Medium humanoid (human)
Init -3; Senses oracle's curse (deaf); Perception +4
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 18 (3d8+3)
Fort +2, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee scythe +1 (2d4-1/×4) OR
. . unarmed strike +1 (1d3-1 nonlethal)
Ranged heavy crossbow +3 (1d10/19-20)
Oracle Spells Known (CL 3rd; concentration +6):
. . 1st (6/day)—bane (DC 14), cause fear (DC 15), doom (DC 15), inflict light wounds (DC 15), summon monster i
. . 0 (at will)—bleed (DC 14), create water, light, purify food and drink (DC 13), spark (DC 13)
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Statistics
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Str 8, Dex 12, Con 12, Int 14, Wis 14, Cha 17
Base Atk +2; CMB +1; CMD 12
Feats Secret Signs, Silent Spell, Skeleton Summoner, Spell Focus (necromancy)
Traits anatomist, child of the streets, deathspeaker, heirloom weapon (proficiency), sacred conduit
Drawbacks meticulous, prideful, provincial
Skills Bluff +8 (+12 to pass secret signs), Diplomacy +8 (+10 when dealing with the undead), Disguise +8, Heal +6, Intimidate +8, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +4, Perception +4, Profession (cook) +6, Sense Motive +6, Sleight of Hand +8, Spellcraft +6, Stealth +6
Languages Common, Drow Sign Language, Dwarven, Elven, Necril
SQ mystery (mystery [bones]), revelation (armor of bones, death's touch)
Other Gear crossbow bolts (20), heavy crossbow, scythe, cooking kit, ingredients to make 8 days worth of good meals (totaling 4gp), artisan's outfit, furs, 171 gp
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Special Abilities
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Anatomist +1 to confirm critical hits.
Armor of Bones +4 (3 hours/day) (Ex) +4 AC.
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Death's Touch (1d6+1, 6/day) (Su) As a standard action, melee touch deals negative energy dam. Undead healed & +2 channel resist for 1 min.
Deathspeaker +2 to Diplomacy vs undead and on Charisma checks to influence them.
Secret Signs You can hide somatic components of spellcasting.
Silent Spell Cast a spell with no verbal components. +1 Level.
Skeleton Summoner (1/day) Summon skeletons instead of living creatures with summon monster.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.