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With Aldritch Heritage or VMC Sorcerer a Magus could get: Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. Does this somehow work with Spellstrike? At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell.
I am planing a Monk for our new home-brew campaign and I wonder if you think this concept would work "reasonably well" (I know some people think monks are weak no matter what).
I love the flavor of the Hungry Ghost Monk(HGM) and think it can be quite good with a 19-20 crit weapon. HGM gets punishing kick (PK) instead of stunning fist, and I think the most interesting bit about it is to me that foes get no save against the 5 feet push.
We start at level 4, but I think he would be fun from lvl 1. STR focus, with 25pt buy probably 19 14 13 8 16 7 (human) Now my Idea is this: lvl 1: unarmed fighter for all monk weapons, BAB1@lvl1, dragon stlye feat (useful with weapon (movement) and PK (1.5 STR))
lvl 2: Qigong HGM, dodge monk bonus feat, PK lvl 3: Quick draw, combat reflexes monk nonus feat, evasion lvl 4: Maneuver Training (Maneuver @full BAB) I have a Sansetsukon (1d10 - 19–20/×2, monk) for damage and crits
I would begin battle by getting into position, delaying an attack or later buffing me with barkskin and drawing the Kusarigama.
The next round(s) depend on the situation, but the possibilites are a) flurry with reach if none came through, step 5' back so they draw AOOs again.
For quickdraw to work as a free action I would have to drop the Kusarigama to draw the Sansetsukon, so no easy going back to reach at that point. Of course PK can than be used to kick prone. Even if they make the save, the damage hits and should be ok with Dragon Style. The trait Martial Manuscript gives +2 crit confirm with monk weapons, that should help with the hungry ghost aspects later on. Now, my questions are: - Can you use a free action (or 2) in the middle of a full action? (drop and quick draw a weapon)
- Any must have feats? I thought about later getting Improved Trip (monk bonus), imp. Initiative or Toughness, maybe Lunge?, Improved Critical(monk bonus)
Tl;dr: ... hungry ghost crit/reach build with 2 weapons -> Nice? Fail? any suggestions?
The Huntmaster Archetype of the Cavalier gets an ability Quote: Takedown (Ex) [...]A huntmaster's bird can make a free dirty trick (dazzled or deafened) combat maneuver after a successful melee attack; if the target is already dazzled, the bird can choose dirty trick (blinded) instead. These combat maneuvers do not provoke attacks of opportunity. The bird animal companion has three attacks per round.(beak, 2 talons) Can it perform 3 free dirty tricks if it hits all three attacks?Could he: hit 1, free dirty trick 1 (dazzled) hit 2, free dirty trick 2 (blinded) hit 3, free dirty trick 3 (deafened) in 1 round? Would dazzled become blinded? Or would he be dazzled AND blinded?
I am building Orc encounters and for one encounter I am thinking of an Orc Patrol on Wolf-Mounts.
The only example I could find is the Orc Worg Rider. This is CR 1 (400XP)
And why exactly can the Orc ride a Worg? Worgsare Medium creatures, normally medium humanoids shouldn't be able to ride them, right? An Orc with Class skills and a lvl 7 animal companion would get a large Wolf, but that would go way up CR vise, right? If I am aiming for CR 2-4, is my only choice to go for Goblins on normal Wolfs?
Any other ideas?
Hi all, Is it possible to use your reach weapon as an improvised quarterstaff to threaten adjactend squares? If it is possible there is the feat Catch Off-Guard to negate the -4 penalty for improvised weapons.
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