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With Aldritch Heritage or VMC Sorcerer a Magus could get:

Long Limbs (Ex): At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack.

Does this somehow work with Spellstrike?

At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell.


I am planing a Monk for our new home-brew campaign and I wonder if you think this concept would work "reasonably well" (I know some people think monks are weak no matter what).
(cross post from reddit /r/pathfinder_rpg)

I love the flavor of the Hungry Ghost Monk(HGM) and think it can be quite good with a 19-20 crit weapon.

HGM gets punishing kick (PK) instead of stunning fist, and I think the most interesting bit about it is to me that foes get no save against the 5 feet push.
They only get one if you try to kick them prone.

We start at level 4, but I think he would be fun from lvl 1.

STR focus, with 25pt buy probably 19 14 13 8 16 7 (human)

Now my Idea is this:

lvl 1: unarmed fighter for all monk weapons, BAB1@lvl1, dragon stlye feat (useful with weapon (movement) and PK (1.5 STR))
power attack, weapon focus

lvl 2: Qigong HGM, dodge monk bonus feat, PK

lvl 3: Quick draw, combat reflexes monk nonus feat, evasion

lvl 4: Maneuver Training (Maneuver @full BAB)

I have a Sansetsukon (1d10 - 19–20/×2, monk) for damage and crits
and a Kusarigama (sickle and chain) (1d6 - ×2, reach, trip, monk) for reach.

I would begin battle by getting into position, delaying an attack or later buffing me with barkskin and drawing the Kusarigama.
I have 3 AOOs for approaching enemies and would use those for trip attemps.

The next round(s) depend on the situation, but the possibilites are

a) flurry with reach if none came through, step 5' back so they draw AOOs again.
b) 5'step, draw Sansetsukon and flurry agains a prone target for good damage
c) flurry - PK an adjacent foe away with first attack, if it hits continue with reach flurry, step 5' back afterwards. If PK did not hit continue with unarmed OR (if allowed) draw Sansetsukon (can you use a free action in the middle of a full action?) and continue flurry with it.

For quickdraw to work as a free action I would have to drop the Kusarigama to draw the Sansetsukon, so no easy going back to reach at that point. Of course PK can than be used to kick prone. Even if they make the save, the damage hits and should be ok with Dragon Style.

The trait Martial Manuscript gives +2 crit confirm with monk weapons, that should help with the hungry ghost aspects later on.

Now, my questions are:

- Can you use a free action (or 2) in the middle of a full action? (drop and quick draw a weapon)
- Am I overthinking this and missing something vital?
- Am I spreading myself to thin with 2 weapons regarding enhancements, so that one of the two will be worthless later on?

- Any must have feats? I thought about later getting Improved Trip (monk bonus), imp. Initiative or Toughness, maybe Lunge?, Improved Critical(monk bonus)
Critical Focus, Staggering Critical and Medusa's Wrath?
or the Dimensional Agility chain with Dimensional Assault and Dimensional Dervish?
(Allowed Materials: anything Paizo)

Tl;dr: ... hungry ghost crit/reach build with 2 weapons -> Nice? Fail? any suggestions?


The Huntmaster Archetype of the Cavalier gets an ability

Quote:
Takedown (Ex) [...]A huntmaster's bird can make a free dirty trick (dazzled or deafened) combat maneuver after a successful melee attack; if the target is already dazzled, the bird can choose dirty trick (blinded) instead. These combat maneuvers do not provoke attacks of opportunity.

The bird animal companion has three attacks per round.(beak, 2 talons)

Can it perform 3 free dirty tricks if it hits all three attacks?
Could he:
hit 1, free dirty trick 1 (dazzled)
hit 2, free dirty trick 2 (blinded)
hit 3, free dirty trick 3 (deafened)
in 1 round?

Would dazzled become blinded? Or would he be dazzled AND blinded?
How many move actions does the enemy have to spend to remove the conditions? 1,2 or 3?


I am building Orc encounters and for one encounter I am thinking of an Orc Patrol on Wolf-Mounts.
I aim for CR 2-4 for this encounter.

The only example I could find is the Orc Worg Rider. This is CR 1 (400XP)
A Worg is CR2 (600XP)
I dont see the Worg itself mentioned in the statblock of the Orc Worg Rider.
Do I just add them up? Is an Orc Worg Rider really a CR3 Encounter because of the Worg itself?

And why exactly can the Orc ride a Worg? Worgsare Medium creatures, normally medium humanoids shouldn't be able to ride them, right?

An Orc with Class skills and a lvl 7 animal companion would get a large Wolf, but that would go way up CR vise, right?

If I am aiming for CR 2-4, is my only choice to go for Goblins on normal Wolfs?
I found this example build: monster-monday-goblin-wolfrider.
3-6 of those for CR2-4?

Any other ideas?


Hi all,

Is it possible to use your reach weapon as an improvised quarterstaff to threaten adjactend squares?

If it is possible there is the feat Catch Off-Guard to negate the -4 penalty for improvised weapons.
The Polearm Masteron the other hand needs to use an immediate action to attack adjacent squares with a -4 penalty. (and can only negate that penalty by 18th level?!)
Of course he deals full damage, when an improvised quarterstaff would only deal its 1d6... but still