It can do the most amazing thing in the world, but if it's not practical to use, why bother? And no, I don't agree with the opposite either. If a full attack becomes a standard action then you'll just see a bunch of fighters going around slicing things up instead of using tactics. If you really want to limit casters based on time, then you should adopt the spell point system before expanding the casting time. I'm not sure if there is a Pathfinder book with that system, but it's in Unearth Arcana.
Casting time based on level reminds me of how Palladium Books does their casters. But they don't use the Vancian style of magic so they have a lot more freedom when casting magic (and can learn magic pretty easily, or at least most classes). Spell casters in Pathfinder do use Vancian style meaning they don't have as much freedom, they have to predict what spells will be most useful at the time. My point being, if you add one system of limitation then you'll have to remove a system of limitation or you remove any reason for someone to play as that class.
Jerrycnh wrote:
The only one of those I agree with is the ability to declare family relationships. If you're a child why are you adventuring? Better yet, where are your parents? As for an elderly, again, why are you adventuring? Disabled characters, again, why are you adventuring. Plus animating characters with major disabilities is a lot of work when maybe ten percent (probably less) are going to use it. Scars are okay. Especially if you can move, rotate, and re-size the scars and have multiple scars. Also tattoos. And not just limited to the face.
I like the idea of them using Ki points. Ki fits better in a fantasy setting then mental energy and is probably closer traditional definition of psychics (the whole mental powers thing came about in the 20th century, before that psychic abilities were spiritual in nature). Though I would imagine there are people who are dead set on the whole mental powers concept. Maybe introduce a system similar to the Gunslinger's Grit or the Magus' Arcane Pool (maybe a combination of both?).
Crow, hands down. I don't even need to look at the Crow's special abilities cause I know the Crow is my favorite familiar. They don't even have to have a special ability and I would still choose Crow. Leisner wrote:
You might want to get that fairy pest problem checked, by the ways.
I hope they don't skip out on body customization. While most people might just create characters with muscular or athletic bodies, I know people who would what to give their character a heavy set body (as in fat) or a very gauntly body. As for hair. It would be interesting if you could select different parts instead of a single hair style and then allowed to lengthen or shorten those parts. So instead of having "Noble Hair" You have long on the sides, pulled back top, parted long bangs, long back. And instead of "Samurai Hair" you have pulled back sides, bald top, no bangs, top-knot back.
A few concerns. Firstly, while I understand the point of Vow of Pacifism, I don't like the idea that the trait makes it so you can't use "aggressive" actions. Be a lot more interesting that, even with the trait, you can still perform an "aggressive" action, only there will be consequences (like losing the benefits of VoP). Then you have to atone for your actions before VoP can be restored to you. Secondly, someone mentioned an aggressive rating (rage?). This actually sounds pretty cool. Maybe make it apart of the peace rating, the opposite spectrum. It could cause someone affected to start attacking anyone near by, friend or foe alike. And VoP should totally allow you to increase aggression without consequences (after all, you didn't put a battle axe in that man's skull, his friend did, you merely helped him realize his desire to put battle axes in skulls). (Then again, I'm a bit wary about a system that removes control from players.) Thirdly, shouldn't the same skills you use to put peace on someone allow you to break that peace on someone else? Especially in the case of diplomacy where person A is reasoning why a soldier shouldn't attack them, a person B could reason why the soldier should attack person A. |