Female Wizard

Midnight Weaver's page

59 posts. Alias of Maniacwyrm.


Full Name

Midnight Weaver

Race

Outer mutant wizard/cleric 7

Classes/Levels

| Hp 110| AC 24, FF 18, T 18| fort +16, Ref +9, Will +20| Perception +24| MP 5/5| W: 4(4/4|2/2), 3(5/5|2/2) , 2(6/6|2/2), 1(7/7|2/2)|C: 4(4/4|1/1), 3(5/5|1/1) , 2(6/6|1/1), 1(7/7|1/1)| MA: 1/3| PM: 2/2|ABI:1/1| DBP:1/1|

Gender

Female

Size

Medium

Special Abilities

Fcb +6 hp, +1 third level spell to spellbook

Strength 20
Dexterity 22
Constitution 26
Intelligence 34
Wisdom 34
Charisma 23

About Midnight Weaver

Midnight Weaver
Old female advanced outer mutant human (pureblooded Azlanti) cleric (ecclesitheurge) of Desna 7//Thassilonian Specialist(Sloth) 7/Archmage 1
CN Medium aberration (augmented humanoid, human)
Init +10; Senses darkvision 60 ft.; Perception +24

Defense:
AC 24, touch 18, flat-footed 18 (+6 Dex, +6 natural, +2 deflection); AC 26, touch 18, flat-footed 22(mage armour)

hp 110 (7d8+72)

Fort +16, Ref +9, Will +20

Defensive Abilities hard to kill; Immune confusion, insanity

ability score:
str: 13+2(azlanti)+4(advance)+4(outer mutant)-3(age)= 20
Dex: 19+2(azlanti)+4(advance)-3(age)= 22
Con: 19+2(azlanti)+4(advance)+4(outer mutant)-3(age)= 26
Int: 21+2(azlanti)+4(advance)+1(level)+2(age)+2(headband)+2(backstory)=34
Wis: 20+2(azlanti)+4(advance)+4(outer mutant)+2(age)+2(headband)=34
Cha: 15+2(azlanti)+4(advance)+2(age)= 23

Offensive:
Speed 40 ft.

Melee bite +10 (1d6+7 plus feed and grab)

Special Attacks feed(1d2 wis dmg + 1d2 Con), inspired spell[MA], luck variant channeling 9/day (DC 19, 3d6 plus 2 channel bonus), mythic power (5/day, surge +1d6), wild arcana[MA]

Arcane School Spell-Like Abilities (CL 7th; concentration +19)
15/day—acid dart (1d6+3 acid)

Domain Spell-Like Abilities (CL 7th; concentration +19)
15/day—bit of luck

Superpower Spell-like ability (CL 7th; concentration +19)
cleric(1/day): Divination, Beacon of light, cure moderate wounds, cure light wound
wizard(1/day): Scrying, Invisibility sphere, scorching ray, identify

Cleric (Ecclesitheurge) Spells Prepared (CL 7th; concentration +19)
4th—Wall of bones, dimensional anchor, sending, spell crash(lesser)(DC 28); freedom of movement[D]
3rd—bestow curse (DC 27), invisibility purge, prayer, mind maze; protection from energy[D], archon’s aura
2nd—hold person (DC 26), owl's wisdom, lesser restoration, silence (DC 26), spiritual weapon(2); aid[D]
1st—bless, command (DC 25), murderous command[UM] (DC 25), protection from evil, sanctuary (2, DC 25), shield of faith; remove fear[D]
0 (at will)—create water, enhanced diplomacy, guidance, mending
D Domain spell; Domains Liberation, Luck

Conjurer Spells Prepared (CL 7th; concentration +19)
4th—emergency force sphere, maximized fireball (2, DC 27), lesser geas (DC 28); black tentacles[M](2)
3rd—arcane sight, dispel magic(2), empowered fireball (2, DC 27); stinking cloud (DC 27, 2)
2nd—extended mage armor, mirror image (2), scorching ray, see invisibility (2); Create pit(DC 26, 2)
1st—blood money, feather fall, magic missile (2), shield, sleep (DC 25), web bolt[ARG] (DC 25); Grease(DC 25, 2)
0 (at will)—mage hand, message, prestidigitation, read magic

Statistic:
Base Atk +5; CMB +10 (+14 grapple); CMD 26

Feats Dual Path[M], Empower Spell, Extend Spell, False Focus, Great Fortitude[outer mutant], Improved Familiar, Improved Initiative, Maximize Spell[backstory], Persistent Spell[APG], Scribe Scroll, Toughness[outer mutant], Craft wonderous item[backstory]

Traits magical lineage(fireball), Wicked Leader, wayang spell hunter(fireball)

Skills Acrobatics +6 (+10 to jump), Appraise +22, Climb +17, Diplomacy +16, Disguise +6 (+0 to appear as base race), Fly +16, Heal +22, Intimidate +18, Knowledge (arcana) +24, Knowledge (dungeoneering) +22, Knowledge (planes) +22, Knowledge (religion) +22, Perception +24, Sense Motive +24, Spellcraft +22, Survival +24, Swim +17

Languages Azlanti, Common, Dwarven, Elven, Gnome, Halfling, Minatan, Orc, Undercommon, Samsaran, Thassilonian, Tien, Varisian

special quality:
SQ agile feet (15/day), arcane bond (ring of mind shielding), blessing of the faithful, bonded holy symbol (holy symbol), deformed, domain mastery, good fortune (1/day), magical adept(3/day, swift, regain spell), mythic spellcasting[MA], secondary domain (travel), spell-only domain (Libertation), summoner's charm (3 rounds), Magical mastery, Primal magic, Free of opposition

items:
Equipment blessed book(12,500gp), cloak of resistance +1(1000gp), headband of mental prowess +2 (Int, Wis)(5,000gp), ring of protection +2(backstory), golden holy symbol(100 gp)[UE]; 1,400gp on 2 4th level scrolls(transcribed to spellbook)

Spellbook:

0th-Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/close, Prestidigitation, Ray of frost, Read Magic, Resistance, Touch of Fatigue

1th-Blood Money, Feather Fall, Grease, Heightened Awareness, Identify, Incendiary Runes, Mage Armor, Magic Missile, Shield, Sleep, True Strike, Web bolt

2nd-Create Pit, Mirror Image, Scorching Ray, See Invisibility

3rd-Arcane Sight, Dispel magic, Fireball, Invisibility Sphere, Stinking Cloud

4th-Black tentacles, Emergency Force Sphere, Lesser Geas, Scrying, Dimension door(Myriana)

Important features
Arcane bond(ring of protection +2) 1/day, she may cast a wizard spell from her spell book as if she has prepared it

Divine Bond(golden divine symbol) 1/day, she may cast a cleric or domain spell as if she has prepared it

Magical Adept Her spells cast at +1 DC and 3/day, she may recall a expended prepared spell or spell slot as a swift action

Primal magic 2/day, as a swift action she may attempt to cast a prepared spell without expending it. she makes a concentration check, DC 20 + double the spell's level. On a failure she triggers a CR 7 primal magic event and is staggered for 1 round per spell level. On a success she cast the spell normally without expending it.

Free of Opposition Using her wish, she has rid herself of the limitation of forbidden schools. She may cast spells from her forbidden schools normally, as if they were not of her forbidden school

Magical mastery The weave bends to her will. Each day while preparing spells, she may choose one cleric spell and one wizard spell of each level she can cast. She may cast those spells as spell-like abilties once per day.

Squig:
Squig
Voidworm (Pathfinder RPG Bestiary 2 217)
CN Tiny outsider (chaotic, extraplanar, protean, shapechanger)
Init +3; Senses blindsense 30 ft., darkvision 30 ft., detect law; Perception +12
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Defense
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AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 55 (3d10); fast healing 2
Fort +5, Ref +6, Will +4
Defensive Abilities amorphous anatomy, freedom of movement, improved evasion; Immune acid, polymorph; Resist electricity 10, sonic 10
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee bite +10 (1d3-2), tail slap +5 (1d3-2 plus confusion)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
Spell-Like Abilities (CL 6th; concentration +7)
Constant—detect law
At will—dancing lights, ghost sound (DC 11), prestidigitation
3/day—blur (self only), obscuring mist
1/week—commune (6 questions, CL 12th)
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Statistics
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Str 7, Dex 17, Con 10, Int 9, Wis 8, Cha 13
Base Atk +5; CMB +6; CMD 14 (can't be tripped)
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +9 (+5 to jump), Appraise +6, Bluff +7, Climb +10, Diplomacy +8, Escape Artist +7, Fly +25, Heal +6, Intimidate +8, Knowledge (arcana) +9, Perception +12, Sense Motive +9, Spellcraft +6, Stealth +15, Survival +6, Swim +10
Languages Common, Protean; speak with animal (same kind only), speak with master
SQ change shape (2 forms, both of which must be Tiny animals; beast shape II), empathic link

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Special Abilities
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Amorphous Anatomy (Ex) Negate 50% of crits/precision, Imm to unwilling polymorph, physical blind/deaf cured in 1 rd.
Confusion (DC 14) (Su) A creature struck by a voidworm's tail slap must make a DC 12 Will save or become confused for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Freedom of Movement (Su) A protean has continuous freedom of movement, as per the spell.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.

Echo:
Echo
This bat has a wingspan the length of two humans, over-sized ears, and a squat, upturned snout with rows of needle-like teeth.

Mobat CR 3

XP 800
N Large magical beast
Init +2; Senses blindsense 120 ft., low-light vision; Perception +6

DEFENSE

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 34 (4d10+12)
Fort +7, Ref +6, Will +2

OFFENSE

Speed 20 ft., fly 40 ft. (good)
Melee bite +6 (2d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks screech

STATISTICS

Str 17, Dex 15, Con 16, Int 6, Wis 13, Cha 6
Base Atk +4; CMB +8; CMD 20
Feats Flyby Attack, Skill Focus (Stealth)
Skills Fly +8, Perception +6 (+10 when using blindsense), Stealth +5; Racial Modifiers +4 Perception when using blindsense
Languages Undercommon (cannot speak)

SPECIAL ABILITIES

Screech (Su)
Once per day as a standard action, a mobat can produce an ear-splitting screech that stuns non-mobats in a 20-foot-radius burst. All creatures within the area must make a DC 15 Fortitude save or be staggered for 1d3 rounds. Other mobats and urdefhans are immune to this effect. This is a sonic mind-affecting effect. The save DC is Constitution-based.