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![]() Hi James,
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![]() Liz Courts wrote:
Hi Liz..any idea (spoiler) of when (and name) this non-AP set might come out? BTW, did not saw the dodo on the PF Bestiary BOX :( ![]()
![]() Liz Courts wrote:
Hi Liz. Isn't a bit silly to wait for the Dodo towards the end of the AP? I love to a Dodo!!!!!! I'll be DM'ing this AP in two weeks!!!! Any chance in indluding it the next paper minis and provide stats in the next module? ![]()
![]() Another comment/concern Based on the amount of ship HP and armament, I am concerned that when engaged in ship-to-ship combat vessels will sink with relative ease. I did mock battles and after 10-15 rounds a ship went under. As a DM preparing to run the AP, I think this will take the fun away from PC's which is not my intention unless they want to sink every ship they see (or attempt). Yes, I know the Wormwood is a merchant vessel rather than a combat type. Also, I know is better to capture than sink ships but I wonder if someone has any comments or suggestions on how to possibly "aleviate" how ships get sunk. Mr. McCreary: Any suggestion? THX ![]()
![]() Anoze wrote: Just downloaded the PDF and am really excited by what I read; the battle scars/amputations and naval combat were of particular interest. However, I noticed when I tried to extract choice pages that there was a security password enabled. Is this now standard on Paizo PDFs or is this something unique to this PDF (or even perhaps my PDF)? Secondly, was the password suppose to be sent with the PDF and I'm simply missing something or was this a deliberate act by Paizo to inhibit what customers can do with their PDFs? Thanks you Paizo for the start of what will most likely be another great Adventure Path, and thank you all for any input you have with respect to my questions. That is annoying. I have the same problem in terms of extracting pages. If you have Adobe Prof, you can: 1) select a page(s) and export as an Image file or2) select and print as a PDF file ![]()
![]() Hi. Four comments/questions: 1) On the ship stats (Hit points) it mentions: hp paragraph- First line (page 22) "The ships total hit points". Last line of same paragaph(page 22) "This line also lists the total hit points for the ship's oars and sails, if any".
2) If you do a Broadside attack and total damage is 100hp form 10 ballistae, you need to substract 50hp from hardness. Is this correct? 5hp (hardness) per ballista hitting different part of the ship? 3) On page 14, left colum, last paragraph, an example is given on how to deal with Broadside attacks. If 10 ballistae are used, and each deals 3d8 points of damage, can someone explain how come you the get 13.5 points of average damage? Would not be easier to roll damage once adn the multiply by 10? I need clarification. 4) I have looked through the CRB and UC with no luck in terms on how to assign BASE Save to ships. For the Shackles AP I want to create my won ships. Any guidance is appreciated. THX ![]()
![]() James Jacobs wrote: Wind and ocean patterns and currents would be cool... but since we don't have any meteorologists on staff to ensure we did it right, it's not something I'm eager to try. Hi James, I am an Oceanographer and determining wind directions and surface ocean currents in a map is not that difficult. I got a world map of Golarion and after I added latitude/longitude the Shackles is about 20 degrees North of the equator dominated by NE tradewinds. I made the assumption that the tilt of the planet is the same as the Earth's and that the planet rotates on its axis once every 24hrs and has the same orbit shape around its sun as Earth. Which I do not know if it is the same for Golarion. I am more than willing to provide help if you want. I can email you the map so you can see it but do not know how to send attachments in this forum. ![]()
![]() Would the Skull/Shakles incorporates detailed rules on ships and especially for Naval Combat in the first module? The Advance/DMG/CRB have useless and limited information. I want to have the PC's (even if they are part of crew) deal with ship vs ship battles from the beginning in my campaign. I personally bought the Broadsides Naval Combat d20 system to include those rules in the adventure path. ![]()
![]() Dragon78 wrote:
Would the Skull/Shakles or any other supplement incorporates detailed rules on ships and especially for Naval Combat? The Advance/DMG/CRB have useless and limited information. I personally bought the Broadsides Naval Combar d20 system to include those rules in the adventure path.![]()
![]() Dragon78 wrote: So about two dozen monsters/npcs sweet I can't wait to see some sea monsters/creatures. I am hoping for a giant nautilus, starfish, sea slug, or clam. Question: Why map the map folio for skull and shackles (June) and isles of the shackles campaign setting (early March) are not available earlier than the actual adventure path (mid March)?!?!?!?!?!![]()
![]() DrowVampyre wrote:
It does no show any autocalculations...just input of data... ![]()
![]() HappyDaze wrote:
nevermind..I got confused myself!!!!!..yes..your summons are not reduced.... ![]()
![]() HappyDaze wrote: So, since nobody mentioned them before, how do the new animal shamans from Ultimate Combat and Ultimate Magic stack up? I'm particularly keen on the Saurian Shaman for a melee build with packs of dinosaurs summoned up to help out. Thst should not be a problem. Do not forget that your totem Wild Shape will be at +2 druid level and your summons at -2 druid level. For example: if you are a 6 level shaman you can WS into your totem animal as an 8th lvl druid and your dinosaur pack will be summoned as a 4th lvl druid. AS Shaman you can summon whatever you can or allowed. ![]()
![]() DrowVampyre wrote: I have the current (alpha) version of the barbarian sheet ready (this is what I'm actually using in game at the moment) if anyone would like to see it. I don't know where to upload it is the only thing. >_> <_< So yeah...if anyone's interested, let me know (and if you have a place to suggest for uploading that'd be great) and I'll put it out there for your critique. u could send to my email: foram3438@yahoo.com ![]()
![]() DrowVampyre wrote:
This suggestion might be too much but here it goes...to have all the Feats, Variants (class/racial), etc. from ALL books of PF (Core, AC, UM, APG,Bestiary if something applies). I am using an EXCEL sheet I found online and somethings does not calculate...so make sure you have all your formulas, IF statements, and macros correct...Something nice could be to add an auto-dice roller for Stats and HP ![]()
![]() I'll recommend taking a few ranks off from HA and Prof and move that to Perception and Acrobatics and Ride. Feats look good assuming that is what you want to have...
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![]() utsutsu wrote:
Sorry to post here but could not find a thread, recent one, on extra wild shape. I have read he Core and ADP with no luck in seeing a Feat that grants one extra WS for Druids. I understand that WS is for 1hr/lvl and that is very nice but wondered if there is an obscure rule somewhere that might allow it. My Druid will be melee oriented once he can WS(deciding if taking Ape/Lion/Dino as companion. Just in case not interested in Shaman. Again, sorry for posting here. ![]()
![]() Starglim wrote:
THX YOU so much for clarifying!!!!!!!!!!! ![]()
![]() After reading hundreds of messages under Druid Shaman in the Paizo forums I need some clarification. 1) Official rule is that a Shaman can WS at lvl 6 and not 4. Correct? 2) When doing a Shaman, do you loose the ability to WS into plants and elementals or you can do it but at a -2 lvl adjustment starting at lvl 6? 3) At shaman lvl 6 you can WS as lvl 8 for your totem creature. Is this the MAX a shaman can GO? At shaman lvl 8 supposedly you can WS as lvl 10 for your totem but you can't b/c normal druids can't (Beast Shape IV= magical beasts). So basically the shaman reaches a plateau for Totem WS at lvl 6. Correct??? Does it still progresses into plants/elementals???? 4) What templates can you add to your totem WS at shaman level 8? I read here about young, giant, etc but I thought that applied to the summoning of totem Natures Ally creature (Ape, horse, lion, etc). Can someone clarify? 5) If templates can be added to WS for shaman beyond lvl 8, would they apply to a normal druid? THX for the guidance and my apologies for some overlapping in my questions. ![]()
![]() Jason Nelson wrote:
Jason or anyone else: After reading hundreds of messages under Druid Shaman in this forum I need some clarification.1) Official rule is that a Shaman can WS at lvl 6 and not 4. Correct? 2) When doing a Shaman, do you loose the ability to WS into plants and elementals or you can do it but at a -2 lvl adjustment starting at lvl 6? 3) At shaman lvl 6 you can WS as lvl 8 for your totem creature. Is this the MAX a shaman can GO? At shaman lvl 8 supposedly you can WS as lvl 10 for your totem but you can't b/c normal druids can't (Beast Shape IV= magical beasts). So basically the shaman reaches a plateau for Totem WS at lvl 6 and yet still progresses into plants/elementals???? 4) What templates can you add to your totem WS at shaman level 8? I read here about young, giant, etc but I thought that applied to the summoning of totem NA. Can someone clarify? 5) If templates can be added to WS for shaman beyond lvl 8, would they apply to a normal druid? THX for the guidance and my apologies for some overlapping in my questions. |