Automaton Master Mold

Michael J. Caboose's page

25 posts. Organized Play character for FiddlersGreen.


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The Exchange 3/5 5/5

Actually, looks like we have room for a couple more after all, potential. Game in approx 17 hours time.

The Exchange 3/5 5/5

Aaaand we're full. =)

The Exchange 3/5 5/5

7pm Friday night CST I believe.

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It's 12 midnight by GMT, if that helps. XD

The Exchange 3/5 5/5

A Pathfinder Society Scenario designed for levels 1–2.

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

I already have 4 players, but there's room for 1 or 2 more.
Sign up by posting the following info here, then sending me your e-mail address by PM:
Player name:
Character name:
Character number:
Faction:
Race/class/lvl:

The Exchange 3/5 5/5

I've e-mailed you the link. Jump on in. =)

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Next person to PM me their e-mail address gets in. XD

The Exchange 3/5 5/5

No problem at all. It means that Joe is in if he sends me his e-mail address. =)

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Hi Joe, this game starts at 7pm cst so the time should be ok for you.

I'll put you in as the first substitute if Zachary or Bob don't confirm their attendance. PM me your e-ail address.

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Current roster:
HD23 - Warpriest
Ian Shannon - Unhinged summoner
Simon Kirkby - Bloodrager
Brian - swashbuggus 2

Zachary Ringler - Unchained Rogue (needs to go after 3 hours?)
Bob - ? ("80% confirmed")

I have not heard further from Bob apart from that he is willing to relinquish his spot if it fills up, so we potentially have room for 1 more.

Either way, game is confirmed to go ahead. =)

The Exchange 3/5 5/5

The final battle with the *redacted* can be very swingy... when I played it, we had all pathfinders stable but unconscious, except for one last guy who used the terrain to get several free ranged pokes that eventually wore down the *redacted*, but it took some time.

But if the party is well-built for combat AND exploration, it can go very quickly. =)

The Exchange 3/5 5/5

Current roster:
HD23 - Warpriest
Ian Shannon - Unhinged summoner
Simon Kirkby - Bloodrager

Zachary Ringler - Unchained Rogue (to be confirmed)
Bob - ? ("80% confirmed")

The Exchange 3/5 5/5

Hi Zachary, unfortunately it's actually at about 9 am Tokyo time on Saturday. Is that still ok for you?

I have 1 confirmed and 1 tentative from another forum, so we have 3 confirmed players and 2 subject to confirmation.

Looks like the game is a go, with potentially only 1 slot left.

The Exchange 3/5 5/5

AEST is 14 hours ahead of EST, so it would be 8pm on Friday evening for you. =)

I'll have to do a quick read of the unchained summoner though. The ONE UNCHAINED CLASS I have not familiarised myself with yet. XD

Up to 3 slots still available.

The Exchange 3/5 5/5

Cool. I've mustered a second from another forum, so we just need 1 more from either forum for a minimum table.

More are welcome.

The Exchange 3/5 5/5

A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Sign up by posting the following info here, then sending me your e-mail address by PM
Player name:
Character name:
Character number:
Faction:
Race/class/lvl:

The Exchange 3/5 5/5

I'll go for the 6th spot.

"My name is Michael J. Caboose, and I. Hate. Taxes!"

The Exchange 3/5 5/5

trollbill wrote:

Rage abilities don't seem to fit Caboose very well. He is too mild mannered.

Maybe you could use a Compsognathus as a familiar. It is sort of a rooster with teeth.

Oh he'd be very mild-mannered, and he will not use his rage until Church makes him go into angry mode or he is forced by circumstances. Then he rages and breaks things. =)

I WILL EAT YOUR UNHAPPINESS!!!

---later---

"What happened? All I remember was a very mean kitten, and then we were in the janitor's closet...and my throat hurts."

The Exchange 3/5 5/5

Fomsie wrote:

Another option I messed around with to come up with the concept for you was;

Bloodrager: Destined Bloodline (Steelblood Archetype)5- This gives you the heavy armor proficiency, rage and your general melee needs. The Destined bloodline just seemed to fit with the Luck at 4th level and the Destined Strike as the bonus now and again giving him the accidental hero feel.

Oracle: Metal Mystery (Dual Cursed, Lame/Haunted) 1- This allows you to get immunity to fatigue by level 9 at the cost of some movement, which you can offset by taking a feat for extra revelation, Dance of Blades. Plus you have the Misfortune mystery which also plays into the idea of the character accidentally succeeding. Finally, you have the Haunted Curse to be your guide in the form of voices in your head... you have it "manifest" around you by the use of the 0 level spell Ghost Sound, so everyone will hear it "muttering commands" to you sort of like a staticy radio.

Finally Dragon Disciple for the extra strength and stuff.

Thanks Fomsie! I was thinking along similar lines! I was going to take the steelblooded archetype, but I'm locking myself into 4 levels of dragon disciple, so i will need to take the draconic bloodline. To simulate his luck, I will be taking defiant luck and inexplicable luck, for those times when the idiot really needs to make an important roll. Immunity to fatigue is tempting, but I am not sure about spreading him that thin. Maybe at 9th level. =)

My thoughts at the moment are that I will GM a certain scenario to give him an intelligent sword, though he won't ever use it as a weapon. Instead it will perpetually be strapped to the back of his armor, serving as a memory unit and the source of 'Church's voice. The guidance ability of the sword will simulate Church aiding him in tasks. I'll use the apprentice's cheating gloves to gain access to prestidigitation, which will I can use to create the minor and obviously magical effect of an image of a little translucent figure. When I have more loose cash, a staff of tricks will allow for more elaborate visual effects.

And then if or when the familiar folio is added to additional resource, I will retrain and turn Church into a lyrakien figment familiar. =) The intelligent sword can then be...the voice of Andy? Lopez? Sheila?

human (Dual-talented alternate racial trait)
STR - 20 (17 points)
Dex - 13 (3 points)
CON - 16 (5 points)
INT - 7 (-4 points)
WIS - 7 (-4 points)
CHA - 13 (3 points)

Would it be worthwhile to take a single level of gunslinger, since Caboose does at least know how to fire a gun (and is actually rather accurate when it comes to hitting people he is supposed to help)?

Other critiques/thoughts?

The Exchange 3/5 5/5

BretI wrote:
Once Familiar Folio becomes PFS legal, you can take a familiar off Bloodrager. Costs you your first bloodline power and delays all your bloodline spells one level.

Oh! this might be the best option! And I can make it a figment familiar too. =)

Thanks Bret. If those options are made PFS-legal, I'll get myself a familiar folio pdf right away. =)

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I found the shield (turns out I had the scenario), and it was unsuitable (empathic communication), so I might go with the misforged sword. Can anyone tell me whether the reforging gives it any ability to create light, illusion or prestidigitation effects? Also does the reforging increase his ego score?

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Thanks Nosig, I'd agree, but I'm not sure how it would fly with some fussy GMs.

I know that a certain intelligent sword can talk and has a mind of its own, and could reflavour that by saying that Church (the AI) found the cracked sword to be a suitable vessel to inhabit and "took over" it. I've been thinking that might work for the concept too.

I also know that there is a certain intelligent shield out there. Would any of you be able to advise:

1. Does the reforged sword or the shield have a higher ego than the misforged sword? If yes, can the reforged shield talk? (It actually fits the concept rather well since the AI is supposed to be able to take over weak-willed people to an extent - which is more or less what happened in the clip linked in the opening post.)
2. Do either the reforged sword or the shield have the ability to create a minor light, illusion or prestidigitation effect?

I realise that asking what scenario gives access to an item is frowned upon, so I'll only ask what the relevant scenario is if either of the above questions are answered 'yes'.

The Exchange 3/5 5/5

Zak Glade wrote:
Have you considered trying to get him a lyrakian improved familiar? Then he could just have an actual tiny glowy female directing him. Lyrakiens also get Dancing Lights at will (which can be configured as a humanoid) plus Ventriloquism and Silent Image.

Hmm...this idea has potential! =)

I was also considering the silvanshee for the gaseous form (it could look like a cat due to a 'technical glitch' that the AI could rant about non-stop).
Are there any items that are legal for familiars to use that can allow them to change or modify their appearance?

The Exchange 3/5 5/5

One option I've considered is GMing a certain scenario and assigning credit to this character so that he can get a certain intelligent item, and then using that intelligent item for the 'voice' of the 'AI', and then finding an item that can produce the visual image. The character himself will need to create the visual image, but I can flavour that as part of the damage to armor that is beyond the ability of anyone on Golarion to fix.

Do the rules about reflavouring in PFS allow me to change the name and personality of the misforged intelligent item in that way?

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Those familiar with the name of this PFS-character would have some idea of the concept I am going for - and it's partly played for laughs.

The base concept is that he's a very strong but incredibly stupid individual in a high-powered armor (it will be "damaged" at the start of his career, but once he gets enough gold I will purchase a set of adamantine full plate and slowly upgrade it). Most of the time he blunders his way through life, but on the rare occassion that he gets angry (raging), he's actually quite devastating.

I've sorted out the mechanics for him personally (basically maximising strength and rage by going bloodrager and 4 levels of Dragon Disciple for the extra strength), but in order to function he usually needs someone to direct him (because he's too dumb to function effectively in a party on his own). That's where his 'friend' comes in, and where I need help/suggestions.

I need some way of replicating the effect of an AI hologram (any small translucent humanoid figure - silent image? dancing lights?), at will if possible, and even better if it is controlled by an external source (a familiar obtained via eldritch heritage or an intelligent item). Once again, this needs to be PFS-legal - otherwise it would be easy enough to make custom item to achieve this effect.

The main use of it will be so that I can simulate a somewhat more intelligent entity directing the idiot character so he can function in a way that is not a liability to the group.