Telakin (Doppleganger)

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*** Pathfinder Society GM. 1,373 posts (10,650 including aliases). No reviews. No lists. No wishlists. 52 Organized Play characters. 26 aliases.


Full Name

Walia Friar-Prophet of Winterbourne Stoke

Race

Human

Classes/Levels

Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Gender

Male

Size

M

Age

35

Special Abilities

Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

Alignment

CN

Strength 10
Dexterity 13
Constitution 11
Intelligence 9
Wisdom 17
Charisma 12

About Wallia of Winterbourne Stoke

Wallia was once a Friar of Winterbourne Stoke's abbey but was told to go one a pilgrimmage to find the true meaning of his deity and to spread the good word amongst the people and especially the chaotic folk, adventurers.

Wallia, Friar of Winterbourne Stoke

Level: 3
XP: 750 (+XP bonus %10, next level at 1500)
Alignment: Neutral

ABILITIES

Strength: 10 (STR +0)
Intelligence: 9 (INT +0)
Wisdom: 17 (WIS +3)
Dexterity: 13 (DEX +1)
Constitution: 11 (CON +0)
Charisma: 12 (CHA +0)

HP: 16/16 (1d4+1d6+1d6+1d6 CONx2)
AC: 1 (9 - [Armor Value + Block Bonus + DEX Bonus])
Progression: +1 (1/2 per level, round up)
Combat Move: 15'

SAVING THROWS
Base: F+3 A+3, C+3, D+3 H+7, W+5

FORCE: 16 20 - (Base + STR + progression)
ALERTNESS: 16 20 - (Base + INT + progression)
CHARM: 13 20 - (Base + WIS + progression)
DODGE: 16 20 - (Base + DEX + progression)
HEALTH: 12 20 - (Base + CON + progression)
WILL: 14 20 - (Base + CHA + progression)

PERCEPTION
Find Traps: 1 in 6
Find Secret Doors: 1 in 6
Hear Noise: 1 in 6
Detect Evil: 2 in 6

ATTACKS

THACO: 18/17(20 - (DEX + progression))
Baton or Sling: Damage 1d4+1
Mace or Quarterstaff: Damage 1d6

CLERIC ABILITIES

Detect Evil: 2 in 6
Lay on Hands: 1d4 HP 1/day
Turn Undead: Roll 2d6+WIS+1:

12+ affects 4+HD undead
10+ affects 3HD undead
8+ affects 2HD undead
(mindless undead count as 1 HD less than normal)

If successful, roll 2d6+WIS to determine total HD affected.

EAR

Starting money 130 gp
Mace -4 gp
Baton -3 gp
Sling -1 gp
Sling bullets (10) -1 gp
Silver Sling Bullet -5 gp
Quarterstaff -1 gp
Chainmail -60 gp
Buckler shield -10 gp
Holy Symbol -25 gp
6 torches -1 gp
1 week normal rations -2 gp
Tinder Box -3 gp
Waterskin -1 gp
Backpack -5 gp
Scroll Case -5 gp
Large Sack -2 gp
1 gp left over
Shield
Platemail
Zeal: