We are fast coming up to the Prince of Red Hand module and I am dreading GMing the "gather information feast" that is the cornerstone of the module. This is most definitely not my players' cup of tea and as carefully as these things are written (a menu, for pete's sake?!?)the path for certain types of players is very hard to find.
On the geek continuum from World of Warcraft on one end to LARPing on the other my players are all purist WoWsers who occasionally come out of cyberspace for the nostalgic tonic of a slow-paced D&D adventure. They clearly enjoy the clever manipulation of their character's skills and abilities to handle (or side-step) a fight very much more than haggling with the shopkeepers or beguiling the noblemen. [We still talk about the costume ball from Whisper of the Vampire's Blade as a mind-numbing debacle of epic proportions.]
For my part, I can get myself into the characters but with acting-resistant players I could easily find myself doing all the work and leaving them behind.
I am very willing to play the feast set piece with a very light hand but I would appreciate any advice from the various DM's who have already run this module.
Thanks.