Full Name |
Metweska Alos Jehir of House Aloy |
Race |
Kasatha |
Classes/Levels |
Solarian 1 |
Gender |
Male |
Age |
30 |
Deity |
The Cycle |
Location |
Idari |
Occupation |
Starfinder |
About Metweska
SFS # 117426-701
Experience 0
Slotted Faction Wayfinders
Wealth 0 Credits
Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:
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Metweska Alos Jehir of House Aloy
Solarian 1 (tempered pilgrim)
LN Medium humanoid (Kasatha)
Init +1; Senses Perc +1, SM +1,
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Defense
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EAC 12, KAC13
SP 8 HP 11 RP 2
Fort +3, Ref +1, Will +3
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Offense
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Speed 30 ft.
Melee solar weapon +4 (1d6+2 S)
Ranged azimuth laser pistol +2 (1d4 F; critical burn 1d4) or
frag grenade I –1 (explode [15 ft., 1d6 P, DC 7])
Space 5 ft.; Reach 5 ft.
Special Attacks black hole, solar manifestation (solar
weapon), supernova
Spell-Like Abilities
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Statistics
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Str 14, Dex 12, Con 12, Int 11, Wis 12, Cha 12
Skills Acrobatics +7, Athletics +8, Culture +3, Diplomacy +5; (reduce the DCs of Culture checks by 5 when recalling knowledge about a culture's customs or related topics)
Starship-Combat Version of Skills
Feats Weapon Focus (Advanced Melee)
Languages Common, Kasatha
Other Abilities desert stride, four-armed, stellar mode
Combat Gear mk 1 serums of healing (2), frag grenades I (2),
medpatch;
Other Gear second skin, azimuth laser pistol with 1 battery (20 charges), beacon, everyday clothing, field rations (1 week), flashlight, hygiene kit, personal comm unit, titanium alloy cable (100 ft.), credstick (33 credits)
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Special Abilities
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Black Hole (Su) When fully attuned to graviton mode, as a standard action Met can pull any number of creatures he targets that are within 20 feet of him toward him. Each target must succeed at a DC 11 Fortitude save or move 5 feet closer. This movement does not provoke attacks of opportunity. After using this power, Met becomes unattuned.
Desert Stride Met can move through nonmagical difficult terrain in deserts, hills, and mountains at his normal rate.
Four-Armed Met has four arms, all of which can wield and carry items normally, though this does not affect how many attacks he can make each round.
Solar Manifestation (Solar Weapon) Met has a mote of yellow light that orbits him. He can grab this and turn it into a solar weapon with the same ease as drawing a weapon. It is considered a one-handed advanced melee weapon that deals 1d6 slashing damage.
Stellar Mode At the beginning of Met's first round in a combat, he must choose one of three modes—graviton-attuned, photon-attuned, or unattuned. If graviton- or photon-attuned, he gains 1 attunement point for the appropriate mode. Each round, he either maintains that mode (gaining another point of attunement, to a maximum of 3), or becomes unattuned (losing all attunement points, and he can then enter a new mode on the following turn). If Met has 1 or 2 points in a mode, he is attuned to that mode. If he has 3 points in a mode, he is fully attuned to that mode. Some of his abilities function only when he is attuned or fully attuned to the graviton or photon mode.
When attuned in graviton mode, Met gains a +1 insight bonus to his Reflex saves.
When attuned in photon mode, Met gains a +1 insight bonus to damage rolls.
Supernova (Su) When Met is fully attuned to photon mode, as a standard action he can deal 2d6 fire damage to all creatures within 10 feet of him (Reflex DC 11 half). After using this power, Met becomes unattuned.
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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless: Starfinder Society Care Package (Elixir of Renewal)