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Organized Play Member. 4 posts (14 including aliases). No reviews. No lists. 1 wishlist. 8 Organized Play characters.


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Sovereign Court

thewickedone wrote:
Do you have a quote from the rules that shows this?...

From Invisibility Spell:

"If the subject attacks directly, however, it immediately becomes visible along with all its gear."

The meaning of the sentence could be debated, but during organized events, the judgement is that only one attack benefits from invisibility.

A full attack is comprised of multiple attacks, which means the first attack (not action) breaks invisibility and removes the condition that granted the flat-footed advantage.

It could be argued that the target is flat-footed until he acts (as if you beat him in round one).

Sovereign Court

Find a party member (or cohort) willing to use Greater Feint. The feat makes the target flat-footed until the start of the user's next turn. This allows anyone to benefit from the feint, including the rapid shot using rogue!

If anything, ask the party bard (or be that bard yourself) if he is cool with spending two feats to get it by 8th level. I enjoyed playing a support bard that could help with sneak attacks. (To encourage more support characters out there, check out Pathfinder Chronicler, the Bodyguard feat, and Benevolent armor enchantment)

Sovereign Court

I attended the informative and interesting seminar on the Pathfinder Card Game during Gen Con. The topic of an organized play system/package was discussed and concluded with a hesitant negative response due to some reasonable issues that I cannot directly quote until the recordings of the seminars are posted on the web. (In my personal opinion, I would not find an organized play card game terribly attractive despite my love for society)

The mention of convention play reminded me of something that I have been hoping to see from Paizo at Gen Con. This is a good opportunity for Paizo to tap a competitive style of con event that I have not seen them do.

I believe that the Pathfinder Adventure Card Game would be an excellent tournament game for lengthy conventions. I would eagerly grab three of my friends and work together to compete with strategy, teamwork, product knowledge, and a pinch of luck!

The character advancement and deck building is excellent for tense strategic planning stages. Even if decks and/or characters were to be standardized, the scenarios presented by the game are very well balanced and the mechanics are solid enough to present a challenge.

Given that I have yet to play a sufficient amount of this game to have a firm grasp on the underlying mechanics, I suspect performance could be judged either purely on number of turns taken to beat a scenario. If a more complex scoring would be used, items recovered, "health" at the end of the game, and other considerations could be measured to assess the winner(s).

Finally, I think that such an event would be a great way to introduce newly released material (or a complete collection boxed set once the entire Runelords line is released). Players that spent a year playing one set will be ecstatic to sit down blind to completely new content that will test their mastery of the game rather than memorization of the previous set.

Any thoughts?

Sovereign Court

In a play by post that I am running, there is a caster dueling event going on the side. I will be using the Dueling Counter rules that are in the recently released Ultimate Magic.

Reading the rules, I noticed that there is no mention if Improved Counterspell interacts with the Dueling Counter in any way.

Before implementing any house rulings, I want to know if there is a defined way that this feat interacts with the new rule.