Abra Lopati

Merrick Karn's page

1 post. Alias of Michael Meunier.


Full Name

Merrick Karn

Race

Human

Classes/Levels

Ranger (Ilsurian Archer) 4

Gender

Male

Size

M

Age

32

Special Abilities

favored enemy (undead +2), vicious aim

Alignment

LG

Deity

Iomadae/Erastil

Languages

Common, Varisian, Elven

Occupation

Archer/Guide

Strength 14
Dexterity 19
Constitution 13
Intelligence 14
Wisdom 12
Charisma 10

About Merrick Karn

Merrick Karn
Human (Chelaxian) ranger (Ilsurian Archer) 4 (Pathfinder RPG Weapon Master's Guide 6)
LG Medium humanoid (human)
Init +4; Senses Perception +8
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 36 (4d10+8)
Fort +5, Ref +8, Will +3
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Offense
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Speed 30 ft.
Melee mwk longsword +7 (1d8+2/19-20)
Ranged darkwood composite longbow +10 (1d8+3/×3)
Special Attacks combat style (archery), favored enemy (undead +2), vicious aim
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Statistics
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Str 14, Dex 19, Con 13, Int 14, Wis 12, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Bullseye Shot, Deadly Aim, Endurance, Focused Shot[APG], Point-Blank Shot, Precise Shot
Traits into enemy territory, stargazer (varisian)
Skills Climb +9, Heal +8, Knowledge (dungeoneering) +9, Knowledge (geography) +10, Knowledge (nature) +9, Perception +8, Profession (Guide) +8, Stealth +11, Survival +9
Languages Common, Elven, Varisian
SQ favored terrain (forest +2), hunter's bond (companions), track +2, wild empathy +4
Combat Gear oil of magic weapon (2), potion of blur, potion of cat's grace, potion of cure light wounds (2), potion of cure moderate wounds (2), silver arrows (50), alchemist's fire (2), durable arrow (10), holy water (4), raining arrow (2), tanglefoot bag; Other Gear mithral chain shirt, darkwood composite longbow (+2 Str), mwk longsword, ioun torch ioun stone[APG], bedroll, canteen[UE], grappling arrow[UE], grappling arrow[UE], grappling arrow[UE], hammock[UE], masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), trail rations (6),
light horse (combat trained), bit and bridle, blanket, hammock, military saddle, pot, saddlebags, silk rope (50 ft.), 401 gp, 7 sp
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Special Abilities
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Bullseye Shot: Spend a move action to gain a +4 bonus on next ranged attack
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Focused Shot +2 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Vicious Aim (EX) - Gain half highest favored enemy bonus to ranged attack/damage