Sir Holton

Merlin Brokencrown's page

718 posts. Alias of Dorian 'Grey'.


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Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Raises an eyebrow.....
Perception(E) to SM: 1d20 + 12 ⇒ (7) + 12 = 19


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin quietly stands there waiting for someone who has training in rope to secure her....


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Reacts to the devilishly creative halfling's attempts to escape!
Melee(M) Fist: 1d20 + 16 ⇒ (20) + 16 = 361d4 + 4 ⇒ (4) + 4 = 8
Flat DC 11: 1d20 + 1 ⇒ (17) + 1 = 18

I hope that gets infected.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Swearing like a banshee just stubbed her toe, the Fighter mimics Shadow, Striding, and attempting to Grapple her again!
Athletics(E) to Grapple: 1d20 + 14 ⇒ (12) + 14 = 26
Flat DC 11: 1d20 + 1 ⇒ (2) + 1 = 3

And again!
Athletics(E) to Grapple: 1d20 + 14 - 5 ⇒ (6) + 14 - 5 = 15
Flat DC 11: 1d20 + 1 ⇒ (19) + 1 = 20

Nurah, stop resisting and explain yourself.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

My previous posts was his actual Turn. He needed to Stride twice to get in front of her then the Grapple. He didn't take an AoO.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Swearing like a filthy demon cultist at church, the frustrated fighter Strides to attempt to intercept the wayward Bard!
Athletics(E) to Grapple: 1d20 + 14 ⇒ (14) + 14 = 28
Flat DC 5: 1d20 + 1 ⇒ (12) + 1 = 13


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Reacts to the devilishly creative halfling's attempts to escape!
Melee(M) Fist: 1d20 + 16 ⇒ (1) + 16 = 171d4 + 4 ⇒ (1) + 4 = 5

Only hitting air, the Fighter exits the tent to Seek for her.
Perception (E) to Seek: 1d20 + 12 ⇒ (12) + 12 = 24

The Fighter possibly notices a disturbance in the dirt ..he Points it Out to his companions.
I think that she there?


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Had to use 1st Action to Stride since was 35' away...lol.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin quietly shrugs at the halfling's deception. The Fighter decides to attempt to block her escape!

Barreling Charge

Athletics(E) Fort DC ? : 1d20 + 14 ⇒ (12) + 14 = 26

The grinning Fighter simply smiles at her from the other side.
Choices seem to haunt us.

Merlin blackens her eye!
Melee(M) Fist: 1d20 + 16 ⇒ (2) + 16 = 181d4 + 4 ⇒ (3) + 4 = 7

I would rather do a Grapple, but it says Strike.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin quietly stands next to Tavos.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin greets Nurah cordially. The Fighter looks down at his notes.....
Hey there, Nurah. We have a few concerns that have recently been brought to our attention. Are you aware of demon drugs being smuggled into camp and pressured onto those ...will power/support group lacking?

Diplomacy(E) to Make An Impression?: 1d20 + 13 ⇒ (18) + 13 = 31


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin winks at Sosiel....


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin greets Sosiel cordially. The Fighter does appreciate cleaniness and confidence....
Hey there, Sosiel. We have a few concerns that have recently been brought to our attention. Are you aware of demon drugs being smuggled into camp and pressured onto those ...will power/support group lacking?

Diplomacy(E) to Make An Impression?: 1d20 + 13 ⇒ (11) + 13 = 24


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Raises an eyebrow at the information presented by both Tavos and Tabil.
I shall follow your leads.

The Fighter smiles at Krakas.
Fog works. Let's take care of this internal situation.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

My apologies. I cann involve Merlin if you need his diplomatic skills?

I was waiting for the others.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin looks at Krakas.
So, you can do a fog? Anyone else have something too? Wheelbarrow? Cloak?


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

I am appreciative of your diligence, as I've been privileged to this information from previous play.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin listens to the proposals to reach the Bridge without catapults denting their armor.
Perhaps a fog?


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

The Fighter stands resolute looking at the approach to the Towers.
Anyone with a plan?

Merlin winks.
Probably not enough foliage about to pass as tumbleweeds.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin rubs his hands together as the Fighter looks out across the field to see the lost city of Drezen.
So, it truly begins.

I will refrain from any major choices due to the fact I already know.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Mythic haste check <= to 1: 1d12 ⇒ 1
Please add Mythic+1 to Strike and Saves!

Merlin feeling a bit Mythically Quickened, decides to Strike!
Melee(M) +1 Striking Cold-iron Longsword, inspired , Mythic, map, flank: 1d20 + 17 + 1 + 1 - 5 ⇒ (8) + 17 + 1 + 1 - 5 = 222d8 + 4 ⇒ (4, 3) + 4 = 11 S Traits Versatile P, magic

Merlin winks at Krakas.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.

Questions?

We have currently 2 Mythic Point each?

Number 2 states, if we have Mythic Point then we should be adding the Number 2 benefits?
(+1 at this level)

Oops! We suck...lol!


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin coughs.
Fort(E) DC 28: 1d20 + 13 ⇒ (2) + 13 = 152d8 ⇒ (4, 3) = 7

He coughs much harder!
Hero Point! Fort(E) DC 28: 1d20 + 13 ⇒ (16) + 13 = 29

Teetering and tottering, the Fighter Raises his Shield, Steps into a Flank with Avenger and Strikes that Purple Punk!
Melee(M) +1 Striking Cold-iron Longsword, inspired: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 362d8 + 4 ⇒ (4, 5) + 4 = 13 S Traits Versatile P, magic

Apologies I missed that Reflex bit.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin coughs.
Fort(E) DC 28: 1d20 + 13 ⇒ (12) + 13 = 252d8 ⇒ (3, 6) = 9 Clumsy 1

The Marshall begins to Inspire the troops!
Diplomacy(E) DC 20: 1d20 + 13 ⇒ (7) + 13 = 20
I'm just warming up!
Ha! +1 to Attacks and Mental

Teetering and tottering, the Fighter Raises his Shield and Strikes that Purple Punk!
Melee(M) +1 Striking Cold-iron Longsword, inspired: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 222d8 + 4 ⇒ (7, 7) + 4 = 18 S Traits Versatile P, magic


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin winks at Tavos.
Appreciate it! This is probably going to hurt.

The Marshall begins to Inspire the troops!
Diplomacy(E) DC easy: 1d20 + 13 ⇒ (5) + 13 = 18

Merlin seems a bit distracted by the Purple Probably a Problem coming out of the also probably not great portal....

The Fighter Raises his Shield.

Shrugging his shoulders, he Strides a bit closer front and center....
Don't suppose that you're a Good type?

AC 27


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin winks at his company before leading the way into the Purple Seventies Chamber!
Exploration mode Defend


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin shrugs.
We took care of the Queen which allows for the army to pass through the area. If our engineers have the resources perhaps they can just collapse it.

The Fighter prepares to rejoin the army.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12
Krakas wrote:

Krakas preps him self, activating his mythical drained rod to empower his spells and then launches a slew of force darts.

[dice=Force Barrage] 3d4 + 3 + 1

"Are we doing anything to this thing?"

Merlin looks around at Krakas with a simple wink and a grin.

The Fighter then stands still enjoying the Garden....

There was some very good tactics used during that battle. Well done, friends.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

The Fighter winks at Tabil!

Merlin Raises his Shield and delivers a Strike!
Melee(M) +1 Striking Cold-iron Longsword, inspired, Off-Guard : 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 374d8 + 4 + 1 ⇒ (4, 1, 2, 8) + 4 + 1 = 20 S Traits Versatile P, magic

And, because twice is nice!
Melee(M) +1 Striking Cold-iron Longsword, inspired, map: 1d20 + 17 + 1 - 5 ⇒ (2) + 17 + 1 - 5 = 153d8 + 4 + 1 ⇒ (4, 1, 1) + 4 + 1 = 11 S Traits Versatile P, magic


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

It was funny. When my home group switched to PF2e, we started with AoA. We thought that we needed a dedicated healer, so I sucked it up (actually had fun!).

In our 2nd AP (SoT) we didn't have one, and they suffered for it. The Bard had to become the healer by Archetype shananagins.

The group considered everyone having BM would be good enough but it usually doesn't (mostly because of Action preferences).

Medic Dedication is probably the best Archetype for FA if not a Divine or Primal caster.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

The Fighter winks at the Champion!

Merlin Raises his Shield and delivers a Vicious Swing!
Melee(M) +1 Striking Cold-iron Longsword, inspired : 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 223d8 + 4 ⇒ (6, 1, 3) + 4 = 14 S Traits Versatile P, magic


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

We already cleared Merlin turn above.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Raises his Shield and delivers a Vicious Swing!

Melee(M) +1 Striking Cold-iron Longsword, inspired : 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 333d8 + 4 ⇒ (4, 4, 3) + 4 = 15 S Traits Versatile P, magic


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Raises his Shield, Strides to the Queen and Strikes!
Melee(M) +1 Striking Cold-iron Longsword, inspired : 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 272d8 + 4 ⇒ (7, 1) + 4 = 12 S Traits Versatile P, magic


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Blue eyes warily watching the weirdness of colors to his right, Merlin Raises his Shield and begins to Inspire the troops!
Diplomacy(E) DC easy: 1d20 + 13 ⇒ (19) + 13 = 32
+1 to Attack and Mental

The Fighter then advances 30' in the Queen's general direction....
If only we knew what she had for breakfast...


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

The vescavors swarm over Merlin.
Ref(E) DC 21: 1d20 + 10 ⇒ (12) + 10 = 22 (+3) Bulwark
Fort(E) DC 21: 1d20 + 13 ⇒ (8) + 13 = 21

This is disgusting. Krakas! Hit me with a Fireball! I can take it! I am nimble.

Watching the shards of metal eviscerate the swarm , the Fighter nods.
That works too.

Merlin winks at his company before Raising his Shield to begin vanguard duties....


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin winks before Raising his Shield, Striding to the Swarm and Striking!
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 17 ⇒ (15) + 17 = 322d8 + 4 ⇒ (4, 6) + 4 = 14 S Traits Versatile P, magic


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin immediately Raises his Shield as Tavos points to the lower tunnel, passage, egress to begin with the exploration....

Exploration mode Defend heading into "C"


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin winks at Perla as she looks sheepishly up at them.

The Fighter will stand guard as Tabil does his thang.
Exploration mode Search


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Athletics(E) DC 20: 1d20 + 14 ⇒ (12) + 14 = 26

Merlin winks as he scrambled down the tunnel to drop to the caverns beneath.

Raising his Shield, the Fighter takes out his trusty longsword and looks to Tabil which tunnel to try ...
Exploration mode Defend

Nurah? Huh...


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin nods at the suggestion of hunting for the Queen. The Fighter is seen wearing a bee suit....

Allergic!

Merlin winks as he prepares to sally forth....


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin nods at Tabil.
Agreed. Let's call in a camping procedure, assigning some troops to guard this area, help clean and hopefully we can find something for this Poop Condition.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin nods at Tabil.
I feel like demon poop. Anyone got anything to counteract this demon filth feeling?


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Fort(E) DC 25, Drained 1: 1d20 + 13 - 1 ⇒ (5) + 13 - 1 = 17
Drained 2 -6hp more
Merlin coughs.

Merlin Strides to the ugly demon, Strikes and Strides back.
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 17 ⇒ (18) + 17 = 352d8 + 4 ⇒ (4, 3) + 4 = 11 S Traits Versatile P, magic

I can do this all day.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Strides to the ugly demon, Strikes and Strides back.
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 17 ⇒ (20) + 17 = 372d8 + 4 ⇒ (4, 2) + 4 = 10 S Traits Versatile P, magic

I can do this all day.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin grits his teeth!
Fort(E) DC 25, drained 1: 1d20 + 13 - 1 ⇒ (18) + 13 - 1 = 30

Feeling like a double Dipper here!

The Fighter Raises his Shield, Strikes and Strides out of it's smelly deadening aura!
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 17 ⇒ (1) + 17 = 182d8 + 4 ⇒ (2, 4) + 4 = 10 S Traits Versatile P, magic


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin stares intimidatingly at those eyes....
Fort(E) DC 25: 1d20 + 13 ⇒ (7) + 13 = 20

The intimacy Drains from his face!


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin (feeling like he took quite the vacation) attempts to Inspire the troops!
Diplomacy(E) DC easy does it: 1d20 + 13 ⇒ (3) + 13 = 16

Hero Point! Diplomacy(E) DC easy does it: 1d20 + 13 ⇒ (4) + 13 = 17

Not really feeling it, the disappointed, not inspired Marshal shrugs.
Can't be that bad...

Merlin then does a Sudden Charge at the demon!
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 17 ⇒ (4) + 17 = 212d8 + 4 ⇒ (6, 4) + 4 = 14 S Traits Versatile P, magic

He sighs.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin stares in wonder at the Expert craftsmanship displayed by Krakas.
Much appreciated. May we make this a traditional methods of spending time together after battles from now on?


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 71/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin is neither a narcissist nor stupid

I really had to consider this for a moment, but, correct he is neither...lol. I do have characters that are ....

I laughed after reading that.

Guess which skill gets increased next?

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