Radi Hamdi

Merlin Brokencrown's page

456 posts. Alias of Dorian 'Grey'.


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Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Apologies to the Table, but I am withdrawing from this game.

Good luck and thank you for the inclusion!

@GM please deactivate me from this game.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin just awaits the direction of pursuit.....


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin smiles at Sazen, as he also hurries along!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin just watches as the artillery begins hitting the peep hole!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Nodding in satisfaction, the Armiger eyes the apparition warily.
(Perception(T)) DC 20 : 1d20 + 6 ⇒ (18) + 6 = 24

Say what now?

Blues eyes staring at the wall behind the blue couch, Merlin points
Seems to be a tiny peep hole in the wall at eye level behind the northwestern blue couch.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Bards rule! Attack is 20 damage is 15 with Inspire Courage


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin appreciating the shield between him and the fangs of the snake Raises his shield, begins casting a spell, infusing his longsword, before striking down at the fanged guardian!
Melee(T) Longsword, arcane cascade, spellstrike, tkp: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 4 + 1 + 2d6 + 2 ⇒ (4) + 4 + 1 + (2, 1) + 2 = 14 S Traits: Versatile P


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Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Thank you, Emri!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Ice Storm took away out internet. Phone post, no map.

Round 1

Merlin seems to have expected the serpentine statues to begin a dance of fangs! The Magus enters into his Arcane Cascade , before Striding into melee!

Not certain if needs 2 Strides? If not he will Raise Shield.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Accompanying both Quisillo and Emri, the Armiger smiles at Emri's descriptive shenanigans.

The Magus takes a look at the snakes.
Arcana(T) to Recall Knowledge DC 18: 1d20 + 7 ⇒ (1) + 7 = 8

Are we certain that they aren't hippocampus?

Merlin decides that whatever they represent, he is certain they are harmless.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin smiles.
Carnivorous cabinet is marked off the list of things that may be hazardous.

The Magus joins Sazen and Emri.
Exploration mode Search


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Round 2

Merlin ◆Strides into melee with the carnivorous cabinet. He attempts to slice and dice as many pieces of wood as he can! The Magus cast a spell into his longsword before bringing it down!
Casting Telekinetic Projectile
◆◆Melee(T) Longsword, magic weapon, arcane cascade, inspired, spellstrike: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 152d8 + 4 + 1 + 1 + 2d6 + 2 ⇒ (5, 8) + 4 + 1 + 1 + (4, 5) + 2 = 30 S Traits: Versatile P

Spellstrike

Hero Point! ◆◆Melee(T) Longsword, magic weapon, arcane cascade, inspired, spellstrike: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 282d8 + 4 + 1 + 1 + 2d6 + 2 ⇒ (7, 8) + 4 + 1 + 1 + (5, 6) + 2 = 34 S Traits: Versatile P

This House needs an enema!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Round 1

Merlin watches with a bit of a sigh as the carnivorous cabinet begins to mouth off and advance on their position.
Anyone else have Beauty and the Beast ringing in their heads?

The Magus begins to cast a spell on his longsword, while smiling at the carnivorous cabinet!
◆◆Magic Weapon

The Magus then begins a sword kata.
◆Arcane Cascade


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

It's a dance off, bro!

We need Kevin Bacon!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin enters the Entrance Hall with shield raised. The Magus notes the surrounding environment with a quick glance.
As the cabinet begins eyeing them and speaking, the Armiger smiles.
Armiger Merlin Brokencrown asking your name please. For the records you see.

Haunt Lore(E): 1d20 + 9 ⇒ (10) + 9 = 19


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin approaches the front porch. The knight halts just before the front door. He stands there (shield ready and sword in hand) peering to either side of the manor.
Perhaps, we should explore the grounds prior to the manor proper?
Exploration mode: Defend


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin looks up at Niven.
Let us hope you have enough.

The Armiger seems excited.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin smiles at the defeat of the swarm of centipedes. The knight begins peering about for which way seems more promising to continue.
Exploration mode Search


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Round 2

Merlin ◆Strides into melee with the roaming centipede swarm (Green). He attempts to slice and dice as many of them as he can! The Magus cast a spell into his longsword before bringing it down!
Casting Telekinetic Projectile
◆◆Melee(T) Longsword, magic weapon, arcane cascade, inspired, spellstrike: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 282d8 + 4 + 1 + 1 + 2d6 + 2 ⇒ (6, 4) + 4 + 1 + 1 + (5, 2) + 2 = 25 S Traits: Versatile P

Spellstrike


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Round 1

Merlin watches with a bit of a sigh as the centipede swarms begin exiting the rotten tree and advancing on their position.
Well, this looks terrible. I suppose allowing them to continue their trek to us is preferable than doing it for them.

The Magus begins to cast a spell on his longsword, while smiling at the swarms.
◆◆Magic Weapon

The Magus then begins a sword kata.
◆Arcane Cascade


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin shrugs. The Knight raises his shield and follows the others to investigate the strange tree.
Exploration mode: Defend


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Perception DC 15: 1d20 + 6 ⇒ (3) + 6 = 9

Too obsessed with the Heraldry, Merlin looks up at the tree as indicated by his company.

The Armiger nods in agreement with Quisillo.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Heraldry Lore(T) DC 16: 1d20 + 7 ⇒ (20) + 7 = 27

Merlin peers intently at the inscription.
Ioseff Xarwin designed the coat of arms on the gate in 4641AR as his official Paracount seal and new family crest.

The Armiger grins.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin stops at the rusty wrought-iron gates flanked by two stone pillars. The knight looks at the manor, sitting, waiting for something, or someone....
Perception DC 15: 1d20 + 6 ⇒ (2) + 6 = 8

Merlin turns to regard the pointed out avians.
Promising omen.

The Armiger then smiles. He begins casting and he readies his shield and loosens his sword in its scabbard.
Longstrider Heightened 2 and Exploration mode Search.

The Magus then opens the gate to begin investigating the grounds.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin smiles at Quisillo.
My superiors expect a successful inspection, cataloging and exercising of the manor. I shall make my reports, as we investigate and return to Westcrown after we complete our mission.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin's blue eyes turn to regard Emri.
My family is from Westcrown. Each generation boosts at least one full Hellknight. My family has been serving for generations.

The Knight waves in the direction of the manor.
I have studied Haunts and the Occult, so this is my opportunity to prove my mettle. It is very exciting.

The youth then smiles at the halfling.
The armor is serious, but I am only mostly serious. Probably why I feel I need a big find for my Superiors to take notice.

He winks.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin's blue eyes never leave the sight line of the approaching manor.
Ioseff Xarwin betrayed his family to earn the favour of house Thrune during their ascendency. For this he earns the title of Paracount and shortly after weds Asethanna Arvanxi in 4641.
In 4642 Construction of Xarwin Manor is completed; Ioseff and Asethanna move in. Marney and Mira Xarwin are born.
In 4657 the family dies... within a year Crooked Cove is abandoned amidst claims of ghosts and visions.

The Armiger grins in eagerness.
My studies of the Occult while in training was for this purpose. This should be exciting.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Snore Snares that cause target to sleep. Or S'mores Snares that force yummy s'mores into target's mouth, causing Sickened condition.

Tough choices really.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Getting to level 20 in PF1e was tougher Actually. So far in PF2e 2 for 2...lol.

Foundry is fantastic for PF2e. We played EC on it. AoA was on Roll20.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

My home group just finished AoA last month. Our Rogue also had the Smare Feats. We really like them, but they are situational and must have some set up from group for reliability.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

@Morsun apologies, but I was reading everyone's character profiles and it seems that you hit points should only be hp 40?

10(dwarf)+24(8/lvl rogue)+6(+2 Con)=40.

Ancestry hp is only added once at 1st and FCB is no longer a thing. Although, Toughness Feat is available still and really good.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin Brokencrown watches the feeding of the raven by Niven. The Armiger only shakes his helmeted head.
Perhaps, the raven may spread word of its fortune. We may find a flock once our investigation is done.

The aspiring Signifier turns his attention to the house in the distance. He smiles.
My studies of the Occult may be tested most certainly.

Recall Knowledge on Xarwin manor Society(T) or Occultism(E)?: 1d20 + 7 ⇒ (16) + 7 = 23 +2 if Occultism


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Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Hello Azarra! I swear I play more than knights!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Reporting for duty!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

A grumpy dwarf? Pershing the thought!

Hello All!

I am excited to be involved in another PF2e game. I am loving the system.
Merlin is an aspiring Signifier Hellknight. He is LN. He has full plate.
I am looking forward to the Gnome brothers in action too!


This is Dorian Grey's work in progress.

The Crunch should be ready. The Fluff is still rolling about in my head. I shall knock it out and onto his Profile probably today....football...lol.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

I am deciding to take my leave. I appreciate the game, and do hope that you may continue.
One of the Warden players may have my spot.

Thank you all and happy gaming.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

I have deeply appreciated and applauded your taking up these campaigns. I hope that all goes well for you and your SO.

Thank you all for the games!


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin moves into the darkness. He attempts to locate the creature.
perception: 1d20 + 11 ⇒ (12) + 11 = 23

The soldier then swings blindly for it.
+1 cold iron bastard sword; blind-fighting; divine favor; enlarged: 1d20 + 7 ⇒ (14) + 7 = 212d8 + 6 ⇒ (8, 8) + 6 = 22

Miss chance 50%; high is hit: 1d100 ⇒ 93

Miss chance 50%; high is hit: 1d100 ⇒ 97


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

I'm a Jaraxle fan, myself.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Darkness sucks!

Merlin frowns in the Darkness. Then the soldier remembers some Blind-fighting techniques.
Move Action Martial Versatility for Blind-fighting feat.

He then casts Enlarge Person.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Is the Darkness still present around it? 20' radius, I presume?


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Will someone place Merlin within 30' of whomever is bait. Thank you.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

This one, I believe: +1 cold iron bastard sword. With Martial Versatility, I can.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin nods in assent.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin frowns.
Not certain this is our mission. We should look elsewhere for our needs.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin approaches.
We are survivors from inside the city. We have fought, hunted and eliminated enemy threats. We have saved those injured and tormented by these foul demons from the Abyss. We have trudged through treacherous trenches of torture and terror. We have been blooded, bonded and brought low by the inadequate materials of our weapons. We are here to better be equipped for our return to the conflict.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin frowns.
Perhaps, if we ventured onto the battlefield? We may find dropped weapons that we could make use of.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Yes. It's been a few days of it. Refresh usually works.


Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8

Merlin peers over at the smithy.
craft weapons: 1d20 + 5 ⇒ (10) + 5 = 15
Profession (Wis) blacksmith: 1d20 + 5 ⇒ (11) + 5 = 16

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