Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Nodding in satisfaction, the Armiger eyes the apparition warily.
Say what now? Blues eyes staring at the wall behind the blue couch, Merlin points
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin appreciating the shield between him and the fangs of the snake Raises his shield, begins casting a spell, infusing his longsword, before striking down at the fanged guardian!
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Ice Storm took away out internet. Phone post, no map. Round 1 Merlin seems to have expected the serpentine statues to begin a dance of fangs! The Magus enters into his Arcane Cascade , before Striding into melee! Not certain if needs 2 Strides? If not he will Raise Shield.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Accompanying both Quisillo and Emri, the Armiger smiles at Emri's descriptive shenanigans. The Magus takes a look at the snakes.
Are we certain that they aren't hippocampus? Merlin decides that whatever they represent, he is certain they are harmless.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Round 2 Merlin ◆Strides into melee with the carnivorous cabinet. He attempts to slice and dice as many pieces of wood as he can! The Magus cast a spell into his longsword before bringing it down!
Hero Point! ◆◆Melee(T) Longsword, magic weapon, arcane cascade, inspired, spellstrike: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 282d8 + 4 + 1 + 1 + 2d6 + 2 ⇒ (7, 8) + 4 + 1 + 1 + (5, 6) + 2 = 34 S Traits: Versatile P This House needs an enema!
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Round 1 Merlin watches with a bit of a sigh as the carnivorous cabinet begins to mouth off and advance on their position.
The Magus begins to cast a spell on his longsword, while smiling at the carnivorous cabinet!
The Magus then begins a sword kata.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin enters the Entrance Hall with shield raised. The Magus notes the surrounding environment with a quick glance.
Haunt Lore(E): 1d20 + 9 ⇒ (10) + 9 = 19
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin approaches the front porch. The knight halts just before the front door. He stands there (shield ready and sword in hand) peering to either side of the manor.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Round 2 Merlin ◆Strides into melee with the roaming centipede swarm (Green). He attempts to slice and dice as many of them as he can! The Magus cast a spell into his longsword before bringing it down!
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Round 1 Merlin watches with a bit of a sigh as the centipede swarms begin exiting the rotten tree and advancing on their position.
The Magus begins to cast a spell on his longsword, while smiling at the swarms.
The Magus then begins a sword kata.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin shrugs. The Knight raises his shield and follows the others to investigate the strange tree.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Perception DC 15: 1d20 + 6 ⇒ (3) + 6 = 9 Too obsessed with the Heraldry, Merlin looks up at the tree as indicated by his company. The Armiger nods in agreement with Quisillo.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Heraldry Lore(T) DC 16: 1d20 + 7 ⇒ (20) + 7 = 27 Merlin peers intently at the inscription.
The Armiger grins.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin stops at the rusty wrought-iron gates flanked by two stone pillars. The knight looks at the manor, sitting, waiting for something, or someone....
Merlin turns to regard the pointed out avians.
The Armiger then smiles. He begins casting and he readies his shield and loosens his sword in its scabbard.
The Magus then opens the gate to begin investigating the grounds.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin smiles at Quisillo.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin's blue eyes turn to regard Emri.
The Knight waves in the direction of the manor.
The youth then smiles at the halfling.
He winks.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin's blue eyes never leave the sight line of the approaching manor.
The Armiger grins in eagerness.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
My home group just finished AoA last month. Our Rogue also had the Smare Feats. We really like them, but they are situational and must have some set up from group for reliability.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
@Morsun apologies, but I was reading everyone's character profiles and it seems that you hit points should only be hp 40? 10(dwarf)+24(8/lvl rogue)+6(+2 Con)=40. Ancestry hp is only added once at 1st and FCB is no longer a thing. Although, Toughness Feat is available still and really good.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin Brokencrown watches the feeding of the raven by Niven. The Armiger only shakes his helmeted head.
The aspiring Signifier turns his attention to the house in the distance. He smiles.
Recall Knowledge on Xarwin manor Society(T) or Occultism(E)?: 1d20 + 7 ⇒ (16) + 7 = 23 +2 if Occultism
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
A grumpy dwarf? Pershing the thought! Hello All! I am excited to be involved in another PF2e game. I am loving the system.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin moves into the darkness. He attempts to locate the creature.
The soldier then swings blindly for it.
Miss chance 50%; high is hit: 1d100 ⇒ 93 Miss chance 50%; high is hit: 1d100 ⇒ 97
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Darkness sucks! Merlin frowns in the Darkness. Then the soldier remembers some Blind-fighting techniques.
He then casts Enlarge Person.
Male Hero Points 3/1 Human ◆◇↺ Magus (Sentinel) 3 Initiative (Perception(T)) +6 AC 21/23 hp 41/41 Fort(E) +9 Ref(T) +5 Will(E) +8
Merlin approaches.
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