Vencarlo Orinsini

Meridius Baryn's page

1 post. Alias of Cutler.


Full Name

Meridius Austere Baryn

Race

Human (Varisian)

Classes/Levels

Monk 1 HP 10/10 | AC 17 | T 16 | FF 13 | CMB +2 | F +4 | R +6 | W +4 | Init +3 | Per +6

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Neutral

Deity

Irori

Location

Varisia

Languages

Common, Varisian, Vudrani

Occupation

Fisherman

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Meridius Baryn

Statistics:

Meridius Baryn
Male Human (Varisian) Monk 1
LN Medium Humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 16, flat-footed 13 (+1 shield, +3 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee Temple sword +2 (1d8+2/19-20/x2) and
Unarmed strike +2 (1d6+2/x2)
Ranged Shuriken +3 (1d2+2/x2)
Special Attacks flurry of blows -1/-1
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +2 (+4 Grappling); CMD 18 (20 vs. Grapple)
Feats Dodge, Improved Grapple, Improved Unarmed Strike, Snapping Turtle Style +1, Stunning Fist (1/day) (DC 12)
Traits Deft Dodger, Exchange Agent (Survival)
Skills Acrobatics +7, Climb +6, Escape Artist +7, Intimidate +4, Perception +6, Survival +7
Languages Common, Varisian, Vudrani
SQ ac bonus +2, stunning fist (stun), unarmed strike (1d6)
Combat Gear Potion of cure light wounds; Other Gear Shuriken (20), Temple sword, Backpack (empty), Bedroll, Belt pouch (empty), Holy symbol, wooden (Irori), Silk rope, Torch, Trail rations (7), Waterskin, 47 GP, 3 SP, 9 CP
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Special Abilities
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AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (1/day) (DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Background:
Meridius Baryn, youngest of the Baryn brothers - was born in Varisia like his brethren. Though not as hardy as Melior, nor as adept at the arcane or druidic arts as Talius and Niveus - his parents soon came to realize that Meridius liked doing things with his hands. Not exactly favoring to use his skill for crafting, Meridius would rather wrestle and throw punches too early for his age.

Boreas, his father, decided that his son's abilities and lust for combat where a blessing - and sent him away with an old companion of his, far away. Yorud Bone-Breaker, a now old and venerated Barbarian of the Sklar-Quah, brought Meridius to the Cinderlands and thought him everything he knew. From how to take a punch, and give one right back - to fending for oneself in the wilderness - Meridius seemingly absorbed everything Yorud had to teach him.

Unfortunately, while Meridius was barely 8 years old, Yorud fell ill and died shortly thereafter. Having sired no children of his own, he left what little valuables he had found during his travels to Meridius. The young man sold the artifacts to pay for his journey home to Magnimar. It was there that he met an adventurer from Jalmeray, a monk faithful to Irori, an encounter that would change his life forever.

The monk spoke well of his homeland, and the young boy was baffled by the man's skill at the martial arts. Before long, Meridius found himself on a merchant vessel, alongside the monk of Irori, headed for Jalmeray.

Marching straight for the Monastery of Untwisting Iron, the poor boy was easily bested by a Shaitan - unable to even flinch before the wrestling trial had ended. The monk of Irori felt pity for the boy, and allowed him to join one of the lesser orders - teaching the boy the path of perfection and imprinted upon him the teachings of Irori.

Many years have passed since then, Meridius is now a grown man and has ended his training at the monastery. He felt that it was time he joined the pathfinder lodge in Niswan, where he had lived and trained at the monastery, to put his skill to the test. He has been ordered to leave his new homeland behind, and return to Varisia - to learn more of the frontier first hand.

Upon his return, his brothers had left on journeys of their own and Meridius has now reported to the Magnimar lodge and placed his expertice at the venture-captain's disposal. Eager and willing, Meridius is determined to aid the lodge however he can.