Lini

Meria's page

1 post. Alias of Peebo.


Full Name

Meria Lasonal

Race

Gnome

Classes/Levels

Druid 6

Gender

Female

Size

Small

Special Abilities

Nature Bond (Fire Blast, Fire Resist 10), nature sense, orisons, wild empathy, Woodland stride, Trackless step, Resist nature’s lure, wild shape 2/day

Alignment

Neutral Good

Deity

Desna

Languages

Common, Gnome

Strength 5
Dexterity 14
Constitution 16
Intelligence 11
Wisdom 18
Charisma 16

About Meria

Stats:

Height: 3 Ft. 1 in.
Weight: 33 lb
Total Hit Points: 52

Speed: 20 feet

Armor Class: = 10 + (armour) + (dexterity + (natural armour) + (ring of protection)
Touch AC:
Flat-footed:

Initiative modifier: +4 = + 2 [dexterity] + 2 [trait]

Fortitude save: + 8 = 5 [base] + 3 [constitution] + [magic]
Reflex save: + 4 = 2 [base] + 2 [dexterity] + [magic]
Will save: + 9 = 5 [base] + 4 [wisdom] + [magic]

Attack (melee):
Attack (ranged):

Feats:
Spell Focus (Conjuration)
Augment Summoning
Natural Spell

Traits:
Reactionary
Devotee of the Green

Skills (all class skills, so they all recieve a +3 training bonus):
Handle Animal (Cha) 10 (4 ranks)
Knowledge (geography) (Int) 8 (4 ranks, +1 trait, +2 class)
Knowledge (nature) (Int) 10 (4 ranks, +1 trait)
Perception (Wis) 13 (4 ranks, +2 race)
Spellcraft (Int) 7 (4 ranks)
Survival(Wis) 13 (4 ranks, +2 class)

Spells:

DC = 14 + Spell Level

Spells Per Day
1st level - 4
2nd level - 4
3rd level - 3

Spells Prepared

0 - Create Water
Read Magic
Light
Detect Magic

1st - Cure Light Wounds
Burning Hands
Shillelagh
Entangle

2nd - Flaming Sphere x 2
Flame Blade x 2

3rd - Call Lightning
Fireball
Summon Nature's Ally III

Class and Racial Features:

Druid:
Nature Bond (Fire Domain)
Nature Sense
Orisons
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure
Wild Shape 2/day

Gnome:
* +2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
* Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
* Slow Speed: Gnomes have a base speed of 20 feet.
* Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
* Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.
* Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
* Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
* Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
* Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
* Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
* Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
* Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

Gear:

Description:

Apperance:

Personality:

History: