An unnaturally tall dwarf lumbers onto the audition stage. His skin is pale as can be, in contrast with his rosy cheeks. His eyes are sky blue and soft to look at, his face is young and his beard is long and white. You wouldn't be amiss mistaking him for a young frost giant. Following right behind him is a similarly large white owl. Nearly the size of a dog, they seem to be a match made in heaven. After making his way to middle stage The dwarf introduces himself. "My name is Merge Adral, means something like "little giant" in dwarven. I, hope you can see why... Hehe... Anyway, I'm here to convince yea, that I'm the man teh fill the position yea got open." Merge plucks his hammer off of his belt and calls the owl over to his arm, safely sheathed in a falconers glove. "Well believe it or not, I'm a dwarf. So I bring all the dwarfy goodness with me. Ha! Never the less, my skills reach a bit farther than that." Merge draws a large breath. "Falconer, survivalist, craftsmen, warrior, caster, scout and tactician." I can do most all these things... Well I might be a little rusty in the smithy. The owl resting on Merges shoulder nudges him with its head. "Ah. Almost forgot about yea darlin, this is Shiva. Found her round 30 years ago and she's stuck by me ever since. She helps me in all sorts'a ways. I tell yea, it would be ten times as difficult to track if it weren't for this little darling. "Now I know I ain't got nothing flashy going on with me, but I can guarantee you won't regret picking me. Merge takes a bow and exits the stage. Hoping that his practical skills would win out over some of the flashy displays going on. This is a mercenary try out after all, not a circus. "Knife juggling eh? Oh... Uh, ouch..."
Its Derpdidruid here. Abandoned the arcanist idea in lue of some nature magic. Merge should be able to take care of some ailment when they start to become a problem as well as helping to keep the party topped off in a fight. You'll find a 10minute background at the bottom of the profile. IMA start work on the other bits, will have them up in a bit, just wanted you to know I wasn't gone. BAM! Two goals to accomplish over the course of the game Spoiler:
1: Use his giant blood for good.
2: Become a well known mercenary Two secrets Spoiler:
1: The leaders of Merges home town cast him out when he came of age "Don't want to be taken for giant lovers." They'd say.
2: He feels shame in his heritage even though his family doesn't care for it. Associates Spoiler:
Merge has made many friends in his hundred years of traveling, however his mother, his Father and the village elder are the only ones whom stay in his mind at all times. Memorys Spoiler:
Merge remembers the day he was banished more than any other. Followed next by the day he realized he had outgrown all of his family. Ending finally with his 121st birthday Interview speail on the way.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
If it looks like Merge can reach them with his longhammer then he will charge the one the one that's closest to him. Atk: 1d20 + 4 ⇒ (5) + 4 = 9 DMG: 2d6 + 7 ⇒ (4, 4) + 7 = 15 If not the its crossbow time. Atk: 1d20 + 2 ⇒ (7) + 2 = 9 DMG: 1d10 ⇒ 4
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Perception: 1d20 + 5 ⇒ (16) + 5 = 21 Fort: 1d20 + 12 ⇒ (16) + 12 = 28 Survival to give +2 on fort save: 1d20 + 9 ⇒ (18) + 9 = 27 Merge being a true wilderness survival expert, shakes off the cold as if it weren't there at all. He also manages to give pointer's to the 2 sickliest members of the group. +2 bonus to the two with the worst fort save.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
"...sorry lass... Didn mean no harm..." Merge still eyes the chest, his Dwarven and giant blood SCREAMING for him to take the risk for the potential treasure. "Maybe... Maybe that was it?" He looks REALLY hard at where he's stepping and heads twords the chest. Perception: 1d20 + 6 ⇒ (5) + 6 = 11 If nothing happens he opens the chest.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Since the fight with the zombies Merge has seemed to be less happy to be in the woods. "Asusha, we get through this alive I'll buy yea enough warm milk te last yea through the winter." Merge will also cast know direction every now and again to assist in keeping there bearing's.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge becomes uneasy at the site of the chest... Bait if he had ever seen any... Well. A good search in the area around the clearing would be sure to foil any attempt at ambush. However, haste was of the utmost importance at the moment. "Ain no way we're getin te that without bein spotted. Let's just go fur it... Best case there ain no trap, worst case there is an we kill em."
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge begins on his way with Lyda, he coo's at Chisha then turns his head to Cassandra and says "Nay lass, Chisha an me meant 30 odd years ago. Biggest bird I ever saw! Fits me just fine I'd say, taken a liken to 'er." He blushes a bit, scratches the bird under the wing and adds "She um... Don like many people other than me... No idea why though."
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge looks worriedly down at the body's of the creatures, he sniffs brings his hands to his mouth and makes a bird sharp long bird call. "Signs ain good when the dead be up an walking... Necromancy like this shouldn be sumtin yea just... Throw round." After Merge finishes talking a bird about as big as his torso lands on his shoulder. He nuzzels it and whispers "Stay close Chisha... Strange things afoot." He looks back at the crew and grins "Aye mate's! Good te know I ain traveling wit no twinkley eyed sissy's from the south." He smacks Aiden on the back and grins. Nice trick mate! Yea should join me in me outins from now on... Never buying fire wood again!
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
On merges turn he will charge the closest zombelman. 40ft charge plus a reach weapon should be enough right? Attack: 1d20 + 3 ⇒ (7) + 3 = 10 And if I can cleave in that position Attack: 1d20 + 3 ⇒ (17) + 3 = 20 DMG: 2d6 + 7 ⇒ (3, 6) + 7 = 16 If I can cleave
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
That's alright. I know how it feels to be taking care of sick things all the time. I work at an animal shelter. Had it easy today though, spay and neuter day, all I have to do is sit with drugged up dogs and occasionally draw some blood.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge looks the cat right in the eye before bursting into laughter. "HA-HA-Ha-ha. You really do remind me of Usha... Bout te go do something what could get us all killed an yea still manage te make me smile!" Merge wipes a tear from his eye, pats the cat woman on the head, and starts walking twords where the attack occurred.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge will buy some rope and if available some wooden rings. Big enough for a foot to fit through. He will cut notches into the rings about the size of the rope. He then pulls the rope taught around the rings then ties a two loops to fit your foot through. He repeats this process 10 times until the whole group has makeshift snow shoes. Untrained craft survival gear: 1d20 + 2 ⇒ (11) + 2 = 13 No idea if your OK with something like that.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge gives a soft sigh when they get out the door. He looks back at the two woman chatting on the way out the door, as the group heads to the supply dept. Merge stops and looks at them with sad, far away eyes. "yea know we're goin out there te look for a corpse right... If she's alive with all that happened... Well amazed would be putin it lightly." He looks down at his feet as if ashamed of his outburst.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge takes hold of the longsword and gives the man a wap on the shoulder. "Thank yea lad. I'm sure this'll come in handy. Now, off we we go then! Man needs te get his rest and we need te get going if we want any chance of finding em." Merge begins to set out the door.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Again Merge ignores the pressing question and decides to give the man his name. "What's with this jadd stuff? Te names Merge lad, don wear it out." He gives the man a final squeeze before letting him go. He goes back to his seat dragging the two new Comer's alongside him. He pulls up a chair for the two and sits in his own. Suddenly his face take's on a serious guise. Now let's talk bout what te do about this crap what's going on.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge actually looks young for a dwarf besides his hair color, he is also... Tall. Even for a human. You would probably think he was a big mountain man if you didn't know him personally. Merge smiles at the two men, ignoring the second ones question and instead gives them both a hug. "Good to have yea aboard then!"
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge stokes his beard as the council woman speaks to him and the Lady's. After she finishes his gaze wanders over to the bar, landing on the two men who seem to be looking at the council. "Well... I suppose I can't say no the yea... We are gana need some help though. Merge rise's to his full impressive stature and yells. Any volunteer's?
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge nods twords what seems to be Cassandra's general direction as his beard moves into the shape of what seems to be a smile. Being a man of few words, the only thing he says is. "Nice te meet you to! Been gettin my ear chewed off about some beasts roamin round the woods. Didn't see 'em myself, there was talk of a guy what came te town yellin a lady getin draged away? Was thinking of checking it out but I could never handle something like that me self...
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
Merge can be seen from a mile away walking twords the village from the woods. The supplies he purchased have proven to be insufficient in the abnormal cold so he has returned to purchase more. Upon hearing of the newly ferocious beast he thinks to himself Maybe it was a good thing I came up dry on the hunt... Merge approaches the inn deciding it be best to wait this trouble out rather than risk his life... More so that usual that is.
Male Dwarf Fighter/Shaman | HP-5/14 | AC 17 FF1 16 T 11 | F 5 R 1 W4
I'm planning for Merge to be foucused on cleaving, most (if not all) of his magic will be going twords survival stuff or twords beefing himself up. Not a lot of flashy magicky stuff. Does the GM think cleaving is going to be a valid tactic in this AP?
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