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About Mercy ÜlricsdottirMercy cannot see beyond 30 ft. Description
Background:
Mercy was born into a family of six brothers, headed by an aging veteran of a father. The seventh child in a family of pious supplicants of the ancient god of battle, Gorum, she was raised by a household committed to the virtues of combat. Being allowed to train and learn the trade of the soldier with her older brothers had its benefits. By her eleventh year she was proud to be stronger than any boy in the school yard and better with a sword than anyone she'd ever fought, family excluded, a fact she proudly used as a tool to intimidate the other children out of sword fights she thought she might have lost. Yet, the cult of Gorum that her father, Ulric, belonged to prohibited any woman to learn the art of combat beyond basic techniques and in-combat triage. Her arguments with her father gained her no ground-- as devout, and fanatic, as he was to willingly train a child in the use of deadly weaponry, he was equally unmoved by her objections. Arguments that her mother, had she survived her illness, would allow her to continue earned her no gratitude from her single parent. Until she was fifteen, Mercy was estranged as the only member of the family forbidden from the practice circle or the firing range in a home headed by a proud warrior and teeming with eager soldiers ready to find their own glory in battle. In her village, she was also alone-- as she had taught the other children to fear her, they had followed her examples and would avoid her as best as they could. The Plot Hook wrote:
Mercy left her village for Tanner's Crossing when she was sixteen and hasn't looked back. She found a job that paid in the tavern, where her strange beauty and even more uncommon strength pay well enough. She keeps her fingers on the pulse of the world around her, always excited to hear news from other villages from anyone who walks through the door. Since the incident that caused her to leave her home, she's become more and more accustomed to her blindness to the point where she can swear she can even tell faces from thirty feet or more (though she can barely tell heraldry or holy symbols from fifteen). Inter-party Relations!:
Mercy latches on to whoever walks in the door who looks like they have a story to tell, so of course she ended up at Kiptera and Caelin's one night. She loved hearing them share their experiences and ever since has looked forward to their sometimes-frequent visits. Mercy could easily latch on to any of the other party members in such a way-- she's keenly excited by tales of the adventurer's life, and always out for information regarding what she seeks. By correlation, her status and job in the community makes her excellent to learn information from-- if it was suitably exciting enough to remember in the first place.
Defense:
-Defense--------------------------------- AC 16, touch 12 flat-footed 14 (+4 armor +2 Dex) hp 12 (1d8+4) Fort +1, Ref +2, Will +1 Offense:
-Offense--------------------------------- Space 5 ft. Reach 5 ft. (10 ft. with guisarme) Spd 30 ft. Melee guisarme +3 (2d4+4/x3) or shortsword +3 (1d6+3/19-20) Spells:
Spells Known (CL 1st) 0 (-/day) - light, mending, stabilize, create water 1st (3/day) - shield of faith, divine favor, cure light wounds Statistics:
Traits: Armor Expert, Bully -Statistics------------------------------ Str 16, Dex 14, Con 12, Int 10, Wis 8, Cha 18 Base Atk ; CMB ; CMD Feats Toughness*, Improved Initiative Skills Intimidate +9, Knowledge (engineering) +4, Perception +3, Diplomacy +8, Heal +3, Knowledge (planes), Knowledge (religion) +4, Profession (Bar maid) +3, Sense Motive -1, and Spellcraft +0 Languages Common SQ oracle's curse (clouded vision), revelations (skill at arms) Gear:
Gear guisarme, chain shirt, quarterstaff, short sword, 2 daggers, longsword, backpack (bedroll, winter blanket, 1 pint of oil, fish hook and tackle, 4 days of trail rations, sewing needle, hemp rope [50ft.], waterskin, 2 torches, a bar of soap, 2 candles and a glass bottle), lantern, hooded, explorer's clothes - Encumbrance 59 lb, light load. Coin 3 silver 1 copper .
Condensed stat block: Mercy Ülricsdottir
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