Mithral Scarab

Mera Ka's page

52 posts. Organized Play character for Uktar.


Full Name

Mera Ka

Race

Female Half-Elf Brawler 2| HP: 20/20 | AC: 18/ 12 Tch/ 16 FF | Current CMB: +8, CMD: 20 | F: +4, R: +5, W: +3, +2 v Enchantment, immune to magic sleep | Init: +2 | Perc: +6, SM: +3

Classes/Levels

Speed 30ft | | Active Conditions: Re-roll USED, Combat Reflexes

Strength 22
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 8
Charisma 7

About Mera Ka

PFS# 100685-20

Bot Macros:

Bless, Magic Weapon, Flank, Power Attack
[dice=Flurry#1]1d20+7+1+1+2-1[/dice][dice=magic, good, cold iron B&S dmg]1d6+7+1+2[/dice]
[dice=Flurry#2]1d20+7+1+1+2-1[/dice][dice=magic, good, cold iron B&S dmg]1d6+7+1+2[/dice]
Flurry: [dice=Flurry#1(19-20crit)]1d20+7[/dice][dice=cold iron B&S dmg]1d6+7[/dice] [dice=Flurry#2(19-20crit)]1d20+7[/dice][dice=cold iron B&S dmg]1d6+7[/dice]
(power attack: -1/+2)
.
[dice=IUS (19-20crit)]1d20+9[/dice][dice=cold iron B&S dmg]1d6+7[/dice] (power attack: -1/+2)
[dice=longspear]1d20+8[/dice][dice=cold iron P dmg]1d6+9[/dice] (power attack: -1/+3)

Mission Brief:
A complete report on the temple with a focus on four key locations.
1) locate the temple’s meditation room, find evidence of any meditative techniques described there, and record any effects of performing those techniques.
2) prepare a comprehensive catalog of all works in the temple library. 3) find the temple gardens and draft a detailed plan of the garden’s layout.
4) enter the temple’s crypt and take rubbings of the carvings on each sarcophagus."

Mera Ka, aka Captain Bucky
Female Half-Elf Brawler 2 (Shield Champion & Constructed Pugilist)
LN Medium humanoid (human, elf)
Init +2; Senses Perception +7, Sense Motive +4
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 20 (2d10+4)
Fort +4, Ref +5, Will +3
+2 v Enchantments, Immune to Magic Sleep

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Offense

Speed 30 ft.
Melee Improved Unarmed Strike +9 (1d6+7/19-20) B&S dmg (power att: -1/+2)
IUS Flurry [b]+7/7 (1d6+7) (power att: -1/+2)
Cold Iron Morningstar +8 (1d8+6) (power att: -1/+2)
3 Clubs: +8 (1d6+6) (power att: -1/+2)
cold iron longspear+8 (1d8+9/x3) (power attack: -1/+3)
cold iron shield spikes +8 (1d6+9) (power attack: -1/+3)
cold iron dagger+8 (1d4+6/19-20) (power attack: -1/+2)

Ranged darkwood composite longbow (+3 Str) +5 (1d8+3/×3)
Club +4 (1d6+6/20) 10'range
cold iron dagger +4 (1d4+6/19-20) 10' range

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Statistics
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Str 22, Dex 14, Con 12, Int 12, Wis 8, Cha 7
Base Atk +2; CMB +8; CMD 20
Feats Combat Reflexes, Power Attack, IUS (Brawler bonus)
Traits Quain Martial Artist (region); Indomitable Faith (Basic-Faith)

Skills Acrobatics +4, Climb +8, Bluff -2, Diplomacy -2, Handle Animal +2, Intimidate +2, Perception +6, Sense Motive +3, Stealth +0, Swim+8, Kn-Dungeoneering +5 Kn-Local +5

Languages Common, Elven, Infernal, Tien

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Special Abilities
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Constructed Limb Constructed Pugilist
Vicious Blades (Limb Modification) Constructed Pugilist
Brawler's Cunning
Martial Training
Brawler's Flurry

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Gear
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Explorer's Outfit
Lamellar (Leather)
masterwork cold iron prosthetic arm(Constructed Limb, Vicious Blades)
Heavy Wooden Shield
cold iron shield spikes
darkwood composite longbow (+3 Str)
20 cold iron arrows
20 blunt cold iron arrows
Brawler's Kit
3 Clubs
cold iron morningstar
cold iron longspear
cold iron dagger
Bandoliers:
3 Alchemist Fire flask
2 Acid flasks
3 holy water
Scroll: Comprehend Languagesx2
scroll: monkey Fishx2
Scroll: Enlarge person
Scroll: long arm

2 springloaded wrist sheathes:
Wand: Cure Light Wounds 10/10 ch
Scroll: Magic Weaponx2

wooden holy symbol of Lila Andreas Salome (small, badly carved geisha)

scenarios:
Crypt of the Everflame

Boons
Venture-Captain: Mera Ka is protege of VC Lila Andreas Salome (my -1 character). Gained +2 to strength upon character creation.
Kessem's Blessing: One-Shot: Re-roll a d20

Character History:
Mera's mother was an elf of the nation of Jinin, a wizard with the gift of divination...She traveled much of Tian Xia, earning a living as a seer, but also lending her visions to help the common folk prepare for the future. Then, she fell in love with a human farmer working his fields west of Lanming in the Quain province; a sweet, gentle and strong man named Ka. Soon, Mera Ka was born. Her mother began teaching her daughter magic at an early age, but Mera never could manage more than the simplest of cantrips.... But she did learn enough to at least manage using wands and the like. Mera's real gift was the physical stature she inherited from her father: Mira was big and strong even before the long arduous hours of work on the farm tempered her strength to such lengths that none of the local boys could match her.

Unfortunately, her mother died giving birth when Mera was just beginning to blossom into a young woman, and her father's luck only got worse: three straight rainy seasons destroyed his crops, and without his wife's gift with divination to guide him, he was unable to prepare properly. To save the farm, Mera Ka was sold into indentured servitude with a Geisha house. The big, strong, homely half-elf farmgirl served as a bouncer, trained by local monks in the art of subdual. Occasionally, though, a customer would come along who preferred his women strong and quiet.

Then Lady Lila Andreas-Salome bought the freedom of every woman in the House. Mera returned to the family farm, only to discover her father had long since passed away--wracked with grief over the death of his wife and the remorse and shame of selling his daughter, he hadn't lasted a single season alone on his farm.

So Mera Ka decided to seek out the Lady who bought her freedom. She followed rumors of Lila across the Inner Sea, but she ended up captured by pirates and chained to the oars of a slave galley. Then, one day while at anchor in the harbor of Port Peril, Mera Ka had had enough. She ripped off her own arm to free herself from her shackles, then killed the overseer and his two guards before diving off the ship. She dragged herself onto a nearby dock where she collapsed, bleeding out from her missing arm. But on the dock was a gifted alchemist of Katapesh, who was impressed at the strength of body and will of this hulking half-elf who lay dying at his feet. He managed to save her life, then purchased her. As he nursed her back to health and learned more of her story, he struck a bargain: serve as his personal bodyguard for one year and one day, and her debt to him would be repaid. On the morning of the day after she completed her service, she found laying beside her a metallic wonder: a new prosthetic arm that her master had crafted for her.

Mera then returned to the seas for a time, hunting pirates. She tended to be wild and reckless when it came to pursuing pirates, and after one particular gruesome encounter where she literally stomped a pirate captain to death with her bare foot, her crewmates compared her to a wild horse, bucking and chomping at the bit to stomp her enemies beneath her hooves. At first, they tried calling her the Stomping Mare, but she soon dissuaded them of such folly. After a long night of much grog, they convinced her that a bucking bronco was a kind of kindred spirit to Mera Ka, and that soon evolved into the nickname Bucky. Not long after, her audacity, bravery and strength earned her her own Letter of Marque and Reprisal from Andoran, which came with her own ship to command and the title of Captain. And the name of Captain Bucky the Andoran Privateer soon became the terror of pirates throughout the Inner Sea.

Then, finally came the fateful day when she tracked down the pirates who first enslaved her: she slaughtered every last person aboard their ship and burned it to the waterline. And with that, she surrendered her Letter of Marque and retired as a privateer, returning to her quest of finding the Lady Lila with the intention of swearing into her service to repay her final debt.

Mera's path eventually lead to the Grand Lodge in Absolom. The Lady Lila Andreas-Salome had become a great leader among the Pathfinders, earning both the title of Venture Captain and Silver Crusader. The Venture Captain was greatly impressed by Mera's resourcefulness and determination in tracking her down, but refused to take her into her own personal service. Instead, she sponsored Mera Ka to become an agent with the Pathfinder Society. And while the Lady's talents are vastly different then Mera Ka's, she has provided both inspiration and sage advice ever since.