Master Soan

Mentek's page

No posts. Organized Play character for WhtKnt.


Full Name

Mentek

Race

Human (Garundi)

Classes/Levels

Rogue 1 || HP 8/8 (8/8 nonlethal) || AC 15/13 Tch/12 FF || F+0 R+6 W+0 (+1 vs. effects which cause dazzling or blindness) || CMB +0 CMD 14/10 FF || Init +4 || Perception +4 (+5 to locate traps)

Gender

Male

Size

Medium

Age

17

Special Abilities

Lost in the Crowd, Numerologist, Sneak Attack, Trapfinding

Alignment

Neutral

Deity

Nethys

Location

Mobile

Languages

Ancient Osiriani, Common, Draconic, Osiriani, Sphinx

Occupation

Barber

Strength 10
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14

About Mentek

Pathfinder Number = 44335-1

Total XP: 1
Total PP: 0
Scarab Sages Fame: 2

Gained 1 XP, 430 gp and 2 PP from The Wounded Wisp (as GM)
Will gain 1 XP, 1288 gp, and 2 PP from Test of Kuarta at 3rd level (as GM)

Spent 2 PP on a wand of cure light wounds (50 charges)

Mentek
Male Human (Garundi) Rogue 1
N Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +0; +1 trait bonus vs. effects that would cause you to become dazzled or blinded.
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Offense
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Speed 20 ft.
Melee dagger +0 (1d4/19-20) and
. . shortsword +0 (1d6/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 10, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 14
Feats Athletic, Lost in the Crowd
Traits eyes of the sun (garundi), numerologist (osirion)
Skills Acrobatics +5 (+1 jump), Appraise +6, Climb +3, Disable Device +6, Linguistics +6, Perception +4 (+5 to locate traps), Profession (barber) +4, Sense Motive +4, Sleight of Hand +5, Stealth +5, Swim +3, Use Magic Device +6
Languages Common, Draconic, Osiriani, Osiriani, Ancient, Sphinx
SQ trapfinding +1
Combat Gear caltrops; Other Gear leather armor, crossbow bolts (20), dagger, light crossbow, shortsword, backpack, bedroll, belt pouch, blanket, compass, crowbar, thieves' tools, trail rations (7), waterskin, 42 gp, 9 sp
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Numerologist (Osirion, 1/day) Std action: Perception check vs trap (DC=Disable DC-5) to identify disarm and reflex DC.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Born to the desert realm of Osirion, Mentek makes a living as a humble barber. But those who know him as such are not aware that he maintains a second identity as a Pathfinder, undertaking missions that carry him around the globe in service to that society. Most think his tales of far-off lands to be flights of whimsey. They have no idea that he speaks from experience.

BOONS
Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you wther the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your character sheet.

Prized Find: If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may use this boon only if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).