Ghost Sound - Standard, Ranged 10, One object or unoccupied square, Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target.
Light - Minor, Ranged 5, One object or unoccupied square, Effect: You cause the target to shed bright light that fills target square and all squares within 4 squares of it. Lasts 5 mins. Free action to put out light. Only one Light active at a time.
Mage Hand - Minor, Ranged 5, Effect: You conjure a spectral, floating hand in an unoccupied square within range. Hand can pick up, move, or manipulate adjacent object less than 20 lbs. and carry it up to 5 squares. Only one hand at a time. *As move action, move the hand up to 5 squares. Free action, cause the hand to drop an object. Minor action, pick up or manipulate an object. Sustain - Minor.
Prestidigitation - Standard, Ranged 2, Effect: Move up to 1 lb. of material; Create harmless sensory effect; Color, clean or soil items; Chill, warm, or flavor nonliving material; Make a small mark or symbol appear on surface; Produce out of nothing a small item; Make a small handheld item invisible.
Magic Missle+4 vs. Ref - Standard, Ranged 20, One creature, Hit: 2d4 + 4 force damage. Special: This power counts as a ranged basic attack.
Ray of Frost+4 vs. Fort - Standard, Ranged 10, One creature, Hit: 1d6 + 4 cold damage, and target is slowed until end of your next turn.
Thunderwave+4 vs. Fort - Standard, Close blast 3, Each creature in blast, Hit: 1d6 + 4 thunder damage, and you push the target 1 square.
Action Point - Free, Personal, Effect: Spend an action point to gain an extra standard, move, or minor action.
Second Wind - Standard, Personal, Effect: Spend a healing and regain 6 hit points and +2 to all defenses until the start of your next turn.
Burning Hands+4 vs. Ref - Standard, Close blast 5, Each creature in blast, Hit: 2d6 + 4 fire damage.
Flaming Sphere+4 vs. Ref - Standard, Ranged 10, One creature adjacent to the flaming sphere, Hit: 2d6 + 4 fire damage, Effect: You conjure a medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent takes 1d4 + 4 fire damage. As a move action, you can move the sphere 6 squares. Sustain - Minor. As a standard action, make another attack.
Acid Arrow+4 vs. Ref - Standard, Ranged 20, One creature, Hit: 2d8 + 4 acid damage, and ongoing 5 acid damage (save ends). Make a Secondary Attack against each creature adjacent to target. Hit: 1d8 + 4 acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage (save ends) to primary target. No secondary attack.