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Menlo The Red's page
2 posts. Alias of P1NBACK.
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Full Name |
Menlo The Red |
Race |
Human |
Classes/Levels |
1st Level Wizard |
Gender |
Male |
Size |
Medium |
Age |
38 |
Alignment |
Good |
Languages |
Common, Draconic |
Strength |
12 |
Dexterity |
11 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
13 |
Charisma |
10 |
About Menlo The Red
1 Level
0 1/2 Level
24 HP
12 Bloodied
6 Surge Value
8 Surges per Day
16 AC (10 + Armor 2 + Int 4)
13 Fortitude (Base 10 + Con 2 + Race 1)
15 Reflex (Base 10 + Int 4 + Race 1)
14 Will (Base 10 + Wis 1 + Class 2 + Race 1)
+0 Initiative (Base 0 + Dex 0)
6 Speed
16 Passive Insight Base 10 + Skill Bonus 6
11 Passive Perception Base 10 + Skill Bonus 1
Basic Melee Attack (Dagger) - +4 vs. AC, 1d4 + 1 damage.
Basic Ranged Attack (Magic Missle) - +4 vs. Ref, 2d4 + 4 damage.
Saving Throw Modifiers: None. Resistances: None.
Feats:
- Ritual Caster (Class Feature)
- Armor Proficiency: Leather (1st Level)
- Skill Training: Intimidate (Human)
Race Features:
- Bonus Feat
- Bonus Skill
- Bonus At-Will Power
- Human Defense Bonus
Class Features:
- Arcane Implement Mastery (Orb of Imposition)
- Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation)
- Ritual Casting
- Spellbook
Skills:
- +0 Acrobatics (Base 0 + Trnd 0)
- +9 Arcana (Base 4 + Trnd 5)
- +1 Athletics (Base 1 + Trnd 0)
- +0 Bluff (Base 0 + Trnd 0)
- +0 Diplomacy (Base 0 + Trnd 0)
- +6 Dungeoneering (Base 1 + Trnd 5)
- +2 Endurance (Base 2 + Trnd 0)
- +1 Heal (Base 1 + Trnd 0)
- +9 History (Base 4 + Trnd 5)
- +6 Insight (Base 1 + Trnd 5)
- +5 Intimidate (Base 0 + Trnd 5)
- +1 Nature (Base 1 + Trnd 0)
- +1 Perception (Base 1 + Trnd 0)
- +9 Religion (Base 4 + Trnd 5)
- +0 Stealth (Base 0 + Trnd 0)
- +0 Streetwise (Base 0 + Trnd 0)
- +0 Thievery (Base 0 + Trnd 0)
At-Will Powers
- Ghost Sound - Standard, Ranged 10, One object or unoccupied square, Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target.
- Light - Minor, Ranged 5, One object or unoccupied square, Effect: You cause the target to shed bright light that fills target square and all squares within 4 squares of it. Lasts 5 mins. Free action to put out light. Only one Light active at a time.
- Mage Hand - Minor, Ranged 5, Effect: You conjure a spectral, floating hand in an unoccupied square within range. Hand can pick up, move, or manipulate adjacent object less than 20 lbs. and carry it up to 5 squares. Only one hand at a time. *As move action, move the hand up to 5 squares. Free action, cause the hand to drop an object. Minor action, pick up or manipulate an object. Sustain - Minor.
- Prestidigitation - Standard, Ranged 2, Effect: Move up to 1 lb. of material; Create harmless sensory effect; Color, clean or soil items; Chill, warm, or flavor nonliving material; Make a small mark or symbol appear on surface; Produce out of nothing a small item; Make a small handheld item invisible.
- Magic Missle +4 vs. Ref - Standard, Ranged 20, One creature, Hit: 2d4 + 4 force damage. Special: This power counts as a ranged basic attack.
- Ray of Frost +4 vs. Fort - Standard, Ranged 10, One creature, Hit: 1d6 + 4 cold damage, and target is slowed until end of your next turn.
- Thunderwave +4 vs. Fort - Standard, Close blast 3, Each creature in blast, Hit: 1d6 + 4 thunder damage, and you push the target 1 square.
Encounter Powers
- Action Point - Free, Personal, Effect: Spend an action point to gain an extra standard, move, or minor action.
- Second Wind - Standard, Personal, Effect: Spend a healing and regain 6 hit points and +2 to all defenses until the start of your next turn.
- Burning Hands +4 vs. Ref - Standard, Close blast 5, Each creature in blast, Hit: 2d6 + 4 fire damage.
Daily Powers
- Flaming Sphere +4 vs. Ref - Standard, Ranged 10, One creature adjacent to the flaming sphere, Hit: 2d6 + 4 fire damage, Effect: You conjure a medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent takes 1d4 + 4 fire damage. As a move action, you can move the sphere 6 squares. Sustain - Minor. As a standard action, make another attack.
- Acid Arrow +4 vs. Ref - Standard, Ranged 20, One creature, Hit: 2d8 + 4 acid damage, and ongoing 5 acid damage (save ends). Make a Secondary Attack against each creature adjacent to target. Hit: 1d8 + 4 acid damage, and ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage (save ends) to primary target. No secondary attack.
Armor:
Weapons:
Equipment:
- Backpack
- Bedroll
- Belt Pouch
- Candles (10)
- Dagger
- Flint/Steel
- Leather Armor
- Red Robes
- Rope (50 ft. - Hempen)
- Spellbook
- Sunrods (2)
- Trail Rations (10 days)
- Waterskin
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