High Clockmother Athenth Llanalir

Melodee Makekau's page

33 posts. Alias of Trscroggs.


Full Name

Melodee Makekau

Race

Aka Wrench Witch

About Melodee Makekau

» WRENCH WITCH «
Melodee Makekau
Share Code: 05b5a811-afb1-44db-9b8e-595dd195aa07//d7483d64-3ae2-4e09-a3de-88c4979cce17
WORKER, LL0
GRIT:0 // H:1 A:0 S:0 E:1
[ SKILL TRIGGERS ]
HACK OR FIX (+2), PATCH (+2)
SPOT (+2), STAY COOL (+2)
[ TALENTS ]
GREASE MONKEY 1, SPOTTER 1
EMPATH 1
[ GEAR ]
LIGHT HARDSUIT, ARCHAIC RANGED
LIGHT SIGNATURE, PATCH
MAG-CLAMPS, WILDERNESS SURVIVAL KIT
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« ONWARD »
[ GMS EVEREST ]
STRUCTURE:4 HP:14 ARMOR:0
STRESS:4 HEAT:0 REPAIR:5
ATK BONUS:0 TECH ATK:0 LTD BONUS:0
SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:10
[ WEAPONS ]
Main Mount: ASSAULT RIFLE
Flex Mount: CHARGED BLADE
Heavy Mount: ANTI-MATERIEL RIFLE
[ SYSTEMS ]
TYPE-3 PROJECTED SHIELD, PERSONALIZATIONS
PATTERN-A SMOKE CHARGES, CUSTOM PAINT JOB

Talents:

Grease Monkey
1. UNSANCTIONED CAPACITY UPGRADE
While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems.

Spotter
1. PARTICULARIZE
When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.

Empath
1. SYMPATHETIC PRECOGNITION
Your ability to sense the subjectivities of others grants you an uncanny ability to predict your ally’s actions, guiding them with your influence.

Frequency: 1/Scene
Trigger: An allied character in line of sight makes a skill check, attack, or save.
Effect: That character may choose not to roll, instead treating their check, attack, or save as if they had rolled a 10 on the d20.

Mech Weapons:

Assault Rifle (Main Rifle)
Range: 10
Damage 1d6 Kinetic
Reliable 2: This weapon does 2 damage even on a miss. On a hit it still does a minimum of 2 damage, even if a 1 is rolled.
[dice=Assault Rifle Attack]1d20[/dice]
[dice=Damage]1d6[/dice] - Kinetic damage, minimum 2

Charge Blade (Main Melee)
Threat: 1
Damage: 1d3+3 Energy
[dice=Charge Blade Attack]1d20[/dice]
[dice=Damage]1d3=3[/dice] - Energy damage

Anti-material Rifle (Heavy Ranged)
Range: 20
Damage: 2d6 Kinetic
Accurate: This weapon has +1 Accuracy
Armor Piercing: This weapon ignores armor
Loading: This weapon must be reloaded after each use.
Ordnance: This weapon must be fired before any other actions on a turn, may not be used in melee, and may not be used for Overwatch.
[dice=Anti-material Rifle Attack]1d20+1d6[/dice]
[dice=Damage]2d6[/dice] - Kinetic damage, Armor Piercing