Asweya Stiyo

Melissa Thornton's page

No posts. Organized Play character for Pryllin.


Full Name

Melissa Thornton

Race

Female Half-elf

Classes/Levels

Monk 9

Gender

hp 75 / 75 ; AC 26 ; Init +6

Size

Medium

Age

32

Special Abilities

Flurry of blows, Lowlight Vision, Stunning fist

Alignment

Lawful Good

Deity

Irori

Location

Absalom

Languages

Common, Elf

Occupation

Pathfinder

Strength 14
Dexterity 23
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Melissa Thornton

Melissa Thornton
Female half-elf monk 9
LG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +16
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Defense
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AC 26, touch 23, flat-footed 19 (+2 armor, +1 deflection, +6 Dex, +1 dodge, +3 monk, +1 natural, +2 Wis)
hp 75 (9d8+27)
Fort +9, Ref +13, Will +9; +2 vs. enchantments, +2 vs. enchantments
Defensive Abilities improved evasion; Immune sleep, disease
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Offense
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Speed 60 ft.
Melee unarmed strike +12/+7 (2d6+2) or
. . unarmed strike flurry of blows +13/+13/+8/+8 (2d6+2)
Ranged mwk composite longbow +12/+12/+7 (1d8+3/×3)
Special Attacks flurry of blows, stunning fist (10/day, DC 16)
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Statistics
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Str 14, Dex 23, Con 14, Int 10, Wis 14, Cha 8
Base Atk +6; CMB +11; CMD 31
Feats Deflect Arrows, Dodge, Improved Unarmed Strike, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Acrobatics), Stunning Fist, Vital Strike, Weapon Finesse
Traits dirty fighter, unorthodox strategy
Skills Acrobatics +21 (+42 to jump, +23 to move through an enemy's threatened squares), Climb +6, Escape Artist +11, Knowledge (history) +4, Knowledge (religion) +4, Perception +16, Ride +10, Sense Motive +7, Stealth +18, Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, fast movement, high jump, ki pool (6 points cold iron, magic, silver), maneuver training, slow fall 40 ft., wholeness of body (9 hit points)
Combat Gear adamantine arrows (10), cold iron arrows (14), silver arrows (20), wand of cure light wounds (13 charges), alchemist's fire; Other Gear arrows (20), mwk composite longbow (+2 Str), amulet of natural armor +1, belt of incredible dexterity +4, bracers of armor +2, cloak of resistance +1, monk's robe, ring of protection +1, backpack, belt pouch, candle, chalk, flask, flint and steel, pot, sack, sewing needle, sunrod, torch (5), trail rations (4), waterskin, winter blanket, 14,759 gp, 5 sp
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Tracked Resources
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Adamantine arrows - 0/10
Alchemist's fire - 0/1
Arrows - 0/20
Cold iron arrows - 0/14
Deflect Arrows (1/round) - 0/1
Ki Pool (6/day) (Su) - 0/6
Silver arrows - 0/20
Stunning Fist (10/day, DC 16) - 0/10
Sunrod - 0/1
Torch - 0/5
Trail rations - 0/4
Wand of cure light wounds (13 charges) - 0/13
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Special Abilities
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Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +7/+7/+2/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+9/+29 with ki point) (Ex) +9 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Slow Fall 40 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Stunning Fist (10/day, DC 16) You can stun an opponent with an unarmed attack.
Vital Strike Standard action: x2 weapon damage dice.
Wholeness of Body (9 hit points) (Su) Use 2 ki as a standard action to heal own wounds.
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Season 6 Boon #1
Adopted Weapon Training
Gain the weapon familiarity trait of the following race: elf
-1 penalty with all other manufactured weapons except Weapon Focus or weapon training class features.