Melisca Quickly
Half-Orc/Cavalier (Constable, Order of the Hammer)
LN Medium (Humanoid,Human,Orc)
Init +3 Senses:Darkvision 60' Perception +7; Sense Motive +8(+10 vs Humanoids)
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Defense
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AC 18, touch 12, flat-footed 16(+ 6 armor, +2 Dex)
hp 18
Fort +4, Ref +2, Will +1
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Offense
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Speed 20ft.
Melee:+6 M/W Greatsword 2d6+4 19/20 x2 or +5 Lucerne Hammer d12+4 x2 or Unarmed +5 d3(d6 nonlethal)+3 x2
Ranged:+4
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Statistics
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Str 17, Dex 14, Con 12, Int 12, Wis 12, Cha 12
Base Atk +2; CMB +5(+7 grapple); CMD 17(+19 vs Grapple)
Feats:Improved Unarmed Strike(Constable),Improved Grapple(1), Escape Route (Cav Bonus)
Traits:Absolom Hotspur, Mentored(Barrister)
Skills:Acrobatics +3(+7 to jump), Bluff +3(+2 vs Humanoids,+2 to Feign Ignorance), Diplomacy 8(+2 vs Humanoids),Intmidate +5, Knowledge(Local)+7, Perception +7, Profession(Barrister) +7, Sense Motive +8(+2 vs Humanoids, +2 to Intercept Secret Messages)
Combat Gear:M/W Greatsword, Lucerne Hammer, M/W Breastplate, Cure Light Wounds Potion x2, Oil of Magic Weapon x1, Acid x5, Wand of Cure Light Wounds Charges/50
Other Gear:Backpack,Bandolier,Waterskin, Flint and Steel, Climbers Kit, Rope, Grappling Hook, Manacles M/W DC 35 Escape DC 25 Lock, Torch x2
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Special Abilities
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Challenge: 1/day +2 Damage, Free Grapple or Sunder Manuver on full round attack vs Challenge target.
Apprehend: Attempt Grapple instead of Attack on Charge
Overlooked Mastermind: Bonuses to Bluff, Diplomacy, Sense Motive;see skills.
Mighty Bash: Deal Non-Lethal Unarmed Damage as Monk Unarmed Strike