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Okay, here's a fun one...maybe.

I was browsing the general merchant in Absalom where it's legal to buy Pseudodragons as pets and I thought, hey, why not buy one and have it sit in my backpack? At first I was just adding it for role play flavor since it has high intelligence, but then I saw that it has telepathy...and well to make a long story short...

How do I get the Pseudodragon to stealth up to an opponent and poison it with it's stinger to get a chance to make it fall asleep?

Their stats:
http://www.d20pfsrd.com/bestiary/monster-listings/dragons/pseudodragon

I am a summoner with Handle Animal as a class skill. I speak Draconic, and the Pseudodragon has telepathy so we can communicate over 60 ft. from each other. I thought about teaching it tricks, but those are more for animals with INT of 1 or 2...Pseudodragon's have 10 INT.

Would I be better subjected to a Handle Animal check or a Diplomacy check? Or would one even be necessary?

...Also, I'm thinking of buying a second one and having a sort of "Angle/Devil" shoulder dialogue going on. Can they be bought without regard to "where" your character is? Or would I have to have been in Absalom in my current module?

Omg, I'm so sorry I have so many questions... m(_ _)m

Lastly, are there any known methods for altering or "searching for" a unique buy-able animal...like maybe a Pseudodragon that has a different type of poisoning affect in its stinger? (for example) Or that has a swim speed instead of fly speed?

THANK YOU!!!


Hello again :) I hope you all had a great Thanksgiving Weekend!

I've got another question I'd love some "Guidance" on. ^_~

So, at 4th level a Summoner gets the Extraordinary Ability known as Shield Ally.

"Extraordinary abilities are unusual abilities that do not rely on magic to function. They are not something that just anyone can do or even learn to do without extensive training. Effects or areas that suppress or negate magic have no effect on extraordinary abilities."

"Whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious."

That being said, here's some things that I need clarification on...

1. Though I'm pretty sure about it, would an Eidolon with a "reach" evolution be able to grant the summoner this bonus as long as the summoner were "in reach"?

2. I use the spell "Shield" a lot since I can't carry a shield, so would this bonus stack with it? Shield Ally is not based on magic...so technically it WOULD??? Since the buff is from a different source?

3. I plan on getting a Cloak of Resistance +3 in the near future. Would the +2 Circumstance bonus also stack with the Cloak's +3 Resistance bonus? The bonuses are listed differently (Circumstance/Resistance) but affect all the same Saving Throws. Which just made me wonder...do these bonuses also stack with the Cantrip "Resistance"?

(Also, I'm assuming the ruling is the same for Greater Shield Ally (Su) at 12th level?)

Thanks SO MUCH!

~Stephanie

Oh, and one more thing...does Protection from Evil stack with Resistance and the like?


1 person marked this as FAQ candidate.

Good morning all ^_^ I've got a lovely question that I really need an answer to to continue playing my summoner...

Okay, I've looked, and had other people look, and talked to my GM's and I've got nothing to show for it except the notion that no one's made up their minds. It seems to be addressed here and there but not quite as directly as I'd like to see it. So here it goes:

1.A summoner casts arcane spells drawn from the summoner spell list.

2.Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures.

3.Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components). For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables.

Now, given this information, which of the following feats/traits will affect this and which will not:

1. Varisian Tattoo (feat)-
Prerequisite: Spell Focus.
Benefit: Select a school of magic (other than divination) in which you have Spell Focus—you cast spells from this school at +1 caster level. Additionally, you gain a single spell-like ability usable up to three times per day.

2. Gifted Adept (trait) -
Benefit: Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.

3. Spell Specialization (feat) -
Prerequisites: Int 13, Spell Focus.
Benefit: Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.
Every time you gain an even level in the spellcasting class you chose your spell from, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.

*Also, it was already ruled that Augment Summoning [Prerequisite: Spell Focus (conjuration).Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.] was legal to use as a summoner for Summon Monster (not eidolon).

So, saying that you need to specifically choose Summon Monster I or II or whatever is not necessary, Summon Monster refers to all of it's "levels", and being able to Spell Focus in conjuration is also legal [sorry, I read somewhere they thought it wasn't allowed...sigh]. It has been for the most part agreed that a spell-like ability is treated as a spell but minus the components of a spell to bypass silence and other such affects, meaning the intention was to make it "innate" but not "less than" an actual spell.

Given this, I'd be fine just being allowed to fully utilize Varisian Tattoo and get early access to Summon Monster III at 4th level. (I'm currently level 3) But I think if it's legal, Spell Specialization should be as well. Of course, that begs the question, can they all be stacked for a grand total of Summon Monster IV by 3rd level?

Summoner's tbh aren't too good at much else, being limited to so few spells, so why not? If being able to summon something with a few more hit points or base attack bonus points breaks the game, well...that's kind of sad, but I can understand if that's an honest interpretation and not just a complaint about Summoners being an "exception to everything".

Don't mean to sound forward, I type offensively, lol. Some answers would be appreciated though. Also, if I've somehow missed a ruling on this issue, please let me know.