| Melanikus |
Is there any guidance anyone can offer on 'in-game' creation of traps and hazards by players and NPCs?
I know that the ranger class can have access to snares for setting up traps, but my wizard PC is asking about creating something similar to (okay, exactly the same as) the fireball trap in the hazards section. They want to spring an ambush.
I could not find any player facing rules on this, so I fudged a bit and allowed it. However I said that it would take some time (5 hrs) and he would effectively have to create a magic-holding rune that he then could cast a spell into. I had him pay out for rune-creation components, make an Expert DC Crafting Check followed by an Expert DC Arcane check, cast the spell, and we called it good.
However, I don't know if this was really the best way to do it. I mean, what's to stop him creating 10 of them over 5 days or so as long as he has got the money and time and then just leading hapless monsters into his trap-city of doom.
Also, I'd like to use this as a framework for working out what an NPC (or group of NPCs) could reasonably come up with in a fixed amount of time if they know the players are headed their way.
I'd really appreciate some guidance on the logistics of in-game trap creation and an idea for stopping it becoming something they can do over-and-over.
Cheers.