Strength
10
Dexterity
18
Constitution
28
Intelligence
12
Wisdom
10
Charisma
10
About Mekk
Mekk
CG Male Human Kineticist (Kinetic Chiurgeon) 12 | Mythic Guardian Tier 4
Initiative: +10; Senses: Normal Vision; Perception: +25
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Defense
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AC 24, Touch 15, Flat-Foot 20 (+4 Dex, +9 Armor, +1 Deflection)
DR 5/Epic (increases to DR15/Epic when under 0 hp)
hp: 215/215 (8 + 11x5 + 108 CON + 4x5 Mythic + 24 Toughness)
Fort: +19, Ref: +14, Will: +6
Resist: Dependent on Burn. See Heat and Cold Adapation
Immune: none
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Offense
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Speed: 30 ft (See Waterdancer Talent)
Physical Blasts:
Icicle Blast:+13 @ 12d6+12+9 + 2d8 [1/2 Cold Damage, 1/2 Piercing]
Water Blast:+13 @ 6d6+6+9 + 2d8 [bludgeoning damage]
Energy Blasts:
Cold Blast:+13 @ 6d6+4 + 2d6 [cold damage]
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Statistics
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STR 10 DEX 18 CON 28 INT 12 WIS 10 CHA 10
Base Atk +9/4; CMB: +X ; CMD: X
Feats
1-Point Blank Shot
Human-Precise Shot
3-Weapon Focus
5-Kinetic Couner
7-Endurance
9-Diehard
11-Fast Healer
M1-Mythic Toughness
M2-Mythic Paragon
Traits Ice Walker, Undead Crusader (Campaign)
Skills 72 ranks (6/lvl)
+17 Acrobatics (12 ranks, +2 Dex, +3 class)
+25 Perception (12 ranks, +5 Wis, +3 class, +5 item)
+15 Kn Nature (12 ranks, +0 INT, +3 class)
+20 Swim (12 ranks, +2 Str, +3 class, -2 ACP, +5 competence)
+15 Stealth (12 ranks, +2 Dex, +3 class, -2 ACP)
+15 Heal (12 ranks, +0 Wis, +3 class)
Languages: Common, Aquan
SQ
Racials, Human:
Skilled, Adaptable Feat
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Special Abilities:
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Kinetic Healer: 8d6+17+2d8 (Burn Cost: 1)
Current Burn: Zero
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Wild Talents:
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Expanded Element: Water
Elemental Defense: Shroud of Water
Wild Talents:
Basic Hydro-kinesis
Kinetic Healer (Heal damage of simple blast)
Utility: Heat Adaption
Utility: Cold Adaption
Utility: Cold Snap
Utility: Waterdancer
Utility: Watersense
Utility: Shimmering Mirage
Utility: Suffocate
Healer Mercies:
Mercy: Fatigue
Mercy: Shaken
Mercy: Diseased
Mercy: Cursed
Mercy: Poisoned
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Mythic Abilities:
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Tier 4 | Mythic Power: 11/11
Guardian's Call:
Absorb Blow
Path:
Empathic Healing, Fast Healing, Fast Healing, Impervious Body
General:
Hard to Kill; Mythic Surge 1d8; Amazing Initiative; Recuperation; Ability Scores (CON +4)
Gear & Equipment:
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Gear
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Belt of CON +4 (Belt)
Kineticist's Diadem, Normal (Headband)
+4 Snakescale Armor (+9 Armor, +5 Max Dex, -2 ACP, light armor)
Cloak of Resist +2 (Shoulders)
Eyes of the Eagle (Eyes)
Ring of Protection +1
Ring of Sustenance
Boots of the Cat (Feet)
Bag of Holding (Type II)
Gold on Hand:
1100
Loads:
Current: lb
Light:
Medium:
Heavy: