I'm quite sure that nowhere in the rules there is an equivalence between properties and charges, because it's self evident (XD) or because spellcraft isn't able to tell you that (and analyze dweomer is there to do that). I think it should be a decision made by the GM to add or take off verisimilitude to the play (and rpg hooks). For example: I've found a stick with runes. Nice!
/appraise It seems a magic wand.
/detect magic Ok, it's magic, but with a very faint aura. What kind of magic does it hide? /knowledge arcana I know now: conjuring school! Mh.. But what may I conjure whit that?
/identify + spellcraft What?! A wand to summon rats?! Are you kiddin' me, Nethys?! --- That's the way I see it ^^ If our Mr Mage is more experienced, he can one afternoon sit at the table, put on his ruby lens and decide to test all the magical items hoarded in years to see if their aura-dweomer can tell him more about other properties & stuff. And finally discover that the wand of summon minor monsters has 15 charges left and it's pure [----]. A lot of rp opportunities (and a more uncertain market of magical items on Golarion)
But this is the rules section of the messageboards and "identify" - as written for Pathfinder, not for D&D - cannot do what we all make it do (for an easy gm-living), unless *we agree* that properties include the number of charges left. Common law vs civil law? :P Imho there are two choices:
Just don't let the rules kill the fun ;)
There is analyze dweomer: "In the case of a magic item, you learn its functions (including any curse effects), how to activate its functions (if appropriate), and how many charges are left (if it uses charges)". 6th level and a very expensive spell. So a spellcraft check (enhanced or not with identify) should not allow anyone to know the real number of charges left. But it's easier for a GM if players know and manage their charged items ;)
Thank you for the link! Don't worry about time, on a forum it has no meaning :P I'll keep your suggestions to build a npc. Obviously just for fun, gnome perhaps... Nevertheless, one day I'll try to play a spellslinger "in the other way", just to see if he's too powerful or instead balanced as I suppose. Re-reading different threads on this topic, I saw that there's no common understanding (my questions aren't new at all), so nothing better than play-testing. Waiting for someone, someday, who can faq all these doubts! Thanks again ^_^
Thank you. If you can post the link, I'll glad to read your guide. Although I've had interesting answers somewhere else, I'm still dubious about the assumption that using arcane gun is an either/or situation :) Mainly because the text explictly says "both ... and" exactly in the arcane gun section (not in a generic section). Someone correctly pointed out that nowhere it says "at the same time", but with the same logic I can state that nowhere it says "either ... or". My other doubt is: should a mage use its arcane gun limitations when firing a spell (range, over all), or not? I think he does, but again nowhere in the text there is this statement (or its contrary). This archetype, as suggested, is real suboptimal: too much expensive and limited. Using a gun like a "harry potter style" wand is not something to die for, especially at low levels (and with the right traits everybody can buy a pistol at 1st level and use it). BUT (just my opinion, of course!!) if a mage can fire both a bullet and a spell (so hoping to hit and cause damage even if the spell fails), then his sacrifices (schools, cantrips, arcane bond, spell-like abilities, powers and original spell range) make sense (obviously along with this interpretation - to balance its power - "any spell" refers only to arcane prepared spells, being a wizard archetype). As I said, I hope to read your guide soon!! :)
I've searched the forum, but there are too many topics on this archetpype and in none of them I found a precise answer.
Just reading the archetype: aim the target, enhance the weapon (swift), chant the spell (standard), pull the trigger. The bullet flies and hits touch AC of the target in a range of 20 ft: 1dX damage plus spell effect (ST as usual). Why this interpretation?
I listen to your wisdom :)
Thank you very much! I completely missed the Stag entry in Kingmaker!
Nevertheless, I find your idea a better one!
In Legacy of Fire - The Final Wish (p. 49) there are these 3 lines: «the crab-like, many-headed Gray-Stag-Devourer which terrorized the Crown of the World in the lands later claimed by the Witch Queen of Irrisen».
I'm gm-ing "The Hungry Storm" (Jade Regent AP), although highly customised, and I'd like to make a detour to the Nameless Spires, where the PCs should find the corpse / nest of this creature, but I didn't find any canon material except for those lines.
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