Zon-Kuthon

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Hi Paizo,

probabily this question has already addressed somewhere, nonetheless I'd like to know - now that PF1 is over and PF2 is going to take fly - if you have any editorial project about "compendium" books for PF1(spells, feats, archetypes, traits). Like pocket editions, they could be (potentially...) wonderful supports to find informations. I'm a bit traditionalist, so at least an old-fashioned paper book (special edition?) with every spell on it will be great to have.

Meanwhile Nethys bless His own digital archives :D

Thank you :)


I'm quite sure that nowhere in the rules there is an equivalence between properties and charges, because it's self evident (XD) or because spellcraft isn't able to tell you that (and analyze dweomer is there to do that). I think it should be a decision made by the GM to add or take off verisimilitude to the play (and rpg hooks).

For example:

I've found a stick with runes. Nice!
Let's appraise.

/appraise

It seems a magic wand.
Well, time to detect its magics.

/detect magic

Ok, it's magic, but with a very faint aura. What kind of magic does it hide?

/knowledge arcana

I know now: conjuring school! Mh.. But what may I conjure whit that?
I need to check better and identify the strange properties of this old wand

/identify + spellcraft

What?! A wand to summon rats?! Are you kiddin' me, Nethys?!

---

That's the way I see it ^^ If our Mr Mage is more experienced, he can one afternoon sit at the table, put on his ruby lens and decide to test all the magical items hoarded in years to see if their aura-dweomer can tell him more about other properties & stuff. And finally discover that the wand of summon minor monsters has 15 charges left and it's pure [----].

A lot of rp opportunities (and a more uncertain market of magical items on Golarion)


But this is the rules section of the messageboards and "identify" - as written for Pathfinder, not for D&D - cannot do what we all make it do (for an easy gm-living), unless *we agree* that properties include the number of charges left. Common law vs civil law? :P

Imho there are two choices:
1) let the players know with a spellcraft check; they will keep count of every charge left and every price all over the world will always be fair [speed up the game];
2) only analyze dweomer is able to tell the exact number of charges left; so "beware the merchants" and buy at your own risk or go to a respectable arcanist / crafter whose prices are fair (and equipment refundable) [rpg mode]

Just don't let the rules kill the fun ;)


There is analyze dweomer: "In the case of a magic item, you learn its functions (including any curse effects), how to activate its functions (if appropriate), and how many charges are left (if it uses charges)".

6th level and a very expensive spell. So a spellcraft check (enhanced or not with identify) should not allow anyone to know the real number of charges left.

But it's easier for a GM if players know and manage their charged items ;)


Thank you for the link! Don't worry about time, on a forum it has no meaning :P I'll keep your suggestions to build a npc. Obviously just for fun, gnome perhaps...

Nevertheless, one day I'll try to play a spellslinger "in the other way", just to see if he's too powerful or instead balanced as I suppose. Re-reading different threads on this topic, I saw that there's no common understanding (my questions aren't new at all), so nothing better than play-testing. Waiting for someone, someday, who can faq all these doubts!

Thanks again ^_^


Thank you. If you can post the link, I'll glad to read your guide. Although I've had interesting answers somewhere else, I'm still dubious about the assumption that using arcane gun is an either/or situation :)

Mainly because the text explictly says "both ... and" exactly in the arcane gun section (not in a generic section). Someone correctly pointed out that nowhere it says "at the same time", but with the same logic I can state that nowhere it says "either ... or".

My other doubt is: should a mage use its arcane gun limitations when firing a spell (range, over all), or not? I think he does, but again nowhere in the text there is this statement (or its contrary).

This archetype, as suggested, is real suboptimal: too much expensive and limited. Using a gun like a "harry potter style" wand is not something to die for, especially at low levels (and with the right traits everybody can buy a pistol at 1st level and use it).

BUT (just my opinion, of course!!) if a mage can fire both a bullet and a spell (so hoping to hit and cause damage even if the spell fails), then his sacrifices (schools, cantrips, arcane bond, spell-like abilities, powers and original spell range) make sense (obviously along with this interpretation - to balance its power - "any spell" refers only to arcane prepared spells, being a wizard archetype).

As I said, I hope to read your guide soon!! :)


1 person marked this as FAQ candidate.

I've searched the forum, but there are too many topics on this archetpype and in none of them I found a precise answer.
So, correct me if I am wrong.

Just reading the archetype: aim the target, enhance the weapon (swift), chant the spell (standard), pull the trigger. The bullet flies and hits touch AC of the target in a range of 20 ft: 1dX damage plus spell effect (ST as usual).

Why this interpretation?
Most of all, because it says "in a spellslinger's hands, they [his firearms] *both* fire projectiles (bullets and pellets) *and* cast magic". But also because it has no sense to me give up 4 schools of magic, shot within 20 ft and risk misfire (for something a simple ray can do in a much more worthwhile and safer manner) if the firearm does not shot anything XD

I listen to your wisdom :)


Thank you very much! I completely missed the Stag entry in Kingmaker!
My first idea was that the Gray-Stag-Devourer is (was) not a spawn of Rovagug, but a sort of drone / robot (Numeria-style), released from the Nameless Spires due to a malfunctioning and roaming to catch DNA samples. Gray for it's made of steel, stag due to a radar / missle-thing on its top, and devourer because it swallow plants, animals and rocks to analyze them (mechanically similar to a Canoptek spyder of Warhammer 40k, with some improvements to be more crab-like and able to grab objects and peoples...) All this thanks to what I read in "The Hungry Storm" where in a sealed room inside the Storm Tower there are a few small scorpion-like creatures, working on a hi-tech device.
So: small crystal scorpions > colossal mecha-spider-crab :D

Nevertheless, I find your idea a better one!
Be the beast mechanical or natural, the Grim White Stag fought against this thing because it was a mindless distruction-machine, so no problem here. If the Devourer is (was) a bloody hydra-like creatures as you suggest, the sense of wonder may be greater: inside futuristic ruins, filled with off-line robots, acid miasma and exagonal buildings, a primordial beast stands in reverie, wounded and stag-gered ages ago by a cunning demigod. The cold of the Crown could have had an important part in confining it.
Hard work on monster building this week-end XD
Thansk again :)


In Legacy of Fire - The Final Wish (p. 49) there are these 3 lines: «the crab-like, many-headed Gray-Stag-Devourer which terrorized the Crown of the World in the lands later claimed by the Witch Queen of Irrisen».
Have you got any idea or suggestion on what this supposed spawn of Rovagug was and how it looked like? Are there more info in other books? Should I read its name as [Gray Stag] Devourer (what's a gray stag?) or [Gray] Stag Devourer? I think the second-one but I'm not anglophone, so...

I'm gm-ing "The Hungry Storm" (Jade Regent AP), although highly customised, and I'd like to make a detour to the Nameless Spires, where the PCs should find the corpse / nest of this creature, but I didn't find any canon material except for those lines.
Thanks for advice :)


I think the effect of this spell is just "you can cast spells whitout aoos; enjoy your rounds".

But I add a question: what does it happen to the weapon when the duration is over? Does it fall on the ground? Does the arcanist catch it as a free action a second before the end of the spell?