Full Name |
Meiril Malwood |
Race |
Half Elf Bard 1 HP 8 |AC 12 (Touch 10; FF 11) | F +2; R +2; W +2 | GRP +2 | Speed 30 ft | Init +0 | Spot +1 |
Classes/Levels |
Bard 1 |
Gender |
Male |
Size |
Med |
Alignment |
CG |
Strength |
10 |
Dexterity |
|
Charisma |
17 |
About Meiril Malwood
Meiril Malwood
Male Half Elf Bard 1
CG Medium Humanoid
Init +0; Listen +1, Spot +1 (Low Light Vision)
Languages Abyssal Common Draconic Dwarven Elven Goblin
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AC 12, touch 10, flat-footed 12
(+2 armor)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2
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Speed 30ft.
Melee weapon Dagger +0 (1d4) and
Sword, Long +0 (1d8/19-20/x2)
Ranged weapon Light Crossbow +0 (1d8/19-20/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +0
Combat Gear Arrows, Dagger, Leather Armor, Light Crossbow, Sword, Long
Bard Spells Known (CL 1, +0 melee touch, +0 ranged touch)
(2/day) - Daze, Detect Magic, Mage Hand, Prestidigitation
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Abilities Str 10 Dex 11 Con 14 Int 15 Wis 11 Cha 17
Feats Armor Proficiency (Light), Negotiator, Simple Weapon Proficiency - All
Skills Diplomacy +11, Disguise +3, Gather Information +9, Knowledge: Arcana +6, Knowledge: History +6, Knowledge:Local +6, Perform (string instruments) +7, Sense Motive +4, Tumble +4Ride +4
Possessions combat gear plus Travler's Outfit (Free), Backpack (empty), Bedroll, Flint and steel, Musical Instr Lute, Parchment sheets x1, Pouch, belt (empty), Rations, torches (3) trail rations (4) (per day), Rope, silk (50 ft.), Waterskin, alchemist fire, donkey, 54 gp
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Immune to Magical Sleep
+2 racial bonus on saves vs. enchantments
Subtype - Elf and Human Subtype
Bardic Music
Bardic Knowledge