| Meiliken |
I started a thread about the Technology Guide here http://paizo.com/threads/rzs2rl0i?Technology-guide-question#28
I said on it I'd post the build.
artificer8/renegade mastermaker2/artificer1/green star adept9
1 feat: exotic weapon proficiency(firearms)
human bonus feat: extraordinary artisan -25% cost
flaw: feat: gunsmithing
flaw: feat: exceptional artisan -25% time
trait: awakened from stasis, only needs 2 hours of sleep a night/day
trait: deft dodger +1 reflex
2 bonus feat: scribe scroll
3 feat: skill focus(UMD)
bonus feat: brew potion trade out feat: weapon focus(gun)
bonus feat: improved critical
4 bonus feat: craft wondrous item
5 bonus feat: craft technological(magic/trade) arms and armor
feat: point blank shot
trait: hedge magician, -5% cost to crafting
7 bonus feat: craft wand
feat: technologist
8 bonus feat: craft cybertech
9 feat: precise shot
11 bonus feat: craft rod
feat: craft technological item
13 feat: weapon specialization(gun)
15 feat: improved toughness
17 feat: insightful reflexes or lightning reflexes
19 feat:
How does it look so far? If you have any questions and/or suggestions, let me know. As an artificer, he is adept at creating mechanical things which fits the flavor of a ironman/cyborg character. With reneage mastermaker, he starts the process of augmenting his body with cybernetic implants. This build makes it so he gains all of the benefits of being a construct without the weaknesses.