Iron Dragon

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I started a thread about the Technology Guide here http://paizo.com/threads/rzs2rl0i?Technology-guide-question#28

I said on it I'd post the build.

artificer8/renegade mastermaker2/artificer1/green star adept9

1 feat: exotic weapon proficiency(firearms)
human bonus feat: extraordinary artisan -25% cost
flaw: feat: gunsmithing
flaw: feat: exceptional artisan -25% time
trait: awakened from stasis, only needs 2 hours of sleep a night/day
trait: deft dodger +1 reflex
2 bonus feat: scribe scroll
3 feat: skill focus(UMD)
bonus feat: brew potion trade out feat: weapon focus(gun)
bonus feat: improved critical
4 bonus feat: craft wondrous item
5 bonus feat: craft technological(magic/trade) arms and armor
feat: point blank shot
trait: hedge magician, -5% cost to crafting
7 bonus feat: craft wand
feat: technologist
8 bonus feat: craft cybertech
9 feat: precise shot
11 bonus feat: craft rod
feat: craft technological item
13 feat: weapon specialization(gun)
15 feat: improved toughness
17 feat: insightful reflexes or lightning reflexes
19 feat:

How does it look so far? If you have any questions and/or suggestions, let me know. As an artificer, he is adept at creating mechanical things which fits the flavor of a ironman/cyborg character. With reneage mastermaker, he starts the process of augmenting his body with cybernetic implants. This build makes it so he gains all of the benefits of being a construct without the weaknesses.


I recently picked up the Technology Guide, and one thing I'm looking to do is to create a cyborg pc. Now since everything in it seems to need to use power cells to function, is there anything that makes it so the cyborg powers it with his own bodily system, like eating, heartbeats, cerebral synapses, etc.? Thanks ahead of time.


Got a new one for you all. I have a DM who thinks that when using the Levitate spell, one can't do a physical push on the target to move it forwards/backwards/side-to-side. I told him that where the spell specifically says "You cannot move the recipient horizontally" means that the caster can't, but another force, like someone pushing or the wind could push the target. He refused to accept that. So here I am again asking the Paizo community to rectify this.


I'm looking for a comprehensive list of the most useful humanoid races one can shapechange into and be able to use their natural abilities. So far, one of which that sticks out to me is the Strix, which have 60ft fly speed. Any others that are useful, I'd be much appreciative.


My current DM is saying that a character can't wear both a regular armor, and an amulet of nat ac saying that the amulet puts barkskin on you which keeps one from gaining the bonus with armor. I informed him that NA AC is a type(and the amulet doesn't put barkskin on you), and that since it is a different type, they stack. Mind if you all chip in with your proofs. Insofar my list of types goes as thus.

Ability Modifier
Alchemical Bonus
Armor Bonus
Circumstance Bonus
Competence Modifier
Deflection Bonus
Dodge Bonus
Divine Bonus***only granted by deities
Enhancement Bonus
Epic Bonus***only granted in epic levels
Exalted Bonus***only granted by an exalted character putting the bonus on an item
Inherent bonus***gained from wishes
Insight Bonus
Luck Modifier
Morale Modifier
Natural Armor Bonus
Perfection Bonus***DM specific and usually only celestials get that
Profane Modifier***does not stack with sacred
Racial Bonus
Resistance Bonus
Sacred Modifier***does not stack with profane
Shield Bonus
Size Modifier
Untyped Bonus

Let me know if I missed any, and if I'm right, or if he is, under the pathfinder rule sets. And when you do, please give the actual book and page number so it can be referenced.