Celestial Dire Badger

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2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Looked for answers, came up short. Likely my fault.

Anyway.

With the dweomer leap, it says it's an immediate action triggered by a targeted spell or an AoE. If it's a targeted effect that penetrates the SR (say an Icy Prison or something like that), which occurs first - the teleport/pounce or the spell's effect? Or does the leap avoid the spell completely?


Can't find a definitive answer for this, which is probably a failing on my part, but anyway - is a monk's slow fall considered movement or is it a free action?


The other night I attacked the party with a large earth elemental. the wizard dropped a Flaming Sphere on its head. On the next round I said it reached up and put out the fire with its hands, thus sparking an argument between myself and the player. I reasoned that it was basically smothering the fire between dirt (its head) and more dirt (its large hands), which he disagreed with. In order to keep the game moving I said that instead of that it's slipped into the ground and did an earth glide instead, extinguishing the sphere. But I'm still curious what you all think about the smothering attempt.


Running Jade Regent and the group's samurai now has possession of a repaired Whispering Shrike. My question is about the Shield Other spell. here's the spell info:

Shield Other

School abjuration; Level cleric/oracle 2, inquisitor 2, paladin 2; Domain community 2, martyr 2, protection 2
CASTING

Casting Time 1 standard action
Components V, S, F (a pair of platinum rings worth 50 gp worn by both you and the target)
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.

If you and the subject of the spell move out of range of each other, the spell ends.

My concern is the last sentence. I see in the description that the spell's range is 25 feet +5ft/2 levels, but is that just for casting it on your target or do the two have to stay within that range during the duration as well? That seems unreasonable as the protected fighter suddenly can't charge anything or else she'll move out of range and negate the spell. Am I missing something here (entirely possible) or is the required proximity a limiting factor purposely built into the spell? Thanks in advance for help!