Asmodeus

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Hello everyone!

I made my own fillable autocompiling character sheet, aimed to be simpler to read, especially for new players. The sheet comes with a reduced version destined to companions (e.g. animal companions/eidolons/familiars etc) and a formula book for alchemists and other Crafting-based characters.

Since it seems to be a requested thing: it includes MAP and in calculating MAP it takes into account agile weapons or specific feats.

Hope you like it! Any feedback is appreciated

You may download it here:
https://drive.google.com/drive/folders/1biz2I4bpfMknp2NQixqbX1ZlihhJF0uw?us p=drive_link


Hi everyone, I'd like to talk about mechanic. I'm currently playing a level 7 Android mechanic with hover drone, we are both proficient with longarms. After 7 level I feel like I don't have any edges over the other classes. Let me explain.
During combat: myself and the drone have roughly a 50% chance to hit an enemy, having currently a +9 and a +10 on the attack bonus. This means ,statistically speaking, that only once in four times, both characters are going to hit. The result is that most of the time, my damage output is just 2d6+7, which is significantly lower than the other members of my party. This means that I have to buy two very expensive weapons just to deal most of the time with a small damage. Plus if the drone is damaged repairing it is very slow.
Outside the combat: this is where the situation gets complicated. Theoretically the mechanic should shine here, in the end he's not a full bab class and his main ability score is intelligence. But this is not what I founded out. My engineering and computer skill bonus are equal to the operative and the technomancer. Yes the mechanic's trick are nice but they are not game changing, and only a few are really good. The drone outside the combat is useless. I can only use it for scout, but if it gets chought its fly speed is just too low to get away. I can't even use it for remote engineering and computer skills since its skill bonus, even when piloted, are really low.
So in the end, during combat I'm irrelevant, outside the combat other members of the party can do what I can do. Is it just me? Or is the class that is bad designed?
Thanks for the attention


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Hello guys!
I was wondering why melee weapons with Operative special feature and Small Arms give you only +1/2 level to damage as specialization bonus, while all other weapons add your level.
I mean, base damage from those weapons is already low and it appears to me that this nerf was not necessary, even considering the Trick Attack from Operative.
Trick Attack has its limitatons and its damage is a good boost, yeah, but not so good to make Operatives overpowered or to make a nerf to operative weapons necessary.
At last, in the Alien Archive I saw that usually NPC add their full bonus level (or HD) to damage with small arms. So, why it's not so for PCs?

I will be glad to hear your opinion about this!


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Hi everyone, I have a question for you all that is bugging me for some time. A friend of mine is playing solarian with solar weapon. He is a kashata and only for role-playing reasons he's trying to not use ranged weapon. We are currently at level 3 and like the monk for pathfinder he’s suffering for the first levels.
To help him out I was thinking to multiclass his character with 1 level of soldier, with bliz as fighting technique, in order to obtain more mobility, the heavy armor proficiency and of course the strength based resolve point so he can dump charisma. My question is, is it worth it? I mean the level 20 Stellar Paragon is really good.