Hi everyone, I'd like to talk about mechanic. I'm currently playing a level 7 Android mechanic with hover drone, we are both proficient with longarms. After 7 level I feel like I don't have any edges over the other classes. Let me explain.
During combat: myself and the drone have roughly a 50% chance to hit an enemy, having currently a +9 and a +10 on the attack bonus. This means ,statistically speaking, that only once in four times, both characters are going to hit. The result is that most of the time, my damage output is just 2d6+7, which is significantly lower than the other members of my party. This means that I have to buy two very expensive weapons just to deal most of the time with a small damage. Plus if the drone is damaged repairing it is very slow.
Outside the combat: this is where the situation gets complicated. Theoretically the mechanic should shine here, in the end he's not a full bab class and his main ability score is intelligence. But this is not what I founded out. My engineering and computer skill bonus are equal to the operative and the technomancer. Yes the mechanic's trick are nice but they are not game changing, and only a few are really good. The drone outside the combat is useless. I can only use it for scout, but if it gets chought its fly speed is just too low to get away. I can't even use it for remote engineering and computer skills since its skill bonus, even when piloted, are really low.
So in the end, during combat I'm irrelevant, outside the combat other members of the party can do what I can do. Is it just me? Or is the class that is bad designed?
Thanks for the attention