Spinning into a
whirlwind the elemental gusts forward attempting to sweep up as many creatures as possible in it's winds.
With a 100' of perfect fly I think I can hit them all.
Each creature must make a DC 16 Reflex save or suffer 1d6+6 damage.
Each creature must make a second DC 16 Reflex save or be trapped inside the whirlwind.
[dice=Bug (purple); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (white); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (red); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (green); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (yellow); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (orange); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (grey); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (medium); DC 16 Reflex negates]1d6+6[/dice]
The whirlwind is 10' high and 5' wide.
[dice=Bug (purple); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (white); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (red); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (green); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (yellow); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (orange); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (grey); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
The medium bug is too large and immune to the whirlwind.