Sylph

Medium Air Elemental's page

4 posts. Alias of DM Livgin.


Race

Outsider 4| AC19 T16 F13 | HP 36/38 | CMD:24 | F:+8 R:+9 W:+1 | darkvision (60 ft); Perception: +7

Classes/Levels

| Active Effects: Whirlwind (DC 16)

About Medium Air Elemental

N Medium outsider (air, elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +7
Defense
AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)
hp 38 (4d10+16)
Fort +8, Ref +9, Will +1
Defensive Abilities air mastery; Immune elemental traits
Offense
Speed fly 100 ft. (perfect)
Melee slam +11 (1d6+6)
Special Attacks whirlwind (DC 16, 2 rounds)
Statistics
Str 18, Dex 21, Con 18, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +8; CMD 24
Feats Dodge, Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +11, Escape Artist +9, Fly +17, Knowledge
(planes) +1, Perception +7, Stealth +10
Languages Auran

Tactics:

Spinning into a whirlwind the elemental gusts forward attempting to sweep up as many creatures as possible in it's winds. With a 100' of perfect fly I think I can hit them all.

Each creature must make a DC 16 Reflex save or suffer 1d6+6 damage.
Each creature must make a second DC 16 Reflex save or be trapped inside the whirlwind.

[dice=Bug (purple); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (white); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (red); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (green); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (yellow); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (orange); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (grey); DC 16 Reflex negates]1d6+6[/dice]
[dice=Bug (medium); DC 16 Reflex negates]1d6+6[/dice]

The whirlwind is 10' high and 5' wide.

[dice=Bug (purple); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (white); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (red); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (green); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (yellow); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (orange); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
[dice=Bug (grey); DC 16 Reflex or trapped in the whirlwind taking damage on it's turn]1d6+6[/dice]
The medium bug is too large and immune to the whirlwind.