About MedianCrossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 18/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 6/6 | Spells 1L 5/5 Appearance Notes: She has a permanent charred spot on her cheek. It is from almost burning to death, or from Sarenrae's kiss... or both. === Basics === STR 12 (+1) [2 points]
BAB 1 Speed 30 24 HP [8 free (DM gift) +Max every level (6 +1 Con, +1 favored class = 8/level)] === Scores === Fort Save +1 [+0 base +1 Con]
=== Weapons ===
--(Dexterity bonus may be used to hit with light melee weapons.) Claws grow as a free action can use 6 times a day (3 +Cha mod)
Cold Iron Light Mace
--(Dexterity bonus may be used to hit with light melee weapons.) Ranged Fire Bolt (Ranged Touch; cantrip) [note: unusable until DM allows]
--(Includes bloodline arcana: +1 to damage for each die roll for fire spells)
Roldare's Masterwork Longbow (returned: adjust to normal longbow if continuing.)
=== Traits === Perseverance (campaign) [A local child recently went missing in the nearby Fang Wood. While others stopped their search when night fell due to bad weather, and tried to convince you to stop, you persevered. You found the child several hours later and brought him home safely. +1 trait bonus on Will saves.]
=== Feats ===
+++Story Feat: Lost Legacy+++ Prerequisites: Your family must have claim to an inherited title or position that no longer belongs to them, or have the Dishonored Family background. You can take this feat even if you have no knowledge of this lost family title.
Bonus Feats for Bloodlines: Blind-Fight, Dodge, Elemental Focus (Fire), Fast Healer, Great Fortitude, Improved Initiative, Iron Will, Mobility, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness. Racial Abilities:
Bonus Feat [Humans select one extra feat at 1st level.]
Class Abilities:
Claws (Su) [Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.]
______ Unchosen or unreached future options: 1st Level--Unseen World (Su) [At 1st level, you gain detect magic and read magic as spells known. At 5th level, the phoenix’s blood drives you to find and save lost knowledge and magical items. As a swift action, you can automatically identify the properties of a non-cursed magic item you hold; you must still identify a cursed item as normal to correctly identify it as cursed. You can use this ability a number of times equal to your Charisma modifier per day.]
Skills:
16 skill points [2 +2 Int +1 Human (extra skill rank) +1 Favored Class +2 background = 8 per level] Acrobatics +2 |+2 Dex
Spells:
Caster Level 2 | Concentration +5 (Caster level + ability mod) Bonus Spells: color spray (3rd) / mage armor (3rd), resist energy (5th) / see invisibility (5th), fly (7th) / magic circle against evil (7th), fear (9th) / wall of fire (9th), break enchantment (11th) / spell resistance (11th), form of the dragon I (13th) / path of the winds (13th), firebrand (15th) / form of the dragon II (15th), form of the dragon III (17th) / prismatic wall (17th), fiery body (19th) / wish (19th) === Zero Level === (DC 13)
Detect Magic
=== First Level === (DC 14)
Burning Hands [Note that Draconic Bloodline Arcana boosts the damage of this by +1 per die.] ...Doesn't matter with only one first level spell, but remember for the future, Median's drawback means she has to make a concentration check to cast a spell other than fire while in combat unless she first casts a fire spell of 1st level or higher. [Bonus Spells for the future] 3rd Level -- Color Spray
Equipment:
Backpack [2 gold] Bandolier (2) [1 gold] Bedroll [.1 gold] Blankets (2) [1 gold] Bracers of Armor +1 (loot, not yet incorporated into AC) Canteen [2 gold] Cold Iron Light Mace (10 gold) Grooming kit [1 gold] Explorer's outfit [free clothing for starting character] Hemp rope (100 feet) [2 gold] Ink [8 gold] Inkpen [.1 gold] Journal [10 gold] Quiver with blunt arrows (50) [5 gold] Quiver with regular arrows (50) [2.5 gold] 5 silver tipped arrows [10.5 gold] Spell component pouch [5 gold] Waterskin (2) [1 gold] Waterproof bags (1) [.5 gold] Woodcrafting toolkit [5 gold] Town Provided:
Current Wealth: 0 gold [Spent the remaining 7.3 gold trying to bribe the bard into talking to her after a nat 1. 3/26/22] Total Starting Equipment: 62.7 gold
Loot:
Some wolf teeth fine (masterwork) shortsword with a silver hawk's head carved in the pommel, two small amethysts glittering in its eyes. Second, there is a coin pouch with 87 gold coins inside. 2 days’ worth of rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows (as normal arrows, but they only deal nonlethal, bludgeoning damage), and 2 pints of lamp oil. a large pillow and two quivers of 10 blunt arrows. The other has two days' worth of rations, a full waterskin, and a pair of smokesticks. ten bedrolls, a pair of bullseye lanterns with 4 flasks of oil, 5 days' worth of rations, and two potions labeled "healing." a very nice-looking dagger and a large, scorched key (from firepit) [from dead body in frog room]twenty-four gold coins identical to those found on the corpse beside the Gray Lake from a few days ago. The golden ring seems to have a spark of magic to it. (added to loot sheet with other stuff... refer to that) Background:
[Note: The Lost Legacy story feat indicates that this family used to have prestige in some way, but Median doesn't know that... she has no idea why her father is so driven to be great in this way. It is just her life.] Median Vargidan is the oldest daughter of the Vargidan clan, keeping her father's secrets safe, but also knowing that she, too, will need to find a sorcerer to marry, since it was her father's dream to empower their bloodline with sorcerous blood of all kinds and make them powerful enough to survive, and thrive. Unfortunately, he also wants them to discover their own talents rather than being taught so that latent magic will have a chance to develop and not be snuffed out by learning the wrong forms for whatever kind of magic is going to emerge. Median is able to be fun loving and actually quite hilarious at times, keeping her siblings entertained and (as far as she can), unburdened. But she definitely feels the burden of being born to power, and the pressure of being the oldest and being expected to be an example and show the rest how to do whatever it is she is expected to do... develop some extraordinary power and win her family prestige and respect perhaps? It was never an easy place to grow up, but she has discovered her mother, Olmira Treesong, who lives in the Fang woods, which is a welcome distraction from the pressure of home life, and she does her best for her (half) siblings, trying to get them to laugh and to relieve the tension that seems to be constant around her father. She also finds comfort of her own in soothing flames, having a strong talent in fire magic. She has learned to control it quite well enough now for normal life, but when she is in a high-stress situation she often has to let off a small fire spell to relieve tension. Speaking of fire, Median has been apprenticing as a blacksmith in town, not because she is super strong, but because her father volunteered her to help with the fire, and because he wants her to be able to make spectacular magic weapons someday, to bring attention to the family of course. She actually likes it a lot, because she can combine practicing her magic as her father demands, but do it in a structured way without him around, which takes a lot of stress off. Braggar the Dwarf (forgemaster) has a big temper, but she isn't scared of it after her father, and to her the constant fire is very calming. She is also strong enough that she can make the simple things she has been asked to make so far. The ability to control fire does seem like a great benefit in that area. Overall, Median is working to learn more about who she is and what she can do. Although she has done a few things that she is proud of, like saving that boy that wandered off in the Fangwood, she has SO much to learn in order to live up to her father's expectations, and doesn't feel that is good enough or that she yet knows enough to face a trial of adulthood. She must prove herself nevertheless, or her family will lose face, and she will disappoint her father... which isn't really an option in her mind. Most of her life thus far has been trying to avoid that very thing.
Further Background notes to integrate:
How about this... one of the holes in Median's life, and really in all of her siblings' lives is the missing mothers. We have this father that is raising us all and trying to restore his lost family, but we really don't know why, and why is HE raising us rather than our mothers? Did he pay different magical women to bear children for him, or was it love, or ... what? I mean, the whole thing has kind of a creepy vibe to it that I don't think the kids really understand. There is also the fact that Median saved a boy in the Fang Wood. I'm thinking maybe her mother is a druid and lives there. She obviously has some sorcerous bloodline that she passed on to Median, but the mother is a practicing druid, and has taught Median some woodcraft and Median goes off to visit her sometimes, and even though she can't stay and has to be there for her siblings, it is a place of peace for her, and she has never considered the fang wood to be scary and dangerous the way that other people do. Not sure how she found her mother, or if her father knows about the visits... but I like the idea of the mother in the woods, and that she learned how to stabilize someone there (perhaps when she rescued the child, she brought him to her mother who taught her how to help in that way?). :) Mother: Olmira Treesong -- She taught me the worship of Sarenrae, and I have a respect for nature because of her. Mother taught me to shoot, and was very strict about what to shoot and when. ... This actually explains the lack of a bow at first, because although mother offered me a bow, I declined (or accepted but left it at her place) because I didn't want to advertise the fact to my father, who would of course insist that I do everything with magic and there was no point to learning how to use other weapons. (How in the world she got mixed up with Moltus Vargidan I have no idea, but since Median is the oldest, perhaps it was true young love before he got strange and obsessed with restoring his family name.) Vignette about Training with Mentor:
Father: "Okay Median, you are going to be representing the family during this apprenticeship, so I want to see your best work." Median: "Yes, father." She turns and blasts the stone wall with a great gout of fire. Father: "Not bad, but how far does it reach? Aim it at me."
A giant fan of flame spreads forth from her fingertips, engulfing the old man, but it doesn't harm him. Father: "You didn't even use real flame. How is anyone going to respect this family if you use that weaksauce* healing fire. Honestly."
He picks a blunted training sword out of the weapon rack and starts toward her. She doesn't move... just sighs, and hits him with real fire. He gets slightly singed before throwing up a shield, which she tries to see/understand, but can't quite get it because she is worried about him and she needs to cast the spell again with healing fire so he will heal up... as always. Father: "Okay, that is acceptable. Now show me something other than fire."
He turns into a dragon, and Median knows it is time to leave. She can't do that, and if she stays, he'll breathe fire on her, and she can't turn that fire into healing fire... she's tried. She hurries out of the room, going back upstairs to the main floor of their home. *note that this is not a direct translation... the words in the common tongue were much harsher, and this is an attempt to convey the sense of mockery without the harsh language.
NPCs:
Braggar Ironhame (Apprenticed to him) [Braggar is one of the two blacksmiths that service Kassen. This dour dwarf runs a small business on the south side of town. Although he is outpaced by his competitor (Renet’s Steel, near the town square), Braggar’s goods are of higher quality. Braggar is a surly mentor, capable of incredible fits of anger if one of his pieces is not turning out as planned. As such, he often has to spend time repairing his workshop, which only further slows down his work. Braggar’s teaching style focuses on craft and artifice, but he can also teach pupils about controlling their anger and unleashing it when the time is right.]
Research Notes:
Median finds an old history of the town. Much of it recounts the history that she is familiar with: Ekat Kassen was a Lastwall Crusader who retired from fighting orcs and the undead to go on a grand adventure. He eventually settled and founded the town of Kassen's hold, using his ample resources to help the town prosper. He then gave his life fighting a group of mercenaries that had been raiding the town. But this book also gives a name to the leader of the mercenaries: a man named Asar Vergas. This by itself might not be particularly noteworthy, except that Median later finds a book about Ekat Kassen's adventures before founding the town. And this book details his traveling companions. The stories are actually interesting enough that she doesn't mind reading, as they flesh out Kassen's adventures quite a bit more. Most of what the people of Kassen cared about is what he did after founding the town, but here are stories of gold and dragons! And it names Kassen's companions, too, detailing their exploits in as much detail. There was elven ranger named Delaab, an elven wizard named Iramine, and...a human fighter named Asar. Could they be the same person?
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