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18 posts. Organized Play character for Alex Pimentel.


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Wayfinders

Sorry to necro but I’ve got some polymorph questions(?). These questions are based on a level 1 polymorphic disguise envoy.

First: How long does the form last as an envoy? You gain the change shape universal rule which says it last indefinitely, you also gain the polymorph descriptor. The polymorph descriptor lists some parameters and says “unless the spell or effect specifies otherwise”, so the effect that gives the descriptor is polymorphic disguise, not polymorph spell. The polymorphic disguise entry does say “ You must comply with all restrictions imposed by a 1st-level polymorph spell when designing this form”. I’d argue the restrictions apply to the form creation, not by the spell’s own casting rules. So you can’t cast it at a range, that would also mean you don’t follow the 1 minute per level restriction from the spell since you’re not casting the spell?

Second: Appearance and size, can they be independent of the abilities? So if you were to say, choose a trained squox for its abilities (size tiny), do you have to look like a squox and be tiny? Under appearance in the polymorph rules it says “ The DC increase for disguising itself as a different size applies only if an observer knows its size is incongruous with the form”. That leads me to believe I could be a small or medium squox but it would be obvious to those that know squoxes that I’m not a regular squox. If so, does that mean I could have the squox’s abilities but look like a medium sized vesk or a small Arquand Gazelle? Or do I have to take the appearance if I chose the abilities of a specific creature?

I *think* that’s it for now.

Wayfinders

Jimbles the Mediocre wrote:
Raising this old thread from the dead just to mention that the guide has just been updated to include all published content through the Character Operations Manual, which contains tons of envoy-related goodies.

How would you build a decent level 1 polymorphic disguise envoy? I’m having trouble with it, combat wise I mean. Social stuff is easy enough

Wayfinders

So I’ve been reading and rereading and googling the polymorph spell description looking for answers to a few questions. I’ve seen some examples but they’re all level 2 and I’m starting at level 1 so I’d like to know.

Question one: Creating a creature under the level 1 polymorph says I can pick land or swim speed, and gives limitations to senses as well. Does that limit the (1) special ability I’m able to choose for a cr1 creature? Example: I choose land speed from the spell, can I use the (1) from npc creation to give it a climb speed as well? Or does the restrictions in the spell mean I ignore everything else about polymorph creation that isn’t in that spell description?

Question 2: creating an animal according to the book would give it a free sense, does that count towards the senses from the spell?

Question 3: if I can use the (1) special ability point on movement does it stack with the 30 movement from the spell?

Edit: accidentally asked same question twice

Wayfinders

Hmm when it comes to combat, I’m fine being a support just doing whatever I can to help. Improvisations I had no real favorites. As I play in a pretty large group (7 players usually) I should be ok with whatever in combat since there’s enough backup there. I just mainly have to be the face since we generally have the one, and most others are terrible at social skills if we have a face in our group.

I think that with my current group not having too much in terms of heals, that I should probably get that stamina heal improvisation (I kinda didn’t want to but I think i really should since we really benefitted from it in our previous sessions).

Also thanks to both of you for your responses, really helpful and I appreciate it :)

Wayfinders

So I have two envoy concepts in mind, and I’m unsure as to which to go with and how to build each. I guess whichever is more effective would be my choice. So I’m just looking for suggestions or even possible builds for this character.

Both concepts:
1st level (using for Incident at Absalom Station no spoilers)
Half-Orc
Envoy
Has to be the “face” of my group, prefer to have bluff and intimidate.
Icon Theme

Concept one: Amateur Wrestler as my profession, charisma for all the theatrics of it. Would talk like wrestlers do on tv during social interactions or at least during smack talking. So would probably like to intimidate and then head but to initiate combat (not required just a thought). Came from the veskarium but is actually a pretty nice guy.

Concept two: Actor or stuntman as my profession, did the re-enactment scenes for “Infinite ways to perish” (Pact Worlds version of 1,000 ways to die). The show would have us actually experience the deaths and have mystics on hand to revive us for the next scenes. I’d probably describe horrible ways I’ve died to intimidate people. Occasionally mention things like “oh be careful when you handle that Doshko! [Insert anecdote of another actor who died by doshko for a scene]”.

Wayfinders

Ok cool

Wayfinders

How do they work together? I plan on using a smoke grenade on my enemies to mess with their vision, then using a cone attack (wyrmling gland breath attack) on enemies in the smoke. Do they still get a reflex save on something they don’t see coming? Do I still have to worry about miss chance since they’re in concealment?

Wayfinders

Cyrad wrote:
Yes, . . . checks.

Awesome, more detailed than I expected but it sounds great! Thanks for the help :)

Wayfinders

whew wrote:
Drone page 74 wrote:
Your drone speaks all of the languages that you do.
The drone already comes with an AI and can have a personality for free.

I meant more for the purpose of social skill checks that a computer's artificial personality gets since there aren't really any options for drones to do anything social. I was hoping to offset my mechanic himself being geared towards engineering and computers with no social skills to speak of.

Wayfinders

If it's possible, what do you recommend as modules for this computer?

Wayfinders

As the title says, I was considering adding a miniaturized tier 2 computer to my combat drone (or any drone as a mechanic). Would this be possible? If so, how would an artificial personality work with it, can I flavor it to have it be my drone's personality when using its skill checks? Also, when adding the complex control module, how would I figure out the price?

Wayfinders

5 people marked this as FAQ candidate. 2 people marked this as a favorite.

Telekinetic projectile says that it deals only 1d6 and nothing else, doesn't matter what you throw. Grenades debate on impact, but would deal damage when detonated. Does that mean telekinetic projectile cancels out the grenade explosion? Doesn't it just hit like a potentially explosive potato that sits at their feat? Or does the impact do telekinetic projectile's 1d6 and then the grenade itself detonated from that impact and do its damage/effect?

Wayfinders

Maezer wrote:
Probably the same way as it does on androids. That is it does nothing, as it doesn't have a separate armor item with hitpoints/hardness.

ok that makes sense, thanks :)

Wayfinders

How does the tensile reinforcement work when added to a drone using the armor slot mod?

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Ok that's pretty much what I expected as answers, thanks for the responses :) and yeah there are some rough edges but I'll just deal with it until I level more. Can't really complain as a level 1 that I can't do everything I want right away haha

Wayfinders

One more question, when picking the drone's feats. I still have to make sure he meets any requirements right? That's just the pool of potential options as he levels.

Wayfinders

I want him with a small arm and a taclash :P

Wayfinders

I was making my combat drone and had a few questions on its construction and ability to use certain weapons.

The first (and arguably more important) question is based on the following information provided in the drone chassis section:

pg 75 wrote:
"Initial Mods reductive plating, weapon mount or melee weapon arm (up to 2 in any combination), weapon proficiency

Does this mean I can create him at level 1 with one weapon mount and one melee weapon arm?

The second question (two parts) if the above is true, is based on the following passage:

pg 74 wrote:
"Your drone is proficient in your choice of small arms or basic melee weapons, and it gains specialization in that weapon type once you reach 3rd level."

By default this is true for any drone. Now as I am new to Starfinder (and pathfinder) i'm not fully sure on the weapon proficiency importance.

Can my drone have a ranged weapon in one arm using the default small arms proficiency and then a melee weapon using the weapon proficiency mod? Or does he get basic melee proficiency like all characters?

Final question:
Can my drone use advanced weapon proficiency from the weapon proficiency mod and then small arms proficiency from the drone proficiency thing in the second question? Or would he have to take basic melee as the either/or proficiency option and then advanced melee proficiency from the mod?