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This post is not meant to aggravate or deter anyone. I am merely posting this in the hopes of preventing possible stagnation of narrative story telling in the Pathfinder 2nd Edition community. Please be respectful, and fully consider others opinions on this matter.

Currently with how the "Gaming Is For All" section of the book is worded, it is a bit heavy handed. While I agree that we should all respect one another, and give anyone the opportunity to join in on games. We should not shy away from character and story ideas that could possibly be controversial.
There can easily be situations where a player or a game master can push the envelope too far, and make others feel bad about themselves or make others angry. I am not saying that should be allowed. But pushing the idea, that proposing a controversial character or story is wrong, is like calling someones ideals wrong. Sometimes heavier concepts need to be explored to tell a more compelling story, but censorship should never be the way we try to resolve issues.
It is common sense that we should respect one another. We learn that outside of the game. But I simply ask of Paizo not to limit their and our creative freedom when it comes to developing a story. When healthy debating is killed, there comes the risk of unstable uniformity.


Assuming crafting during character creation would be allowed, time skip wise. Can you sell off the permanent level items given by the wealth table for 50% of their worth in order to craft something that is often above your starting gold?
For example, a group would get a level six item from the end of their last adventure, but they don't need it. Therefore they sell it off immediately at the start of level seven.
Now because a character is level seven they can craft a master quality item.
I would assume this would be a legitimate option given the wealth table is to reflect a player at a given level with those items.


I'd like a formal definition for the word using in the P2 rule book. Otherwise, if one were to use the formal English definition of the word they would be able to use a replacer word for things like Point-Blank Shot.

Using: take, hold, or deploy (something) as a means of accomplishing a purpose or achieving a result; employ.

When using a ranged weapon without the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks made within the weapon’s first range increment.

When holding a ranged weapon without the volley trait, you gain a +2 circumstance bonus to damage rolls on attacks made within the weapon’s first range increment.

While it may be common sense that the word using in terms of gameplay for this example is to shoot a weapon. There have been situations in which wordings have been debated much more.


Greetings to everyone. I am currently in the process of writing a program that creates NPC's for me. The end goal is to have something I can go to, so that I may create a quick obstacle for my PC's or a NPC that can be fully worked out beforehand easily. This way fudging rolls can be kept to a bare minimum.

I plan to have the NPC's scale via level with attributes, saves, BAB, skills, hit dice, abilities, spells, feats, etc. Things like base stats can be simply worked out, by basing base stats off of a selected preexisting race, class, template goal, and level at the start of the program.

So far my main issue is deciding on which spells, abilities, and feats to give my NPC's. Hence the reason why I am here. The plan is to create a bucket system, in which each bucket will contain higher level abilities, spells, and feats. In which there will be synergistic groupings of these inside each bucket given out to an NPC. In theory this should make a character that works seamlessly. The only problem is, is that there is a massive amount of fluff when it comes to these things.

I'm here to ask the Paizo community for help on this matter. You may post any constructive feedback you might have below, but the main goal of this post is to assemble groupings of these abilities, spells, and feats that may go into each bucket at different levels of the game.