| GM Candle |
When opposing the works of the Elder Mythos, mortals must fight the despair of knowing that there is little—perhaps nothing—they can do to stop the eventual transformation of reality when the stars are right and all they hold dear falls to the influence of the Great Old Ones and Outer Gods. Instead, they should look to the immediate present. What can be done in this moment to slow or disrupt the schemes of ancient cults and the creeping influence of the deities such cults worship? What living foes can be faced and defeated? Even if nothing can stop the return of the Great Old Ones and Outer Gods, mortals can certainly delay the date at which this event will occur by taking oppositional small steps along the way. And for mortals, whose existences are measured in the barest of gasps when compared to the life cycle of reality, even a delay of a few hundred or thousand years can be counted as a victory.
Of course, our heroes might prove that paragraph wrong.
It's funny how you can fall in love with a campaign when you read about how hopeless things really are. In the last book of Strange Aeons, in the continuing campaign section, there's this paragraph about how the players have really just delayed the inevitable. I put it above, I think it's pretty cool. But I had to add in that the players might just do the impossible. Maybe that might continue the campaign for us (but then we'd have to go mythic!) That's why I like this AP, and I hope you all like it too.
I plan to accept somewhere within the realms of 4-6 players, but I will keep the rest in my mind for replacement characters. Hopefully we can finish this campaign (I say, having not even started it,) but real life happens. I expect to be posting once per day, most likely in the afternoon or evening. Perfect time for a horror campaign, am I right?
NOTE: The characters do start this campaign in a fugue state. This will be fixed, and players still will be able to create a background for their character.
The Crunch:
No third party content- but other than that, you're likely good to go.
I am not very experienced with unchained, occult, or psonic classes, but I will allow them, provided you're willing to be patient.
No races with insanely high RP, I'm sure you can guess which I'm referring to. If in doubt, just ask.
20 point buy, I won't set hard limits on stats, but I would advise you to be reasonable about powergaming.
Hit points will be max at 1st level, then either roll or take half.
You may have two traits, or 3 with a drawback. One of those traits must be a campaign trait.
Roll for starting cash or take half.
Background skills are being used.
No limits on alignment- aside from class limits.
The Fluff:
It's up to you to decide how much and what your character remembers, but anything within the last few years of their life are off limits for now.
Please include a backstory of the character's life, excluding the last few years. Again, your character may or may not remember all of it.
I'd also like to know their desires, goals, fears, and other things like that.
I think that's all for now, but feel free to ask questions if they are needed.