| McTaff |
I am soon to start a new game, and I am looking at a few character concepts, but the Hunter seems like a bit of fun. Intending to go full mounted archer if I choose to use it (and having it pre-built for another campaign would also be nice).
DM has more-or-less hinted that a large component will be 'doing dungeon stuff'. Likely, this means 5' corridors and low ceilings. I'm not normally in the market for flying mounts anyway, and in discussion with the DM I expressed an intent not to really go for a climb speed either, just to not trivialize enemies - the DM responded that climb is okay, but for the purpose of the exercise it's not a massive selling point.
I'd like the mount to at least be able it hold it's own if someone closes to melee, or if I can charge an fleeing enemy or a weaker outlier from time to time, and occasionally close to assist with flanking if the "flying kebob stick" isn't working for whatever reason - not a full-switch hitter, but a rough approximation that wouldn't just be a liability when those situations arise.
So, my riding bretheren - what mounts are any good? I'm not just looking for 'the most OP', but if there is a clear winner I'm obviously going to take it.
Specifically:
Are there any really decent mounts that start off medium but STAY medium?
Are there any that start Small (thus not a mount right away) but become just exceptionally good at 4/7 when they increase in size?
Or, is there a way to prevent a really good Medium sized mount from becoming Large at the requisite level??
Or am I really going to struggle to be a mounted halfling flinging toothpicks?
Thanks in advance for any and all advice. If it's too hard, I will park the concept and go with a Medium one in another campaign.