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I don't really know how to deal with the "grab" ability and multiple grapplers or deal with grapple when the creature has multiple attacks. Here's the situation: I have 6 above-average intelligence Chokers move in and attempt to attack/grapple an opponent.

When I ran the combat, I had each choker attack individually and resolve their attack and grapple and constrict normally. After the first succeeded in the grapple, the rest had an easier time to hit because the PC had the "grappled" modifier.

The PC's argued this ruling saying that that there was only one role for a grapple. Does this mean you can't "join" a grapple once it starts? Can you only Aid one of the people in the grapple? What if I don't want to aid the person grappling the opponent? What if that person is trying to pin them, but I want to render them unconcious instead?

It almost makes sense for normal grapple attacks, but it doesn't make sense for a choker, with 2 tentacle attacks/round to give up both attacks to use their standard action to aid one ally.

Also, It seems to me that if a choker has 2 tentacle attack/round, he'd never attempt to grapple on the first attack because he wouldn't get to attack with the second tentacle.

How I interpereted the rules after I re-read them was all 5 of the chokers would have to ready a standar action to "aid" as the 6th choker attacks. If the 6th hits, he does his attack damage and his grab ablility to grapple, then the other chokers can aid the grapple (8 +2 for each successful aid). If the role succeeds, all 6 chokers can do their "constrict" damage.

Then on the PC's turn, he'd have to beat a CMD of the main choker +2 for each choker who aided.

Is this correct? I think it's a bit silly because each choker is giving up the potential for 4d4 +12 damage (2 tentacles at 1d4 +3 plus the constrict damage for each tentacle) for a 1d4+3 constrict which depends on one of two roles succeeding. 6 chokers attack 12 times vs one choker attacking twice....