Race |
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Gender |
Male Human Shifter 10 |
About McAnally Clach-Ghuail
Mac
Male human (Kellid) shifter 10 (Ultimate Wilderness 26)
N Medium humanoid (human)
Hero Points 1
Init +2; Senses scent 20 ft.; Perception +18
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Defense
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AC 25, touch 21, flat-footed 22 (+2 armor, +7 defensive instinct, +1 deflection, +2 Dex, +1 dodge, +2 natural)
hp 105 (10d10+27)
Fort +10, Ref +10, Will +9
Defensive Abilities defensive instinct +7/+4
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Offense
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Speed 30 ft.
Melee 2 claws +11 ()
Ranged sling +12 (1d4+4)
Special Attacks aspects (falcon[UW], wolf[UW], wolverine[UW]), shifter claws, shifter's fury, wild shape (15 hours/day)
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Statistics
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Str 18, Dex 15, Con 14, Int 8, Wis 20, Cha 9
Base Atk +10; CMB +11; CMD 35
Feats Dodge, Improved Natural Attack (bite), Power Attack, Raking Claws, Shifter's Rush[UW], Wild Vigor[UW]
Traits devotee of the green, unbreakable survivor
Skills Acrobatics +14, Climb +8, Craft (woodworking) +5, Handle Animal +9, Knowledge (dungeoneering) +0, Knowledge (geography) +13, Knowledge (nature) +6, Knowledge (religion) +1, Perception +18, Sense Motive +6, Stealth +13, Survival +14, Swim +9
Languages Druidic, Hallit, Sylvan
SQ chimeric aspect, hero points, shifter aspect (minor: 13 min./day, major: 0 sust 15 hours/day), track +5, trackless step, wild empathy +10, woodland stride
Combat Gear potion of invisibility, alchemist's fire (5); Other Gear sling, sling bullets (10), amulet of natural armor +2, bag of holding i, belt of giant strength +2, bracers of armor +2, cloak of resistance +1, daredevil boots[ARG], headband of inspired wisdom +2, ring of protection +1, 300 gp
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Special Abilities
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Chimeric Aspect (Su) Assume the minor forms of two aspects at a time.
Defensive Instinct +7/+4 (Ex) +7 AC & CMD unarmored and unshielded or +4 with nonmetal armor or shield
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Raking Claws Pierce/slash primary natural weapons inflict 1d6 bleed.
Scent (20 ft.) (Ex) Detect opponents within 10+ ft. by sense of smell.
Shifter Aspect (13 minutes/day) (Su) Gain abilities of selected animal aspects.
Shifter Aspect (Falcon, +6 Perception) (Su) Minor Form: +6 competence bonus to Perception. Major Form: small falcon.
Shifter Aspect (Wolf, scent) (Su) Minor Form: scent +20 ft. scent. Major Form: dire wolf.
Shifter Aspect (Wolverine, +1 hp/HD, dead at -18 hp) (Su) Minor Form: +1 hp/HD, dead at -18 hp. Major Form: dire wolverine.
Shifter's Fury (Ex) Can choose one natural attack to make iterative attacks with, as though BAB = Shifter level.
Shifter's Rush Use wild shape as a free action when you charge or move more than 10 feet.
Track +5 Add the listed bonus to Survival checks made to track.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +10 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (15 hours/day) (Su) Shapeshift into a major form of your aspects.
Wild Vigor (5/day) Gain temporary hits points equal to your base attack bonus when you use wild shape.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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