Hp:12
Ac: 10 + 5 + 1 = 16
Init: 5
Fort: 0, Ref: 1, Will 3
Weapons:
Sickle (1d6 x2)
Light crossbow (1d8 x2)
Feats:
Toughness
Improved Initiative
Traits:
Eager Performer (+1 trait bones on perform skill checks), Canter (+5 to bluff checks or sense motive when intercepting secret messages)
Skills:
Intimidate +8 (1 rank), Knowledge (history) + 6 (1 rank), Knowledge (religion) + 6 (1 rank), Profession (fortune telling) +5 (1 rank), Sense motive +5 (1 rank), Spellcraft +6 (1 rank), Stealth +5 (1 rank)
Abilities:
Bone Mystery, Wasting(-4 to Ch based skill checks except for Intimidate. +4 to checks against disease), Armour of Bones(+4 AC 1hr/level)
Spells:
0lvl: Detect Magic, Read Magic, Light, Guidance
1 lvl: Inflict Light Wounds, Doom
Items:
Sickle, Light crossbow, bolts, Scale Mail, Waterskin, Adventurer's Pack, 1 Harrow Deck, 2 changes of cloths, Lantern, oil, flint and tinder, rope
Valuables: 13 gold pieces