| Mayren |
Squirrelloid wrote:
Well ultimately I want size changes to be reversible - that is, if you polymorph twice (Ogre -> rabbit -> Ogre), you end up back where you started before factoring in any 'bonus' stat pumps. (ie, changes from size are perfectly reversible by more changes in size). Otherwise you end up with a difference engine where you either gain power by polymorphing into something else and then back into yourself, or you lose power by doing so - neither of which should occur.
It so happens the SRD/MM defines this as a non-linear function, and this is what the game uses elsewhere. Unless we're going to change that everywhere, we should use it. Basically, all size changing should use the same table because that defines how scaling works in D+D. We can change the table, but then we need to change it for all scaling.
Frankly, the table should probably be included with the spell description for ease of reference. And players should record stats for common forms they assume anyway so they don't have to do math on the fly too often.
It is reversible. When the polymorph effect ends, you do not calculate back to tour original form, you just drop the temporary scores (poof!) and use your original ones. If you want to polymorph from one new form to a third form, you don't shift to the third based on the second one, only the original.
I'll try to clarify. All polymorphed forms are based off of your original form, never each other. "That way really would lie madness."
A medium that turns into a large figures for one size up, +8 str. Then turning into a tiny, he figures for two sizes down, -8 str (based off of medium), NOT three -12 str (based off of large).
It doesn't slide up and down, it resets from the original.
-Jack
I can see and agree that all polymorphed forms are definately based
off the original form. To me there is nothing else it could be
based on. However I think the numeric values are a little askew.
Medium to Large = +8 str and it is only one size mod up
medium to tiny = -8 str and it is 2 size mods down
I think the numerics need better values to represent the mods.
But that is simple to do as I see fit for my game.
-Mayren