About Maya AliCrunch:
Maya Ali Female half-elf veiled illusionist 4/wizard 5 (Pathfinder Campaign Setting: Paths of Prestige) N Medium humanoid (elf, human) Init +4; Senses darkvision 60 ft., low-light vision; Perception +11 -------------------- Defense -------------------- AC 18, touch 17, flat-footed 14 (+1 deflection, +4 Dex, +2 enhancement, +1 natural) hp 47 (9d6+9) Fort +5, Ref +8, Will +8; +2 vs. enchantments Immune sleep -------------------- Offense -------------------- Speed 30 ft. Melee dagger +5 (1d4/19-20) Arcane School Spell-Like Abilities (CL 9th; concentration +16) At will—face in the crowd Wizard Spells Prepared (CL 9th; concentration +16) 5th—icy prison[UM] (DC 22), overland flight, persistent image (DC 24) 4th—black tentacles, dimension door, emergency force sphere, greater invisibility 3rd—call the void (DC 20), fireball (DC 20), major image (DC 22), major image (DC 22), phantom steed, slow (DC 20) 2nd—glitterdust (DC 19), invisibility, mirror image, page-bound epiphany, resist energy, scorching ray (2) 1st—color spray (DC 20), disguise self, grease, mage armor, magic missile, silent image (DC 20), silent image (DC 20) 0 (at will)—dancing lights, detect magic, ghost sound (DC 19), prestidigitation Opposition Schools Enchantment, Necromancy -------------------- Statistics -------------------- Str 7, Dex 18, Con 12, Int 24, Wis 10, Cha 10 Base Atk +5; CMB +3; CMD 18 Feats Dazing Spell[APG], Greater Spell Focus (illusion), Improved Familiar, Orator[ACG], School Familiar, Scribe Scroll, Shadow Gambit, Skill Focus (Linguistics), Spell Focus (illusion) Traits clever wordplay Skills Bluff +8, Disguise +19, Knowledge (arcana) +19, Knowledge (local) +19, Knowledge (nature) +19, Knowledge (planes) +19, Knowledge (religion) +19, Linguistics +22, Perception +11, Sense Motive +2, Spellcraft +19 Languages Common, Elven SQ arcane bond (ikkus, imp), elf blood, extended illusions (2 rounds), illustrious urbanite, sivanah’s veils (elf), sivanah’s veils (halfling), veil pool Combat Gear lesser persistent metamagic rod[APG], silent metamagic rod; Other Gear dagger, blessed book, wizard starting spellbook, 2,818 gp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates). Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you. Elf Blood Half-elves count as both elves and humans for any effect related to race. Elven Immunities - Sleep You are immune to magic sleep effects. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Enchantment You must spend 2 slots to cast spells from the Enchantment school. Extended Illusions (+2 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20). Face in the Crowd (5 minutes/day, DC 19) (Sp) At 1st level as a standard action, you can cause yourself to appear so normal, mundane, and unexceptional that you blend in to your surroundings. All creatures within 30 feet treat you as if you belonged there, effectively ignoring you. Creatures out Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach. Greater Spell Focus (Illusion) +1 to the Save DC of spells from one school. Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Necromancy You must spend 2 slots to cast spells from the Necromancy school. Orator Use Ling in place of Bluff to tell falsehood, Diplo to change attitude or Intim to for cooperation. Shadow Gambit You can tap into the Plane of Shadow to momentarily lend reality to one of your illusion (figment) spells. Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch. Sivanah’s Veils (Elf) A veiled illusionist learns to cloak herself in the forms favored by the goddess Sivanah—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a m Sivanah’s Veils (Halfling, DC 26) A veiled illusionist learns to cloak herself in the forms favored by the goddess Sivanah—human, halfling, elf, gnome, cyclops, and naga. Once the veiled illusionist learns a veil, she can expend 1 point from her veil pool to disguise herself as a m Speak with Familiar (Ex) You can communicate verbally with your familiar. Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC. Veil Pool (visual, audible) (Su) You have a veil pool equal to your veiled illusionist level + your Wisdom, Intelligence, or Charisma modifier. Ikkus:
Ikkus Male imp (school familiar) (Pathfinder RPG Bestiary 78) CN Tiny outsider (devil, evil, extraplanar, lawful) Init +3; Senses darkvision 60 ft., detect good, detect magic; Perception +13 -------------------- Defense -------------------- AC 20, touch 16, flat-footed 16 (+3 Dex, +1 dodge, +4 natural, +2 size) hp 23 (3d10); fast healing 2 Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10 -------------------- Offense -------------------- Speed 20 ft., fly 50 ft. (perfect) Melee sting +10 (1d4 plus poison) Space 2½ ft.; Reach 0 ft. Spell-Like Abilities (CL 6th; concentration +8) Constant—detect good, detect magic At will—invisibility (self only) 1/day—augury, suggestion (DC 15) 1/week—commune (6 questions, CL 12th) -------------------- Statistics -------------------- Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14 Base Atk +5; CMB +6; CMD 17 Feats Dodge, Weapon Finesse[B] Skills Acrobatics +9 (+5 to jump), Bluff +10, Disguise +11, Fly +21, Knowledge (arcana) +13, Knowledge (planes) +13, Linguistics +10, Perception +13, Spellcraft +13 Languages Common, Infernal SQ change shape (boar, giant spider, rat or raven; beast shape I), illusory maestro, improved evasion, school cantrip, school link, specialty stowaway -------------------- Special Abilities -------------------- Change Shape (boar, giant spider, rat or raven; beast shape I) (Su) You can change your form. Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks. Fast Healing 2 (Ex) Heal damage every round unless you are killed. Fly (50 feet, Perfect) You can fly! Illusory Maestro (Su) Control an an illusion spell for your master, increasing its save DC by 1. Immunity to Fire You are immune to fire damage. Immunity to Poison You are immune to poison. Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Poison (DC 13) (Ex) Sting—injury; save Fort DC 13; onset 1; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based. School Cantrip (Ghost Sound) (Sp) Cast selected cantrip at will. School Link (Su) Can only deliver spells or share spells of master's specialized school. Specialty Stowaway (Sp) (Su) Use abilities from master's specialty schol at double cost. Maya's Disguises:
Public Formal:
Corporate / State Visits:
Handmaiden:
Casual:
Club / Dancing / Rave:
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