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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Can someone help me understand the rules on afflicted lycanthropy?

What I've gathered from what I'm reading is that originally it doesn't onset until the full moon. When the full moon is out you turn into your full form automatically and become an NPC until the next morning where you get a DC 20 will save to realize you've become a werewolf. From that point on, you can make a DC 15 Con check to transform into your hybrid form or DC 20 to true form. You retain +2 wis -2 Cha in all forms, +2 str and +2 con, DR 5/Silver +2 AC in animalistic forms, and when you're in an animal form you apply any stats from the animal that are higher to your character.


Can someone help me understand the rules on afflicted lycanthropy?

What I've gathered from what I'm reading is that originally it doesn't onset until the full moon. When the full moon is out you turn into your full form automatically and become an NPC until the next morning where you get a DC 20 will save to realize you've become a werewolf. From that point on, you can make a DC 15 Con check to transform into your hybrid form or DC 20 to true form. You retain +2 wis -2 Cha in all forms, +2 str and +2 con in animalistic forms, and when you're in an animal form you apply any stats from the animal that are higher to your character.

Is this how it works, or am I missing or misinterpreting something?


So, this character rolled exceptionally well and I wanted to go for something awesome with it.

I'll list a couple of ways to see the character, here we go...

Stats:
Str 23 Dex 16 Con 15 Int 15 Wis 10 Cha 15

Misc:
Race: Orc Class: Wizard 1

Traits:
Rich Parents, Heirloom Weapon(Longbow) (we get two)

Special Abilities:

Orc Ferocity
Cantrips
Bonded Object (Falchion)
Light Sensitivity
Arcane School (Specialized: Transmutation/Shapechange Prohibited Schools Divination/Necromancy)
Darkvision 60ft

Feats:
Scribe Scroll, Arcane Strike

Skills:
Knowledge (Arcana), Linguistics, Profession (Porter), Spellcraft

Weapons:
Masterwork Falchion +7 2d4+9 18/20x2 +6 Might Composite Longbow +3 1d8+6 x3

Languages:
Orc Common Draconic Elven & Undercommon

I also have the character on PDF here: http://www.pdfhost.net/index.php?Action=Download&File=822b4c7e75bc52ffc b55fbd8f4c092b4


First time poster, I was just going through the pfsrd and I noticed a pretty gruesome combo so I'm not really sure if it works.

1d6(shortbow)+5(enhancement bonus)+4(strength bonus)+1d6(merciful enchantment)+20d6(sneak attack doubled with sap master)+40(sap adept) = 121 avg dmg

+15(hasted)/+15(flurry of blows)/+15/+10/+5

So if all attacks hit then the average damage of this at level Ninja 19/Monk(zen archer) 1 is 605.

Grappling with sap adept, sap master, strangler & pinning knockout:

1d4(sai)+5(enhancement bonus)+4(strength)+20d6(sap master sneak attack)+40(sap adept)x2(pinning knockout)= 243 dmg + (20d6+40 strangler+ sap adept + sap master) = 353 dmg

This can be modified to get quite a bit higher as well by taking all the other classes which gives sneak attack +1d6 at first level.

I just wanted to check see what you guys thought about this, since I'm probably not doing all of this correctly.