About Max Oddler
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Max Oddler
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Male Human Mageknight 3
LG Medium humanoid (human)
Init +3; Perception +4
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Defense
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AC 17, Touch 11, Flat-Footed 16 (+1 Dex, +6 Armor)
Hp 28/28 (3d10+6)
Fort +5, Ref +2, Will +4 (Resist Magic +1)
Stalwart
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Offense
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Speed 20 ft.
Longspear +7 (1d8+6, 20/x3; Reach)
Nodachi +7 (1d10+6, 18-20/x2; Brace)
Armor Spikes +7 (1d6+4, 20/x2)
Longbow +4 (1d8+4, 20/x3; 110 ft.)
Spell Pool (7/7); CL 1st; DC 12; MSB +3; MSD 14; Concentration +5
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Statistics
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Str 18 Dex 12 Con 14 Int 14 Wis 12 Cha 7
Base Atk +3; CMB +7 (+9 trip, disarm, dirty trick, feint, reposition, steal); CMD 18
Feats: Deft Maneuvers, Intimidating Prowess, Quick Draw
Skills: Climb [1] +8, Craft (Carpentry)[1] +6, Intimidate [3] +12,
Knowledge (Nobility)[1] +6, Perception [3] +4, Profession (Soldier)[1] +5,
Spellcraft [1] +6, Stealth [3] +4, Swim [1] +8
Traits: Bruising Intellect, Reactionary
Mystic Combat: Mystic Maneuver [Dirty Trick]
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Equipment
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Longspear
Nodachi
Composite [+4 Str] Longbow
Spiked Breastplate
A Ring (His magical focus)
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Spheres of Power
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Drawbacks: Focus Casting, Magical Signs, Verbal Casting
Sphere Drawbacks: Lycanthropic, Personal Fate, Disappearance, Personal Warp
Alteration Sphere
Size Change
Illusion
Invisibility, Lingering Illusion
Teleport
Emergency Teleport