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Just Curious, since the normal thoughts are to allow your players as much freedom as possible to come up with unique and interesting concepts, but what are some ways you've had to limit your players? Feats, Spells, Items, etc. I'm thinking the next game I DM to just outright ban the fly spell and most items that allow players to fly in order to create a more 'grounded' style adventure.
I was thinking about this, it doesn't need to be from an AP or anything. I'm just curious what are people's favorite BBEG? From an AP it would have to be Jhavhul from the Legacy of Fire. Such a neat concept of a villain. Forcing people to make 'his' wishes so that he could merge with an avatar of the god of destruction. Just amazing stuff. Homebrew, I had this succubus that just ruined an entire game for my players. I wish I still had the statblock, lost to the winds. But do to some poor roles; all the player character succumbed to her charms and one of the lucky PC's knocked her up. She would pop in every now and then just to torment and harass the pcs. Was just alot of fun and the players hated seeing her every time.
I am building a greatsword for an upcoming conversion character, a nasty ass villain. But I'm struggling with how to build the sword. Basically, upon killing an enemy with the weapon, their body would distingerate and turn to ash, as per the spell. But without the insane damage of the spell how would I go about creating this weapon? Any help would be much appreciated
10 year ago wizards of the coast released a book called Exemplar's of Evil for the 3.5 rules. In the book was a villain called the Thunder Tyrant, an ancient blue dragon who ruled over her desert kingdom. So being bored yesterday; I went and converted the boss to the pathfinder rules set; which proved to be a bit more challenging then I initially thought; but overall I'm happy with the way it turned out. Notable changes: In 3.5 an ancient blue dragon had over 30 hit dice; compared to pathfinder's; as such her CR isn't as high. Her sons are no longer fighter/sorcerer's. I changed them to magus for a better theme. I also did my best to fit it in with the current way paizo designs their adventures. So here she is in all her glory; The Thunder Tyrant, Boraksaghegirak
On December 5th 2016 I had tried to purchase 'Slaughter at Splinterfang Gorge' from TPK Games through this site and it refused my payment siting an error. I then went to DrivethruRPG and bought the product, but when I had checked my bank account, I had been charged by Paizo the same amount, and I do not see it in my downloads. I would like the refund of 13.64$ (canadian) put back on my card. Please and Thank You.
So I'm looking at the mythic templates and I'm wondering a few things. In addition to all the stuff the template has to offer, do you also gain all the benefits of the tiers it offers? Example, an 11th level character with the invincible template is a MR 2. Does he gain Hard to kill, mythic power, surge +1d6, Amazing Initiative, +2 stat bonus, and mythic feat?
So i'm building this encounter for my PC's a bunch of LVL 4 characters. They are wandering around the forest and have come under assault by a brood of human sized spiders. Realizing what they need is in the den of the Clutch Mother our brave heroes are trekking into her underground cavern to root her out and cleanse the land of her presence. What the PC's don't know however is that the Clutch Mother; an awakened giant black widow spider (from bestiary 2) is awaiting for them and has levels in necromancer after capturing, and consuming one that was in the forests doing usual necromancer things. She then learned from his spell-book and so forth. So here's the problem, there are no rules on awakening vermin (Yes the vermin heart feat would work on it) but the actual rules are messy enough as it is. Now this is my best attempt at it, and I would really appreciate others opinions on whether the math is correct or if the CR is appropriate. CR breakdown: Base 3, Necromancer 5 (3 non key, 2 key) = CR 6
Hello everyone, I have been slowly moving all my homeworld notes from my binder to my laptop (and now google drive) and thought "Hey why not share it with everyone" So here we go, what I have transferred so far. If anyone would like to add things to do I would not complain :) Eagleheart World Map (I suck at map making in photoshop) Cities
Asmdell City
Hammer's Valley
Heroes Villains
The Barbarian King (Thanks Valkyn Highwind for the work on this one) This will be an ongoing thread so stay tuned and let me know what you think :)
Im a 12th level fighter with a +30 acrobatics, no armor check, and improved bull rush. We are about to be attacked by sky pirates riding wyverns while we ride on our skyship. my current plan is to jump from the ship to one of the wyverns, bull rush the rider off it and use my ride and handle animal skills to use the wyvern to aid us (through bribe if required) Im thinking of waiting till they are within 30 feet to make the jump. I can get a running start. How would you as the dm handle this. (i want to come prepared to the next game)
Do you need a Villain for your game? A Villain to help define your party of heroes? To push them in ways they never thought? Well someone has cracked the code to my Vault of Villains, and they must be stopped! So this will be an ongoing thread, I am hoping to post a new villain every 2-3 weeks, but I make no promises. I am providing everyone with a character that can be easily put into your game, complete with backstory, plot hooks, and stat blocks. Now these guys won't be easy to defeat, (at least I hope not) It is done in the same format as TPK Games Infamous Adversaries. I would also like to thank Valkyn_Highwind for making this PDF all pretty! Mad props bro! The First Villain that was spotted escaping is...
Hey Folks! Hope everyone has been well over the holiday weekend. (So much Chocolate) So I'm playing a Cleric of Sarenrae in a new campaign, and I took the healing and sun domains. Now I don't need a bunch of people telling me not to take these domains, I'm actually looking for constructive advice :) So I'm Level 3 at the moment and here's how the character breaks down
Feats: Fast Learner (Adv. Race Guide), Selective Channel, Armor Prof. Heavy I'm going for a high survivability, wielding a shield and scimitar (cold iron) I'm looking at what feats I should take, gear I should be aiming for. Any tips or tricks would be helpful as its been a very challenging game so far. EDIT: Charisma should have been 16 aswell. My bad
Recently a friend of mine asked about using a Lyre of Building to build a massive house and wanted to know just how long it would take. So that required figuring out a few things, and once it was all set and done we've completed a formula that solved all the issues that was left out in the Lyre's description. Please note that this what I've determined based on what the books have given us, and I thought I'd share to help other DM/Player's who may have or will run into this issue. Enjoy! Lyre of Building The effect produced in 30 minutes of playing is equal to the work of 100 humans laboring for 3 days.
Convert cost of project from gold to silver (1gold = 10 silver) 1/3 The Cost goes to Materials, so subtract that from your total. 1 Labourer = 1 silver for 1 day (8 hours)
So for 1 hours work the Lyre will produce 600 silver (6 days) worth of work. Divide Cost of project by 600 to determine Number of Hours needed to play the Lyre for the project to be completed
As the title says I'm joining a game on sunday and i want to play an orc bloodrager (do not try to convince me of another race please) I'm still trying to get the premise of the bloodrager, but it seems like I should be a primalist and I'm thinking crossblooded with elemental and draconic. I'm looking for help with feats especially. Here are the stats (we rolled)
I am currently playing an elf gunslinger in a campaign ran by my friend. Recently however; he asked about my characters backstory, the jist of it is he was run out of the town he lived at by a rival gang of thugs. As a result he's missing part of his left ear, and has scars up and down his body from the resulting fight. The problem is I'm not sure who or what would be in this gang, so I'm open to suggestions. Thanks in advance
Hello everyone and welcome to Maverick's Request a Villain thread! Ever had an idea for a villain but didn't want or know how to stat him? Well now you can post the idea here and I will create the villain. -could be a concept (eg: an undead lord, elven archmage, demonic summoner)
Or it could be anything else that you can think of! I only have a few rules - Must post the CR your looking for, and nothing higher then a CR 23
I will do my darndest to get the requested villain created quickly, and it will be posted here unless otherwise requested. Now let's see what you guys got! :D
WoW its been a long time since i posted on these forums, feels good to be back. So I'm working on a Terriorst type villian that would be part of a larger sect. I figured a Grendadier would be a good way to go, maybe with a few lvls of rogue and assassin. But since i'm not as familar with the alchemist class as others I figure i'd ask for some aid.
Looking for some help on finishing this villian, its for a party of lvl 15 adventurers. Assimar Cleric, Human Wizard, Human Barbarian and Dwarf Rogue. Serious feed back please. He's a strength build druid, built with a 20 pt by, and i'm planning to use PC wealth as he is the final encounter. But he has plently of power behind his spell casting. A blight druid trying to destory the life in the area so that "his" nature can thrive. He of course will raise the dead to serve him in protecting the forest. Thoughts? Suggestions? Gear: Scythe of Demise hasn't been fleshed out yet, but prehaps an intelligent item. His armor is only masterwork right now. Aerandir Plaguewood CR 18
MORE GEAR EDIT
So here's the deal; I'm running a small side game for a few friends, and built this underwater temple dungeoun crawl for them to go through. Now the party consists of
All of which are level 1, and this is the final encounter taking place infront of an alter decedicated to an evil water elemental lord. Is this guy to powerful for a party of 1st level party? and yes i know it varies on what the party plays like. I just want to know straight opinions. Thanks :) Brozzar CR 3
So last week I started running Trial of the Beast, and our players made it till the end of day one of the trail and have just begun investigating vorkstag and grines chem works. However I thought i would share a few funny moments that happened through the game. My party consists of:
So as the trial is set to start Gustov suggest that one of the PCS take the stand and present the evidence of what they had found. The Darkvision Extract, the human mask, the crocodile bite, and the six robbed graves. The Players select Ronyar because he had the highest dilomancy check of +7. They also decided to lead with the crocodile bite because it was the most obvious of the clues (+10 bonus) so as Ronyar is giving his speach about how there is no mark on the beast shoulder, he rolled his diplomacy check... 2 ....grand total of 19. The party was aware that the DC was 20, so when they seen a 19 they collectivitly dropped there heads. Then the 3 others took off out of the court room and began searching the city for a potion or scroll of eagles spendor to raise Ronyar's charisma. All they found was a scroll; and hurried back to the court house. While it won't help him today they hope that day 2 and 3 will go better. The rest of the evidence was hit or miss, with Ronyar passing 2 of the remaining 3 checks. The Second event occured around one of our breaks. After day 1 of the trial was over the players decided to follow up on the leads of the surgical tools they found in the Morast Boneyard. However, with 1d4 hours for each check and only little time to investigate Herstag the party decided to split up, with Ronyar, Nicola, and Fletch heading to the ghost town, leaving Kelvar to track down leads. Everything was going fine until he came to Radniche shop. Now every check to get information proved worthless until Kelvar came up with the idea to give him a bribe. He created 2 pouches, one with 10g, the other with 10 copper. He placed the copper pouch on the table, but with Radniche greed, he wanted more. So Kelvar placed his second pouch on the table. Then he took out his gun and placed it on the table and said "Do you know what this is?" to which Radniche replied "Yes. Its a rare gun" Kelvar smiled and said "Good!" then picked up the gun and held it point blank at Radniche head. I had him make an intimidate check with +20 because of how well it played out, and right before Kelvar decided to leave, he head the gun back at Radniche head, smiled and reached down and picked up the pouch with the gold in it and left to scout out the chem works until the rest of the party got back from Herstag. Please share some of your funny stories.
So I was reading the stat block on Vrood, and for the most part its pretty solid, now it may be just me but I think that one of the whispering ways high ranking members should have more then just a pair of gaint crawling hands to assist him. I was wondering if anyone else had thought of replacing them, and if so what? Perhaps a pair of plague skeletal champion warriors?
Hello everyone. A friend of mine is running a very dark, undead heavy, ravenloft style of game in the next week or two. Now I dusted off my Soul Calibur 4 game and started messing around with character looks hoping something would click. While I got the look I wanted; I have no idea with what class(es) to make him. We are starting off at level 10.
I'm building a titan mauler who plans on using a large greatsword. But just to clarify, what kind of penalty would I be starting off with? According the PF rulebook a -2 penalty occurs for every size category larger than the user. So is it only -2? Or is it -2 for every size (such as light, one handed, two handed etc?)
I'm designing an encounter that would challenge 4 lvl 20 characters. Now I'm aware that according to the book the EL should be around 22, however; given all that players can do at high levels is that even enough? So far the Encounter will consist of a great wyrm magma dragon (CR 20), and she was going to have a number of followers of different CRs ranging from Rock Troll Barbarians, Half Dragons, and Magma Elementals. I am looking for opinions on the matter, and for your knowledge the party will consist of: Alchemist, Cavalier, Wizard (Conjurer), Fighter (Two Handed Weapon)
Hey guys, I'm detailing a little bit more of my world, and I got to thinking about the Elven Queen and King. I'm lookign for advice on powerful builds and maybe even a couple of magic items that only they would have. For the Queen I'm going to use a Wizard/Fighter/Arcane Archer and For the King I'm leaning towards some kind of Druid/Barbarian build. Any thoughts?
So I was playing WoW, and wondered how would I create some of my favourites to use in pathfinder. So I devised a system:
Deathwing the Destroyer CR 36
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