Emil Kovkorin

Matthael Morocc's page

No posts. Organized Play character for MIB.


Full Name

Matthael Morocc

Race

Devil-Spawn Tiefling

Classes/Levels

Cleric (Asmodean Advocate)

Gender

Male

Size

Medium

Special Abilities

Lawful Evil Aura, Channel Negative Energy, Trickery Domain, Orisons, Pact-Bound, Devil in the Details

Alignment

Lawful Neutral

Deity

Asmodeus

Location

Cheliax

Languages

Common, Infernal, Abyssal

Occupation

Barrister

Strength 15
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 16
Charisma 6

About Matthael Morocc

"The devil is in the details!" - Matthael Morocc

Spoiler:

Intended Build:

Devil-Spawn (Hellspawn) +2 Constitution, +2 Wisdom, –2 Charisma: While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others’ facades. They know a lie when they hear one, and can often determine what hidden vice or secret shame motivates another.
Native Outsider: Tieflings are outsiders with the native subtype.
Medium: Tieflings are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Tieflings have a base speed of 30 feet.
Darkvision: Tieflings see in the dark for up to 60 feet.
Beguiling Liar: +4 racial bonus on Bluff checks.
Maw: This Tiefling has a bite attack that deals 1d6 points of damage as a primary natural attack.
Prehensile Tail: While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.

Traits
1. Reactionary (Combat): +2 trait bonus on initiative checks.
2. Seeker (Social): +1 trait bonus on Perception checks and Perception is a class skill.

Feats
1B. Alertness
1. Combat Reflexes
3. Fiend Sight
5. Fiend Sight
7. Sacred Summons
8B. Improved Familiar - Imp
9. Improved Initiative
11. Divine Intervention

Main Skills:
- Perception
- Profession (Barrister)
- Use Magic Device [When Headband of Mental Prowess is purchased]

Intended Items:
Weapon - +1 Adamantine Longspear
Armor - +1 Mithral Agile Breastplate
Shield - +1 Fortification (Light) Mithral Buckler

Belt - Belt of Physical Might (Str & Con)
Body - Robe of Infinite Twine 1,000gp
Chest - Snakeskin Tunic 8,000gp
Eyes - Eyes of the Eagle 2,500gp
Feet - Boots of the Cat 1,000gp
Hands - Gloves of Reconnaissance 2,000gp
Head - Buffering Cap 2,000gp
Headband - Headband of Mental Prowess (Int & Wis)
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Longarm Bracers 7,200gp
Ioun Stones - Normal Dusty Rose Prism 5,000gp

Favored Class Bonus: Cleric (+1 Skill per level)