Turin the Mad wrote:
I would be very reluctant to have any one other than the author do the adaptation, or a team who has a very solid grasp of the body of written work to be adapted. To me very few worlds based on literary works are good adaptations to tabletop play.
However, please do not take this as disparagement - as we have seen over the past two decades or so, settings from literature can be successfully adapted to game play. I love the Belgariad/Mallorean series of 10 books (and its three or four follow-up books), but I do not think it would make a good setting to game in. Certain concepts from that series are ones I strongly tend to use in gaming, however.
No, I hear you. I tend to mix and match myself, most often brazenly borrowing from sources literary (R.E. Howard, Jack Vance, Clark Ashton Smith, Poul Anderson), folkloric (Anglo-Celtic myth usually gets a workout) and historic (ever read "A Distant Mirror"?). I've not done much in the way of straight-forward literary adaptation.
Still, after reading Jesse Bullington's "The Sad Tale of the Brothers Grossbart" or James Enge's "Blood of Ambrose" the temptation is certainly there.