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About Matt CøtterylLevel 2 DEX 16
AC = 12 (touch=12,ff=10)
Saves:
Initiative= +2 Elven Traits:
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision). Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf’s character level). This racial trait replaces the elven immunities racial trait. Traits:
Feats:
Skills (*=class skills)
Transmuter Powers
Opposed Schools: Necromancy & Illusion Bonded Item Silvery ring that glints in the pale light. A symbol of the beloved Goddess is carved into a red stone mounted on the face. Underneath this stone is his familial signet, for signing documents. Matt can cast an extra spell even if he has not prepped it. Spells Known: Cantrips: (Prepped)
1st Level (*=Prepped, 2=Level, +1 Intelligence, +1 specialised, +1 bonded)
1/day - Dream Spell Equipment:
4gp, 2sp Proficiencies:
club, dagger, heavy crossbow, light crossbow, quarterstaff, longbows, longswords, rapier, shortbow & 'Elven' Weapons Background:
Mathrael, Matt, the third child of the House Cotteryll of the Rich City of Canorate in Molthune. Over the past few generations the family has fallen into decline, never an expansive family. Once they were an exuberant, outward thinking innovative house. But they have slowly become decadent and insular; wasting money, investing badly and all meeting untimely ends. The family name still holds some regard amongst some of the older councillors, but by most of the populace it is regarded as a joke and a folly.
It seems that the scions of the family all meet with bad ends further disgracing the family name, none even reaching old age. Matt as the third child of the Head of the House knew that he would not inherit, though this did not bother him his parents knew not what to do with him. Seeking advantage in their child Matt’s parents sent him to a Seminary of *God*, the prestigious school was barely within their income. Thus they used one of their connections to place him as the ‘whipping boy’ of the scion of a powerful family. This connection not only established Matt’s place and tuition but also enabled them to retain the social import that the House Cotteryll deserved. The slightest in his class, he was shorter than but a few. His school days were hard and though he was devout; the calling of faith never really stuck. Others in his class had dreams of Knighthood or joining the Ecclesiastical Orders, Matt just dreamed of avoiding his destiny, through gaining power. As Matt grew into adolescence; his older brother had already sired a bastard, by a human manipulative merchant’s daughter. Ensuring even if Matt was in a position to ascend the throne there would be a dynastic war. The other effect of this coupling was that she had put out word for assassins to ensure that her child would be the next Lord. After third prayers, Matt was hurrying towards afternoon lessons across the courtyard. A dark figure struck, a thrown blade hitting the gangly youth in the chest. He goes down but reaching to his signet ring/holy symbol (bonded item), a brilliant flash of light erupts; momentarily dazing the attacker. An old professor looks out the window to admonish the boy for his tardiness, seeing the assailant he starts to raise the alarm causing the assassin to flee. Matt learns of his powers, though at a cost. Forced further out of favour in the school, the priests believed this manifestation to be a sign of his fall from grace. Shunned by most at the monestary, only the ancient librarian, Sir Samuel Thandriss gave him a second look. The old sage helped young Matt learn the complexities of wizardry, though in secret and at night. Since then Matt used his wits to locate the assassins’ source. A cut-throat, he found it was his soon-to-be Sister-in-laws doing. Ever since then he has been wary of his family. His parents passed in a fire as they inspected a warehouse. Matt was forced to leave the seminary after another assassination attempt. He wandered the desert of Qadira and Osirion, seeking knowledge, scrolls and mapping the area. Joining caravans where he could or living rough where he must. Constantly on the look-out against his 'sisters' thugs. His brothers both died within a short period of time; the elder poisoned. The younger of a pox from a doxy house. Thus Matts 'Sister' inherited the House acting as regent for her son until the time he would reach the age of maturity (past her natural life). He wanders across the desert lands spending little time in each place staying but a few short years before moving on. It was a quiet hot day, Matt was scribing away in the back of an Alchemists shop. Making sure that the income had not been over-tithed this year. It was a lonely job, but it filled his purse and he had a roof over his head. A knock on door, a courier with a letter for him and in his given name. This was an ill portend. Opening it before the sun, hoping that her purifying rays would destroy any ill-fortune. It was a letter from his old tutor, Sir Samuel Thandriss, advising him of an old favour owed and a debt that had to be paid. After finding that this was in the Masters' old code and that the courier was in all probability genuine; Matt let out a hearty laugh. To Taldor so it seems. The rest of the time passed in a blur, the books were filled correctly and precisely. Matt grabbed his meagre belongings from his room, although a wanderer he didn't hoard too much. Excess baggage would only slow the feet & mind when the hired killers came. He wishes to not suffer as all the men in his family have. Or if possible create his own dynasty, return his familial name to good graces.
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