Valeros

Mathuin Ebson's page

4 posts. Alias of Mainer.


Full Name

Mathuin Ebson

Race

Human

Classes/Levels

Fighter (Martial Master) 1

Gender

Male

Age

19

Alignment

NG

Strength 16
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 12

About Mathuin Ebson

Backstory:
Mathuin "Mat" Ebson wasn't born in Phaendar. He'd arrived at the age of 12, in the care of his older sister, Sari, and her newly-wed husband, Taerus Clorindale. They'd recently arrived after a band of gnolls had attacked the Ebson homestead, slaughtering Mat's parents and leaving him an orphan. With the farm gone, Sari and Taerus decided to set out for a new frontier, with Mat in tow.

Growing up in Phaendar was enjoyable for Mat. He made friends easily, and spent plenty of time listening to stories from old Claustipher. Having never really known his own grandparents, Mat quickly adopted Claustipher as a surrogate grandfather, much to the elder's chagrin.

When he turned 18, Mat decided to do something with his life, and joined up with a local company that was travelling through town, against his sister's caution. Bidding farewell to his friends and family (which now consisted of a niece and a nephew, Mat took his father's sword and travelled with the company. The plans were to meet up with a larger battalion before making a march through the Hollow Hills to roust out some bandits that had been plaguing the region.

Mat made it to an outpost, where he was able to fully enlist in the <<insert group here>>. His second night at the outpost, bandits attacked, many making it inside the outpost's walls. The terror Mat felt was like none he'd ever experienced, and he felt only one desire...to run away.

Stealing one of the officer's horses, Mat dove through enemy lines and did his best to find his way back to Phaendar. 4 days later, he was found a mile outside of town, half-starved and almost dead and covered in blood. Everyone assumed that he was the sole survivor of his company, and Mat never bothered to correct them.

Whether the garrison survived that night, Mat never bothered to find out. His response to his fear eating at him, he now spends what time isn't spent caring for Claustipher improving his skill with the blade and shield and, hoping that the next time he is called upon he will not fail.


Statistics:
Male Human Fighter (Martial Master) 1
Init +4; Senses Perception +0
------------------------------
DEFENSE
------------------------------
AC 18, touch 13, flat-footed 15
Wound Points: 30
Vigor Points:[/b 10
[b]Fort
+4, Ref +2, Will +0
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee: Longsword +4 (1d6+3/ 19-20)S or Handaxe +4 (1d6+3/x3)S or Dagger +4 (1d4+3)P

Ranged:Longbow +3 (1d8) P or Dagger +4 (1d4+3)P

------------------------------
STATISTICS
------------------------------
Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +4; CMD 16
Traits
World-Weary: Gain Sense Motive as class skill. When you perform an aid another action to improve a creature’s Armor Class, you increase its AC by +4 rather than +2.
Reactionary: You gain a +2 trait bonus on initiative checks.

Feats
Shield Focus: Shield AC bonus +1
Power Attack: -1 to hit, +2 dmg
Saving Shield: Allie gets +2 to AC
Combat Expertise: -1 to hit, +1 to AC
Deadly Aim: -1 to hit, +2 dmg
Risky Striker: -1 to AC, +2 to melee damage (creatures 2 size categories larger
Missile Shield: Deflect ranged attack once per round

Skills
Sense Motive: +4
Survival: +4
Ride: +6
Climb: +7
Swim: +7
Intimidate: +5

Background Skills
Handle Animal: +5
Profession (Farmer): +4
ACP -4

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Weapon and Armor Proficiency
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
Carrying Capacity
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 62 lb.
-Hide Armor
-Buckler

Money 5 GP 0 SP 0 CP

Appearance and Personality: