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![]() Best thing you can do is ask your GM how they perceive the feat. The downside is the arguments that it works are very shaky. There is nothing concrete that says it works or doesn't. Something to ponder though: a hedge witch can spontaneously cast cure spells. Does that mean they qualify for DD as well? ![]()
![]() XMorsX wrote:
Unfortunately no. Google it and it should pop up for you. ![]()
![]() Posting my build for your viewing pleasure: Half-Orc Crossblooded (Draconic/Orc) Sorc 3/Barb 2/DD 2
Took the Sacred Tattoo racial trait for the +1 to all saves
Feats: Eschew Materials, Arcane Strike, Toughness, Improved Initiative, Power Attack, Improved Natural Weapon (Claws) This was one of the sweet spots of the build. Buff with Bull's Strength and Enlarge Person, Claws, Bite, Rage, and Arcane Strike. On a Full-Round attack, you do:
Throw in Power Attack for added damage shenanigans. Make sure you throw on Mage Armor before wading into combat. Now on the other side, cast a Burning Hands and it looks something like this:
The Ref save is kinda low, but still, you have the possibility of hitting 6 enemies at once for decent damage even on a save. ![]()
![]() Oterisk wrote: @ Mathaius Erinhir, I haven't looked at the feats. It was hard enough to write everything I thought about the stuff I have access to. Although they do sound great. Maybe I will buy them and show them to my home GM. There's a free PDF download of them here: http://www.vallusgames.com/books/Pathfinder%20-%20Undefeatable%2014%20-%20D ragon%20Disciple.pdf |